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DesmondDentresti

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  1. The sprint and jump buttons for your control set obviously, yes. I just felt like it should be in the game! I would honestly be happy for a sprint jump mod also, but if your going to request something, go big, or go home. Thanks for reading, D.D.
  2. use the console to change their faction fame. setreputation <base_id> <variable> <amount> NCR-----000f43de
  3. Animation mod. When you sprint in vanilla and try to jump it wont work. Make it so that if you hold SPACE when you sprint you slide across the floor at a speed that is faster than sprinting. But as you slide you slow down (due to friction), and the sprint stops so when you totally stop moving you have to let go of SPACE to stand up (this should not be an animation in it self, thus not hindering the fluidity) and then start sprinting again. This would be used to get from cover to cover really fast to dodge projectiles and charging enemies, it would also be used to escape the sight of an enemy by moving quickly away. You should go into sneak for as long as you hold SPACE, lying in the slide position, switching to sneak mode while doing this should only make it that you are still in sneak when you let go of SPACE automatically. Thanks for reading, D.D.
  4. When you are in the midday sun you get blinded by the bright light. But at night and in the dark caves of Skyrim you get increased stamina, health and magicka. You also have flawless night vision and the auto effect 'Detect Aura'. This could be done with giving the player permanent night vision making lights really bright and dark clear. You could add mobster style clothes if you can, and sunglasses that can dim down the bright vision effect a little but no so much that it makes your character OK again. This is kinda a pointless mod but I really want it for my persona. So I might as well say so, even if nothing comes of it.... Thanks for reading, D.D. PS. gonna try something new. 'Manage Topic Poll'. never used it before... ever... but it looks awesome.
  5. "Dwemer Certified by TheTalkieToaster" has covered this and more in a better way... if you havent already you should look it up....
  6. Yes.... thats all... everything on this page so far ^^^ is what I wanted to say/comment/request..... we need the people who did the TES:IV predator mod and the people that make project navada for Fallout NV to work togeter with some other good moders and this will turn out awesomely....GOOD LUCK! as soon as this mod is made I'm downloading....
  7. set items to draw the line of sight to other areas to sneak by... ie: use 1 gold coin to throw onto the floor and and up to 3 AI will walk to and try to pick up the coin.... or buy-able/smith-able bear traps and such that can be dropped and picked up.... maybe tripwire booby-traps but maybe that's over the top.... also possibly decoys, that can be made with misc items and clothing (watermelon with iron dagger with fur armour/armor and leather straps) that if dropped enemies will stop and attack for a short period of time.... all of the building materials can be picked up from the decoy and fixed again.... sort of a simple mod with the Skyrim version of "The Geck" right around the corner and all the great modders about... and kind of off topic but is it just me who thinks the skyrim geck should be called "The Melder Scroll"? as it the elder scrolls and melding your own items and such.....anyway thanks for reading... PEACE
  8. Is there a mod that is in production that means that the environment changes according to what effect has been applied? Eg. You shoot a fire at a plant, the plant sets fire for the rest of the game and the ground around it is always scorched. Eg-2. fire Ice at a moving object it gets solidified and unable to move until the ice thaws. Eg-3.(my fav) water can be frozen to an ice block that floats and can be stood on / you can electrify water and any enemies near takes damage. I just wanted this mod to add realism to the game.
  9. Is there a mod that is in production that means that the environment changes according to what effect has been applied? Eg. You shoot a fire at a plant, the plant sets fire for the rest of the game and the ground around it is always scorched. Eg-2. fire Ice at a moving object it gets solidified and unable to move until the ice thaws. Eg-3.(my fav) water can be frozen to an ice block that floats and can be stood on / you can electrify water and any enemies near takes damage. I just wanted this mod to add realism to the game.
  10. instead of having the flight magic, why not have that for sprint..... being as a dragons natural stride is about 30 yards per step.......
  11. a lot of people tried this for oblivion but most couldnt get the scripting to cover the mouth... or the hand would go through the side of the characters head.....
  12. I think the best I idea would be the Thu'Um to turn into a Dragon for 5 mins and if in flight when the change ends, you have the falling animation of the dragons untill you hit the floor..... due to the way everything is set to play as a human IE when they put your head on the block..... going through the middle of riverwood as a Dragon..... dont really see it happening. The creater would also have to set it so that there is no conversation while in Dragon form..... and obviously the guards would attack you as a Dragon and also I think If someone sees you change you should get arrested..... all this would make the most 'simplistic' while still realistic version..... you could just ignore me and go your own way...... and I'd advise that..... FREE STYLE!
  13. In a room in the Dwemer Museum there is a 'Damaged Ancient Dwarven Centurion' lying In the corner. When you search it, there is a note giving the player a 'Damage Report'. then give a list of ingredient that consist of ; 3 ebony ingots, 10 iron ingots, 1 dwarven oil and 1 dragon bone. After these are placed inside the 'Damaged Ancient Dwemer Centurion' you will wait for 24 hours and when you return there will be a 'Ancient Dwarven Centurion' walking around. you talk to it and give it normal commands as you would any other companion. If possible the 'Ancient Dwemer Centurion' will be made so if it cannot fit in a room/building/cave it will not enter so it can wait for the player to pass into an area that is big enough to have an area to stand, this means that it cannot walk through an area that has a low ceiling (so that it doesn't have his head through the roof). I do not have any experience in modding of any kind. so if you try this then you dont have to follow my route..... go free-style! .... I just want a freaking 10ft tall robot to help me...... :D ---------------------------------------- thanks to NotCras for reminding me.... because I forgot to say what the ebony would be used for...you can use it with the dragon bone to forge the 'Centurion Dynamo Core'.
  14. I am a big comic book fan and the comic book character called "HellSpawn" intrigued me. I found that there is a ported mod for fallout new vegas by Quarantine2002 at--->this page---> http://www.newvegasnexus.com/downloads/file.php?id=38358 But I saw that this does not have the HellSpawn's Shroud, which is the thing that matters the most. So.... I request that a tattered cape mesh is added to the game that is crimson red with black shadow highlights throughout. It should simply boost Sneak by 50 (50!?!) and be compatible with the previous mod.
  15. @ Paradox187 - I concur. But I stand by my point about using NCR or Legion troops.
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