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SliverMulti

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Everything posted by SliverMulti

  1. Goblin Slayer ... enough said? I'm hoping that someone will produce this as a Weapons & Armors Mod. And if you don't know where this comes from, easily YouTube Goblin Slayer & watch some sick Anime!
  2. Been here for quite a while & would love merch or the gift card ...but good luck all, we all know it'd be nice!
  3. For those that haven't seen the 2013 Movie "Epic", it is mostly a "Fern Gully" - type of Movie that supports Saving The Environment. The picture I posted above is that of "Leafmen Archers", they are the Soldiers protecting & raising the forest. (The Good Guys) There are a few swords, armor types, shields, etc in the Movie (from both sides) and even the Magics of the Movie would all be supported & played (easily) by a Bosmeri Elf or a Druid - type of Player. Just thought I would throw this out there & see if anything comes of it.
  4. Located this, hope it helps: https://forums.nexusmods.com/index.php?/topic/916121-gamepadjoystick/
  5. Oh, so you meant like 'Camera Angles'. I could plug in my G310 & see, but I would assume it'd be under Camera Settings. (Or whatever the Game calls it ... I forget.)
  6. I have have to whole-heartedly agree with this post: https://forums.nexusmods.com/index.php?/topic/6423161-horizon-zero-dawn-armors/ And say Horizon Zero Dawn Armors (for male & female, cbbe & unpb -because I swap from time to time-) along with HDT elements. But not only that, a 'Skyrim Friendly' version of the Spears & Bows & Arrows as well. The Armors should have Dragon Bone to replace the 'Plastic' for Heavy Versions & Dragon Scales to replace the 'Plastic' for the Light Versions.
  7. To answer the questions here: To do the Block + Shield Bash in One Button Press you would need to utilize a specific program (or as I use) a Keyboard, Mouse, or whatever that has Bindable Keys & then program whichever Key to do so. My Personal Components I can do it with: Logitech: G700 (Mouse), G930 (Headset), G510s (Keyboard), or G13 (Gamepad). And your final posted question: https://www.nexusmods.com/skyrim/mods/47733 Works through the MCM which ever allows you to decide how much Magic can be blocked by a Shield. Now, if you want to utilize this with a pretty cool Shield too (which -to me- makes sense in blocking a lot of Magic) then you may like using this Mod too: https://www.nexusmods.com/skyrim/mods/34836 Hope you enjoy!
  8. I have & use my G13 Gamepad. The way to utilize it for your movements in Skyrim is to re-bind the joystick to your WASD Keys. Not difficult at all. Just open your Logitech Gaming Software, Select the G13 Gamepad, then Select the Joystick & start binding the movements.
  9. So, I have a Mod Idea that would require a Skilled Author to bring to life. It is World-Effecting through the Player Only & meant to cause the Player additional problems (personal) & also give the possibility of additional benefit (personal). I would prefer this to be a FOMOD Installer, so settings cannot be merely turned on & off in Game at will ... there's already enough people that turn up & down the Game's Difficulty when they are in tough fights, but this Mod would be a Personal Issue that the Player has, so there shouldn't be any turning it on & off at will. So during Installation, the person that downloaded it should get prompted to choose: Narcolepsy Tourettes Tremors Epilepsy Anxiety Kleptomania All of these should have a percentage chance to effect you only while doing certain things within the Game. For example: when lock picking, Tremors could cause more picks to be broken, rather than gain a successful pick. However, using a 'Cure Disease' before picking, would lower the percentage of the negative effect greatly for a set amount of time. Another example: Tourettes could lower Speechcraft when buying/selling. However, it could raise Speechcraft too. For example: If Trading to a single NPC (such as Ysolda), if your Tourettes causes you to holler out something like: "Shake that Ass!", since she is single, she may enjoy that comment & give you a positive bonus (if you could sell to her). But if you hollered the same thing to Adrianne Avenicci (which is married), she may take it as a negative & you lose out on some Speechcraft. Here are the percentages that I am thinking: Narcolepsy: 10% Chance to fall asleep anywhere at any time. Tourettes: 15% Chance to spout obscenities at any time. (Speechcraft +/- & chance to break sneak) Tremors: 15% Chance to auto-fail at lock picking. 15% Chance to increase bed rest buffs with Spouse. Epileptic: 10% Chance of passing out due to 5 or more people casting expert spells nearby. Anxiety: 15% Chance of passing out while in Towns & Cities during busy hours. Kleptomania: 15% Chance to auto-steal nearest random object. (which can cause jail time.) The reason behind considering this as a Mod is because I enjoy RP'ing as a Bosmeri Hunter in the Wilds that can't go into Cities, but will reluctantly go into smaller Settlements to buy / sell ... but would much rather use a Wandering Merchant any day of the week. So having "Anxiety" that could cause him to pass out, would fit him perfectly. The others just came to me, considering real life afflictions. None of this was considered to cause 'awareness' or 'poke fun at others'. It's just a thought for Role-Playing Immersion. No offenses intended. I had originally posted this to SSE, but still prefer OG Skyrim. https://forums.nexusmods.com/index.php?/topic/5224705-player-quirks/
  10. This Mod allows you to not only do that, but much more ... although it doesn't allow you to pick your individual kills. Like, you cannot say: Go kill Nazeem. https://www.nexusmods.com/skyrim/mods/52871
  11. I have waited quietly for this type of Mod myself. The only suggestion that I would have on a change to the original art to it is: Where the 'plastic' is, make it Dragon Bone or Dragon Scale. Heavy or Light dependent.
  12. This one works fine & is the one that I use: https://www.nexusmods.com/skyrim/mods/8714
  13. Dragon-Killer Cart is another, but I would rather have another "add-on" to the Campfire Mod too. All of these Survival Mods are used by numerous people & I use the crap out of them too.
  14. I tend to play as a Bosmeri, so if you use: iNeed https://www.nexusmods.com/skyrim/mods/51473 along with: Imperious https://www.nexusmods.com/skyrim/mods/61218 then not only can you eat fallen humanoids, but you can gain timed buffs off of them. The only catch is, you'd have to racially be a Bosmeri Elf. You may be able to Manually Assign it, but I haven't tried. So feel free to give it a shot.
  15. It's okay. I knew by looking at the 'Title' above your Avatar Picture that says: "Stranger". Also, under your avatar Picture, where it says you've only made "2 Posts" gives it away too. :laugh:
  16. Good morning, Good afternoon, & Good evening to whomever may be reading this. I have a Homestead request for the Whiterun Cell -16, -8 ... as you may have guessed by the title of this post. I (as many other people) have logged countless hours into Skyrim & have played as many types of Characters. My all time favorite is that of the simple Huntsman / Woodsman / Homesteader. The very small handful of Housing Mods in the Whiterun Plains, I have tried & found lacking in one way or another, so I figured I would ask the wonderful Community of Modders that we have to see if any of them may be willing to take on my request. There are times that I do marry in Skyrim (very seldom an Vanilla NPC), & occasionally, I do adopt. So I will place my request in here as if I am married with children. Here we go: Purchasable land plot by the small pond. Crafting Chest & Stand (same as Hearthfire DLC, for structured builds). Wood Chopping Block appears as well at purchase. Homestead Build from the Drafting Table: Foundation - 10 quarried stone, & 10 clay Wall Framing - 10 nails, & 60 firewood Walls - 8 nails, 10 clay, & 20 firewood Floor - 4 quarried stone Roof Framing - 60 firewood Roof - 10 nails, & 10 firewood Front Door - 2 hinges, 2 nails, 1 lock, 1 iron fitting, & 10 firewood These create a small hunter's shack that is large enough to hold the following: Interior Features: Cooking Station Cooking Oven Alchemy Station (with Apothecary Satchel) Double Bed (for Player & Spouse) 2 Bedrolls (for the Children) 1 Dresser 2 End Tables (for the Children) 3 Chests 1 Safe A few Light Fixtures (the ones crafted by using Goat Horns) 2 Small Chairs Exterior Features: Apiary - 1 nail, 20 firewood, & 2 straw Chicken Coop (Animal Pen) - 10 firewood Garden - 10 firewood Smelter - 2 iron fittings, 5 iron ingots, 6 clay, & 4 quarried stone (just want it as a smaller footprint, with a nice design) 2 Small Chairs (No other Crafting Stations are 'needed' due to two Forts, Rorikstead, & Whiterun being nearby.) I was thinking somewhere along the size of a Raven Rock home, without the second story. And if the textures could blend into the scenery as best as possible. Doesn't need to be Vanilla, but nothing too outrageous either. (Huntsman / Woodsman / Homesteader vibe.) The smaller the footprint, the better. For example: maybe the bedrolls get rolled out at night, but put away during the day. And of course, Navmeshing is a must. Please, no Mannequins or Display Cases. If any type of Racks should be placed inside (or out) just a couple of vertical (or horizontal) Weapon Racks. If you feel there needs to be more Storage Options, maybe a few Sacks won't hurt. Just make them Craftable through the Drafting Table using Linen Cloth & Tundra Cotton. Thank you dear reader(s) for spending the time to even read this request & hope this is all deemed worthy (not to mention: do-able & not a huge hassle). Thank you again & feel free to message me.
  17. I have used this Mod ^ And it works great. You can even specify some of the changes you'd like. Such as, I am currently playing it as: I am NOT the Dragonborn, I do not get Shouts, even from Word Walls, Dragons do Spawn still - but they are a "Staggered" Spawn Rate. And I still started (as I chose) as a Hunter in the Wilds ... which starts you at the Fishing Camp on the other side of Lake Ilanalta (NW). Just to test it, I did Bleakfalls Barrow & no Dragonstone was there & the Word Wall was empty, although all of the fights & such were still there & ready to rock. Definitely worth the Download to change up your Gameplay.
  18. Went & looked this up for you, just because I was searching for it too: Jeir213 kudos7335 posts Got a problem? A question? Read the FAQ in the mod description first! ~CBBE Mod List~BodySlide~ BodySlide stuff belongs on the BodySlide page. Read the mod description/FAQ first before posting here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Question: Will this come to the "Special'' Edition? Answer: YES. Mod page is set up. The files just need to be finished and tested. This includes, hopefully, all the outfits, plus BodySlide files. It'll take time. We're aiming for some indeterminate point in the future that may or may not occur when Hell freezes over. Again. 31st of February, perhaps? Stop asking plz. It is coming. Be patient. BUT. The version made for the 'updated' Skyrim will not be this one. There will be more polys (smoother mesh!) and the shape you get will not be the same as the one here. It will look more like a combination of this mod's Slim body, and FO4's general shape. As such, any mods currently made for CBBE will have to be ported over to the new shape as well. BodySlide and Outfit Studio will hopefully have a conversion reference for "Skyrim CBBE/BodySlide -> SSE CBBE/BodySlide" soonish to make this easier. I will also not be putting any mods made for this CBBE/BodySlide on the SSE mod list. Please refrain from tagging a SSE mod for CBBE if it has not been updated for the new shape. We also offer no support if you try to install this CBBE to SSE; you're on your own. XBone will probably be getting a SFW and lower-poly version, but is low priority, just like the FO4 Xbone version. PS4 will not be getting CBBE in the foreseeable future due to Sony not allowing external assets in mods. posted @ 10:45, 9 Sep 2014 , stickied at 10:45, 9 Sep 2014
  19. Yeah, my thought too. That's why it's so unfortunate that Bethesda never really implemented it. Kind of stupid too, since you can do it to enemies & they carry weapons & staves to do it to you, but it never really works against the Player. Just damages us.
  20. ​You're completely correct about the Epilepsy possibility. It may require SKSE to accommodate. Kleptomania, I thought may be an issue too & may be a more SKSE thing too. But any of them being added (if not all or a few) would be a welcome addition. And as for the 'Comedy Gold', I am not without a sense of humor & not everything should simply be "Positive or Negative" in my opinion. Some should have some "Fun" elements too. LoL It's really too bad that the "Fear" Spells don't really effect the Player as they do the NPC's, because if they did, it would work perfect for Arachnophobia & all of the other possibilities there with other Creatures & NPC's within Skyrim! So we deal with what we can. :cool:
  21. So, I have a Mod Idea that would require a Skilled Author to bring to life. It is World-Effecting through the Player Only & meant to cause the Player additional problems (personal) & also give the possibility of additional benefit (personal). I would prefer this to be a FOMOD Installer, so settings cannot be merely turned on & off in Game at will ... there's already enough people that turn up & down the Game's Difficulty when they are in tough fights, but this Mod would be a Personal Issue that the Player has, so there shouldn't be any turning it on & off at will. So during Installation, the person that downloaded it should get prompted to choose: Narcolepsy Tourettes Tremors Epilepsy Anxiety Kleptomania All of these should have a percentage chance to effect you only while doing certain things within the Game. For example: when lock picking, Tremors could cause more picks to be broken, rather than gain a successful pick. However, using a 'Cure Disease' before picking, would lower the percentage of the negative effect greatly for a set amount of time. Another example: Tourettes could lower Speechcraft when buying/selling. However, it could raise Speechcraft too. For example: If Trading to a single NPC (such as Ysolda), if your Tourettes causes you to holler out something like: "Shake that Ass!", since she is single, she may enjoy that comment & give you a positive bonus (if you could sell to her). But if you hollered the same thing to Adrianne Avenicci (which is married), she may take it as a negative & you lose out on some Speechcraft. Here are the percentages that I am thinking: Narcolepsy: 10% Chance to fall asleep anywhere at any time. Tourettes: 15% Chance to spout obscenities at any time. (Speechcraft +/- & chance to break sneak) Tremors: 15% Chance to auto-fail at lock picking. 15% Chance to increase bed rest buffs with Spouse. Epileptic: 10% Chance of passing out due to 5 or more people casting expert spells nearby. Anxiety: 15% Chance of passing out while in Towns & Cities during busy hours. Kleptomania: 15% Chance to auto-steal nearest random object. (which can cause jail time.) The reason behind considering this as a Mod is because I enjoy RP'ing as a Bosmeri Hunter in the Wilds that can't go into Cities, but will reluctantly go into smaller Settlements to buy / sell ... but would much rather use a Wandering Merchant any day of the week. So having "Anxiety" that could cause him to pass out, would fit him perfectly. The others just came to me, considering real life afflictions. None of this was considered to cause 'awareness' or 'poke fun at others'. It's just a thought for Role-Playing Immersion. No offenses intended.
  22. So it would be like a 'Brilliant Energy Bow' from D&D. http://www.realmshelps.net/magic/weapon/Brilliant_Energy Not a bad idea.
  23. http://www.nexusmods.com/skyrim/mods/9472/? "Browse" on the Nexus is a wonderful tool! This was added in 2012, so it was there years before your post.
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