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miktap6

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About miktap6

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    United States
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    Fallout (always)
  • Favourite Game
    Fallout Series

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  1. i tried to make new ammo, i added some of the effects like hollow point damage and such and added it to the 9mm ammo list because it was 9mm 135gr rounds. i also made a recipe to make them at a work bench. i watched a tutorial on youtube but it still didnt work im very confused.
  2. Youre so much help seriously i cant tell u how much i appreciate you doing this. however i dont want to create new guns just yet i want to make small modifications to gun meshes or adding a scope and such first before i move on top making my own guns. For example iv been trying to make a snubnose 9mm pistol the exact one from FONV just a smaller barrel. When i make the barrel shorter it just doesnt turn out right in the geck but looks perfect in nifskope...thats what im not understanding
  3. hello iv been trying to develop new types of ammo recently for fallout and ive seen that other people have done it but im at a loss and was wondering if anyone had a good tutorial or any way to walk me through this. I tried making 9mm 135gr rounds with a recipe at a workbench too...however i got poor results...
  4. Still didnt help and i even followed another tutorial that went into specifics about what i should enter when exporting and importing and what to do in nifskope -_- ive spend 2 years trying to learn how to do this correctly and it hasnt ever worked once...its really frustrating
  5. Thank you very much! im just not sure what the settings should be i cant find that information anywhere! that video i watched was really no help...
  6. Ive been working on mods for awhile but it seems when i edit a mesh in blender and then export it, it doesn't recognize it im assuming. I put it in the right folders and everything i have followed several videos and followed the exact instructions and i still am getting errors. I dont know what to do i severely need help and am completely at a loss! I followed this video specifically and it still isnt working. In the geck when i go to edit the static of the 9mm pistol (the gun i edited) a marker error pops up, as we all know it the infamous red exclamation point. I dont know what i am doing wrong and would really really appreciate it if someone could link me to a better tutorial or walk me through what they think the issue is. Again my pathways and file directories are correct, as i use the same ones for my other mods. I just dont understand why this isnt working. I have edited static before and had poor results as well. in previous attempts the geck wont even realize i have created a new weapon when i know exactly what i am doing and do it over and over.
  7. HELP!!! Okay iv been making mods for about 3 years now and have never had any problems with the geck or using gimp 2.0 before. But now i have just decided to start releasing my mods, they are simple re-texture mods on the vanilla weapons. But my problem is that i have the gimp 2.0 dds plug in to avoid having to go through the process of converting files from dds to jpeg and then back to dds. I have been working for 2 days on this re-texture and was excited to release it however the geck wont open the file. I have saved it in nifskope and placed the re-texture on the gun and it works just fine, in fact i have even saved the nif file and everything seemed fine. My problem is that now with the dds plug in for gimp im pretty sure all of my dds files are invalid directory. I made sure the mipmaps were selected off and re sized it and all that, like i said iv been doing this for three years. Iv managed to have other mods work perfectly fine using this same method before, except iv never really used the dds plug in for gimp (yes i saved it correctly). Iv saved the re-textures to my data folder several times and iv even tried formatting which programs open them so only the geck can and it still comes up with the error message invalid directory. I have never had this problem before when trying to add new textures iv even tried going all the way back and using the old dds converter to try and redo the process to see if it would work then, but it wont. Iv tried dragging it to my desktop and formatting the programs it opens with, the size, the mipmaps, and even converting it from dds to jpeg and back and then putting it back into my data folder. I am so stuck i have no idea whats going on i don't know how to fix my problem or if I am ever going to be able to make mods ever again. The geck will not even read all of the old texture files that i exported from FOMM. They all come up as gimp dds files now no matter where i place them or convert them... Please help me modding is what keeps me sane.
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