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GeorgeStephen

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Everything posted by GeorgeStephen

  1. Thankyou LobbUP - fixed my problem!
  2. Another message of support here! I've been using your site since Morrowind mods became a thing and think you provide an outstanding service. Thank you for doing so, & keep up all the good work.
  3. For me it has to be the PC for 2 reasons: 1) Strategy games. 2) No "resource conflicts" with the other family members - I just read a post on the "oblivion" section the said something along the lines of :"a High Def TV coupled with a xbox360 is going to be awsome". Which is undoubtedly true, and made me think "should I go for that solution?". Then I thought about the arguments that would ensue about who could do what, when...
  4. I'm sure the streaming idea would work [well, clearly it does if companies are out there doing in now!], espcially with broadband speeds going up & up. But I think it slightly misses my point. Remembering the old addage "you can't please all the prople all the time", who would [or could] decide which plugins were active? Imagine this scenario: A MMORPG has been set up & running for 6 months. It has loads of active players. A new plugin -area effect arrows- comes along. Its talked about on the forums before being activated. The archers think it makes things far too easy. What's the point in being a expert marksman if any Tom, %&$! or Harry can decimate a charging horde with a single poorly placed shot? The mages love it (any fool can pick a bow up after all). Now they can fireball monters without worrying about mana reserves (untill their arrows run out that is!). The thieves love it because they have thought a bit further ahead and realize that they can be as powerful as a high level mage in combat. The fighters are undecided - they can see the advantage it will give the group as a whole, but are concerned that their position will be diminished. The Healers are horrified - they could be used on us after all! Would the mod be activated? Probably not as it would unbalance any well formed group. Who would bother to write the next plugin? However in a MORPG with only 3 players (say a thief & 2 fighters), this mod could be a really useful re-balancing tool (as it is in Morrowind if your character isn't a spell caster).
  5. Multiplayer would be great if were implemented the same way as MP Freelancer, where anyone can set up a server (with mods) & run via lan or the InterWeb thing. Reason: I think one of the greatest strengths of Morrowind are the Plug-Ins produced by all those clever chaps/chapesses out there. A centralized server system would require all players to run exactly the same mods (or more likly none) to avoid PlayerA entering a building/dungeon that Players B, C & D can't see. Or picking up a suit of Daderic armour etc. IMHO this would kill all the longer term creative interest in the game.
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