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luthien21

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Posts posted by luthien21

  1. what's interesting about this update vs normal fallout 4, we don't have to put asterisk anymore by enabling manually ingame mod manager it will be automatically loaded when you download mods on nexus too, just don't enable mods on nexus manager download regularly and find new installed mods on nexus mod manager from there you can download nexus mods it will automatically detect as esp downloaded from bethesda.net you can enable manually on nexus mod but you need check if the asterisk already put there on local data.

     

    if you dont have internet to sign in bethesda.net and use their manager, you have to put asterisk manually.

  2. Here's a to do list on our conversation in chat erlier

     

    - Make a blank esp on fo4edit, grab a record on fallout 4.esm delete that record on the new file

    - While the esp is on blank state fire up ck

    - in ck see how bethesda did followers from there make an exact copy or a new person.

    - study how bethesda did their followers you can copy exact same thing

    - Re-modify a.i data package so it doesn't run around in one place

    - Save to test the follower you can go ahead hit tilde for console

    - Type in coc qasmoke in main menu to test the follower

    - Type in Help "myfollower" and spawn in game to see if he respond

    - Spawn an enemy if he/she responded to its attack

    - Finally Save hotloading if you use that feature otherwise you cant continue playing the game with that follower

    if you put it only in esp

    - if you want to put him/her say you want that follower in sanctuary or appear in later game just drag him on render window

    - Save done.

     

    *Make that blank esp active while editing followers.

  3. it does work i tried it, but man it's pain on the rear, you need audio software and converter back and forth i worked with almost 40-50 songs in my personal mod that i'm doing, can't publish because of copyrighted material so i just that on my own. use public domain site if you want to publish radiostation mod and that will likely to give you free pass on bethesda net too. so far i haven't see any of radio mod on bethesda site hopefully they update manual upload so we can upload big file.

     

    fo4edit is highly recommended because you can manually set the file anything you like or even linked ba2 file its easy that way, we just need to wait ck tutorial for that.

  4. Have this tool prepared

    General tips

     

    - MultiXwm

    - Audacity

    - some good music make sure do some research on each era type of music

    - plan how many music you wanted

     

    Good site to use public domain so it doesn't got flagged as "copyrighted material"

    http://www.pdinfo.com/

     

    with that out of the way

     

    Download any mod radio in this case

    http://www.nexusmods.com/fallout4/mods/8676/?%27

     

    Download this and hit fo4edit assuming you already know how to use this, not all mod require ck but it is recommended to learn how to edit on there the only difference fo4edit vs ck is ck is harder to put things down you need to manually eyeball all the folders on MUS file directory.

     

    Right, once you in fo4edit check where the songs mostly Linked to a referenced target usually in a sound folder so you simply make a folder with your radiostation name, remember on that fo4edit records copy exactly what you see how the mod author put there, that's how the game will automatically read your radiostation, do not publish the same esp unless you got permission always ask the mod author.

     

    good luck!.

     

  5. For CK users and BETA 1.5 users


    You need obviously the nexus mod manager

    and Fo4Loot


    First thing first


    1. Locate your C:\Users\Username\AppData\Local\Fallout4

    if the plugins location for some reason is not there

    go to main directory.


    - if you activated your mod before on nexus don't worry acitvate it first

    - Delete plugin.txt and loadorder.txt to refresh and restart the nexus load order

    - activate the mod on nexus mod manager it will auto generated but no asterisk yet

    -Disable the mod All of your mod on manager and follow 2nd step


    2. LOOT FO4

    - Go back to loot don't do anything yet

    - Delete .bak file

    - Re-sort order back while the mod disable click apply

    - On plugins.txt Put asterisk symbol i.e " *Yourmod.esp " Manually to activate them

    - Do not Boot the game

    - Set plugins.txt to read only not load order


    Things to watch out

    - Do not use Steam To validate cache it will ruin load order

    Disable Few Things before The Console Features is hitting at the end of April or start on May 4th

     

    What this actually does, Editor hotloading means it will be cross-platform when the creation kit is updated with the console feature atm you can disable this.

     

    bEditorHotLoading=0
    bEditorHotLoading360=0
    bEditorHotLoadingPS3=0

     

     

    Do not Save plugins on bethesda.net yet, i'm reporting the issue my mod restarted to default cell when i packed using the creation kit.

  6. Here's Alternative solution i discovered Myself

    For non CK users and BETA 1.5 users

     

    You need obviously the nexus mod manager

    and Fo4Loot

     

    First thing first

     

    1. Locate your C:\Users\Username\AppData\Local\Fallout4

    if the plugins location for some reason is not there

    go to main directory.

     

    - if you activated your mod before on nexus don't worry acitvate it first

    - Delete plugin.txt and loadorder.txt to refresh and restart the nexus load order

    - activate the mod on nexus mod manager it will auto generated but no asterisk yet

    -Disable the mod All of your mod on manager and follow 2nd step

     

    2. LOOT FO4

    - Go back to loot don't do anything yet

    - Delete .bak file

    - Re-sort order back while the mod disable click apply

    - On plugins.txt Put asterisk symbol i.e " *Yourmod.esp " Manually to activate them

    - Do not Boot the game

    - Set plugins.txt to read only not load order

     

    Things to watch out

    - Do not use Steam To validate cache it will ruin load order

     

    activate the mod after you do loot, now you can safely just sort your load order do not set your load order on read only leave it as it is.

     

     

  7. In response to post #36963370. #36980130, #36996150 are all replies on the same post.


    T00LK1D wrote:

    and in the mean time can somebody explain how to get my mods working again in simple language i am a accountant not a bloody IT specialist

     

    Go and set up your mods as usual with NMM. Now exit NMM. Now go here on your computer: C:\Users\[your Username]\AppData\Local\Fallout4 - And open the plugins.txt file.

     

    It should look like this now:

     

    Fallout4.esm
    DLCRobot.esm
    DLCworkshop01.esm
    ArmorKeywords.esm
    Homemaker.esm

    Craftable Armor Size.esp

    SettlersRename.esp
    Scrap Everything.esp

    --

     

    Now, you simply add a star/asterisk ( * ) in front of unofficial addons (mods), and it should look like this:

     

    --

    Fallout4.esm
    DLCRobot.esm
    DLCworkshop01.esm
    *ArmorKeywords.esm
    *Homemaker.esm

    *Craftable Armor Size.esp

    *SettlersRename.esp
    *Scrap Everything.esp

    --

     

    Now save the file, close it, right click it and set it to read-only. Do not start NMM now, because the current version will reset the plugins.txt - Instead, start fallout directly through Fallout4.exe.

     

    All done, mods should be working (confirmed working on 1.5.151)

    Chekun wrote: Thank you very much for the explanation. With this it is easy. :) I feel like a ET specialist...

    ...O wait it's not ET but IT, sorry for the mistake, ;) :)
    Bitdman wrote: Wrye Flash users....If you make the "plugins text" read only, Wrye will crash on start up.


    ahahahahah et go home lol
  8. dear nexus forum

     

    i had good suggestion on this site , what i really want to see the site to have features like blogs that's really useful sometimes to write your mods releases , update or review , it's really hard to track down mods news because

    you never know what the features are sometimes , hence the description text is limited to how many words we can

    type so i think its a good idea to put a blog features but also putting rules on it make sure the users don't really post what ever they like that's really not suitable for public viewing. for the blog posting feature it will only visible by the other users they add to their favorite modders.

     

    for example when i post a blog it will say on my forum profile " i just post a cool blog " and its only visible to your friends that added you so they can read it.

     

    and also they can post stories related with game they playing now that's a fun site to be in!

     

    plus not only that blogs also can keep the modders busy while they mod ideas so their friends can sent ideas via comment to how many people vote on it so he /she can release the mod in time.

     

    and you can set blog to public = so others can see, or you can set it to private = only your friends can see the blog.

  9. Tools that has been used on recording

     

    Editing tools by choices

     

    - Adobe after effects - " It's not all about camera sometimes, it's about the effects"

    - Windows movie maker - " Standard movie editor"

     

     

    in game - Recording

     

    *Note*

    Capturing game requires good machine to run otherwise the video quality is gonna be choppy.

     

    - Cam studio

    - Hyper cam

    -Fraps

     

    well it's up to you how to try the program you can always looked up tutorial on youtube.

  10. Hello nexus,

     

    what's up, I'm new on this forum but not new on oblivion anyway I'm looking this type of armor replacement can anyone suggest me

     

    Following list I'm currently hunting

     

    #1 - Brotherhood Replacement - Dark assassin creed

     

    Well i found several mod, but not actually quite fit the taste of what i want well few days ago i ask somebody on chat but i lost the mod link, its a Black Assassin creed armor , that replace with the current Dark brother shroud armor with hidden blade stored on inventory.

     

    ** edit that is too much to ask because the last one i already find ** if no respond i ask around in chat.

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