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MrMod89

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Everything posted by MrMod89

  1. I have an issue with trying to create new enemies to fight. I add them to one of the Leveled Character lists already present in the game, like raiders or gunners. However, doing this causes their inventories to mix and some just end up in their underwear or not in power armor like they're supposed to be. How do I fix this?
  2. I've seen a few mods give turrets different weapons, but I don't know how those are done. I've tried making a turret weapon and putting it in the turret's inventory but nothing works.
  3. I'm apparently having an issue with my current mod list. I can't seem to pinpoint the exact cause. By the way, does Fallout crash if objects exceed value FFFFFFFF? # Automatically generated by Vortex *unofficial fallout 4 patch.esp *WorkshopFramework.esm *ArmorKeywords.esm *XDI.esm *dlcprojectx_mainplugin.esm *SettlerGearPack.esl *PowerArmorNightVision.esl *nb_budgetlimitremover.esl *truestormsfo4.esm *Loads.esm *Robot Home Defence.esm *SettlementKeywords.esm *EthreonMasterPlan.esm *VillainsOfTheCommonwealth.esl *Hollywood Touch - More Ricochets.esl *NoraSpouse.esm *MutantMenagerie.esm *MutantMenagerie_FarHarbor.esm *AnnexTheCommonwealth.esm *Dogs can grab player.esl *CWPointLookoutFO4.esm *MutantMenagerie_PointLookout.esm *NewCalibers.esp *Eisenwolfs Legacy.esm *CollectiblesLocationsList.esl *HellcatPA.esl *Snap'n Build.esm *Homemaker.esm *QuantumCreatures.esp *PlutoniumCreatures.esp *Plutonium and Quantum patch.esp *MsAutomatronPartsCollection.esp *PowerArmorNightVisionFarHarborPatch.esp *Armorsmith Extended.esp *truestormsfo4-farharbor.esp *KSHairdos_oel.esp FurryFallout.esp FurryFalloutDLC.esp *DogmeatHelmetsAndHats.esp *3dscopes.esp Prewar_Sanctuary.esp *Weaponsmith Extended 2.esp *AliensMinigun.esp *nuka_world_settlements.esp *downtownsettlement01_v2.0.esp *a tragedy in paradise.esp *MadKea-01.esp *Loads of Ammo - Leveled Lists.esp *Build High - Expanded Settlements.esp *MojaveImports.esp *ScrapScrap.esp *settlementsalvagebot.esp *MsAbominations.esp *Sanctuary Pre-Walled.esp *wolfiewolfiewolfie.esp *wzwildwasteland.esp *Relic Space Marine.esp *The Space Marine.esp Storming Flashgitz.esp *More Smarter Companions Mod.esp *NightstrikerCreatureMod.esp *Snappy_HouseK.esp *Snappy_DLC03.esp *cheatterminal.esp *buildingworldflat2.0.esp *VillainsOfTheCommonwealth.esp *theroadsouthtostarpoint.esp *Soda Heaven.esp *EG7.esp Mistress Passion.esp *CGuard.esp *Better Vendor Stalls.esp InvincibleAdvBubbleTurretSet.esp *AdvBubbleTurretSet.esp *AlternateSettlements.esp *BuildableBurningCampfires.esp *SnapBeds.esp *CrazyEarlsScrapyard.esp *CrazyEarlsScrapyard_Lore.esp *ExoticWorkshopCreatures.esp *TamingRedDeath.esp *MOAR Turrets.esp *CleanSettlement Homemaker Greenhouses.esp *VltCageElevatorClean.esp FFO-Player-OTTER.esp FFO-Player-SNEKDOG.esp FFO-Player-CHEETAH.esp FFO-Player-DEER.esp FFO-Player-FOX.esp FFO-Player-HORSE.esp FFO-Player-HYENA.esp FFO-Player-LION.esp FFO-Player-LYKAIOS.esp FFO-Player-TIGER.esp FFO_NSFW.esp *keepbuddysafe.esp *Drinking Buddy Recipes Complete.esp Companion Guns.esp *Crops Extended.esp *K9TacticalHarness.esp *Settlers O' Plenty.esp *faster terminal displays (20x).esp *fusiongenerator.esp *infinite conduit wall.esp *institute sword.esp *longerpowerlinesinf.esp *stoukerrifle.esp *waterpower.esp *TabsMissingFix.esp *ConvenientStores.esp *3dscopes-wse2.esp *SanctuaryParts.esp *Adobe House Kit.esp *SettlementMenuManager.esp *BanksyIsland.esp *powerarmort49.esp *ColonialMarinesWeapons.esp *TraumaOverrideHarness.esp *Conquest.esp *BioshockInspiredPowerArmor.esp *corvalhowidowshotgun.esp *dlcprojectx_river.esp *Misc Resources.esp *infinite.esp *SubmersiblePowerArmorRedux.esp *CWCreateABot.esp *Dogmeat A True Companion Normal.esp *deathclaw companion.esp mechanist lair expanded.esp *Banksy Island - Grassland.esp sanctuarydoors.esp *FMP.esp *drumlindinersettlement.esp *SkyrimInspiredPowerArmor.esp *skkmobileworkshop.esp outlast.esp *companion_Panzerhund.esp Invincible Turrets.esp *Enclave-X02.esp *MobiusModding_LegatePA.esp *SymbioticSettlements.esp *BarnAdd.esp *CastleInTheSky.esp *CMC.esp *Fullmetal Alchemist-Alphonse Power Armor.esp *CoAPowerArmor.esp *unionblaster.esp *RedShiftPowerArmor.esp *WarMachine.esp *InstitutePowerArmor.esp *EDE.esp *settlementtidybot.esp *08thTeam.esp *155mm Howitzer M1.esp *AdvBubbleTurretSet-RHDSKPatch.esp *AdvSettleTurretSet.esp *AtomGreatness.esp *AutoDoors.esp *autoweapons.esp *AEWS.esp *AutomatronClaptrap.esp *AutomatronSecuritron.esp *Business Settlements.esp *Brahmin Watertrough.esp *BrahminFeederFull.esp *CleanSettlement.esp *InsElevator.esp *TurretStands.esp *companion_DogBots.esp *ASmallAdditionStandaloneDrivablesDog.esp *eNufollowers.esp *EnclaveX02.esp *NoraSpouseFarHarbor.esp *zNechi-KeepCompa.esp *KnightPowerArmor.esp *companion_FDCM.esp *SSEX.esp *battletech.esp *battletechfootstep.esp *nightmaredrivabledogs.esp *PowerArmorAutopilot.esp *SMH.esp *AlternateFurniture.esp *OCDecorator.esp *SettleObjExpandPack.esp *SettleObjExpandPack-AutoDoorsPatch.esp *Stackable Brick Wall Foundations.esp *TidySettlers.esp *UndyingPatriotStandalone.esp *EFF.esp *Vault-Tec Power Armor by NewerMind43 & Captain-Ultima.esp *Realidad Crafting.esp *WorkshopPlus.esp *Build High - Builder's Patch.esp *tumbajamba Advanced Engineering.esp *combat_PA.esp *combat_PA - tAE - AWKCR.esp *tank_PA.esp *tank_PA - tAE - AWKCR.esp *[ARR] FallEvil - Zombie Dogs REVisited.esp *40K SM Constructible Guards.esp *Homemaker - Streetlights Use Passive Power.esp *Homemaker - Unlocked Institute Objects.esp *AutomatronSDTank.esp *Automatron Protectrons Expanded.esp *AutomatronWheelLegs.esp osm_alternatestart_protocol-infiniteanswer.esp
  4. Hmm. Is there a way to copy data from one plugin to the other? It would simplify things.
  5. I know this is a silly question, but it's giving me a lot of trouble. I'm trying to make an edit which requires items from two different plugins. The problem is, part of the data from the active mod disappears because the other plugin is not part of the parent masters. I've seen other mods with the requirement of other esp files.
  6. I would like to know how to create an object for gold script (Ex. Sell wood to Hod). Selling to merchants is fine, but they never seem to have much gold on them. The way I'd set the script up would be to use FormLists or Keywords to define which objects are sellable.
  7. I've been playing with quite a few mods on Skyrim lately. Now granted, everything worked perfectly up until recently when I downloaded some more mods. In game, it would crash after 1 minute passes and to make matters worse, I can't pinpoint the exact mod causing the problem. I've cleaned my mods with LOOT, but something is amiss. Here's the load order: GameMode=SkyrimSE Skyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1ccbgssse010-petdwarvenarmoredmudcrab.esl=1ccbgssse014-spellpack01.esl=1ccbgssse035-petnhound.esl=1ccedhsse001-norjewel.esl=1unofficial skyrim special edition patch.esp=1BSAssets.esm=1LegacyoftheDragonborn.esm=1DWB_Warehouse_SSE.esm=1BSHeartland.esm=1DWB_Armory_SSE.esm=1BS_DLC_patch.esp=1Gray Fox Cowl.esm=1GeneralStores.esm=1Magicka Sabers.esm=1Lore Weapon Expansion - Daedric Crescent.esp=1Lore Weapon Expansion - Goldbrand.esp=1Lore Weapon Expansion - Relics of the Crusader.esp=1dlcintegration.esp=1DLCIntegration Beyond Skyrim Compatibility Patch.esp=1MoonAndStar_MAS.esp=1Undeath.esp=1SkyUI_SE.esp=1Hothtrooper44_ArmorCompilation.esp=1Lore Weapon Expansion.esp=1Hothtrooper44_Armor_Ecksstra.esp=1FNIS.esp=1RaceMenu.esp=1XPMSE.esp=1RaceMenuPlugin.esp=1Magicka Sabers Unique.esp=1JiubQuestMarkers.esp=1Meat and Wine.esp=1alidonsarmory.esp=1Whitestone Spire 1.0.esp=1Rigmor.esp=1Castle Volkihar Rebuilt.esp=1Skyrim Immersive Creatures Special Edition.esp=1Hjerim.esp=1Beasts of Tamriel.esp=1BlackthornManor.esp=1Helgen Reborn.esp=1Eli_Breezehome.esp=0Motte & Bailey.esp=1Phenderix Magic World.esp=1LC_FeudalKeep.esp=1thegemstonecollector.esp=1Sjel Blad Castle_SE.esp=1moonpath.esp=1JRMoonpathtoElsweyrPatch.esp=1hf_lakeview_avantgardenxb1_ex.esp=1Companions of Dragonspear.esp=1thecollectorshouse.esp=1ValkyrjaEstate.esp=1TheScarlett.esp=1Immersive Encounters.esp=1DBM_Bruma_Patch.esp=1ChaosDragons.esp=1DBM_HelgenReborn_Patch.esp=1Inigo.esp=1Clockwork.esp=1valleyview.esp=0ValkyrjaCastleWhiterun.esp=1Bloodworm.esp=1Verzus' Expanded Spells.esp=1Teach Followers Spells.esp=1TheDarkPathSpells.esp=1mystic order.esp=1hillinalta2.esp=1ajd_pizzaandpizzeria_sse_pc.esp=1hotspringsshack.esp=1hf_windstad_phbxb1_ex.esp=1hf_heljarchen_phbxb1_ex.esp=1HillHouse.esp=1DBM_MAS_Patch.esp=1ogFalkreathHauntings.esp=1RavenCastle.esp=1Rayeks_End_SSE_1.0.esp=1notice board.esp=1blackreachrailroadnew.esp=1rlgwinebottlehouse.esp=1Vigilant.esp=1Vigilant Voiced.esp=1DBM_Vigilant_Patch.esp=1WheelsOfLull.esp=1WheelsOfLull - Bruma Patch.esp=1ApotheosisDemo.esp=1DBM_Undeath_Patch.esp=1Necromantic spells.esp=1The Paarthurnax Dilemma.esp=1magic of the magna-ge.esp=1DBM_NoticeBoard_Patch.esp=1isilNarsil.esp=1Immersive Weapons.esp=1LrsamwaysExpandedSkyrimWeaponry.esp=1KynesBreathWeaponPack.esp=1homestead supply chest.esp=1rlgwhiterunglobe.esp=1TrueHel.esp=1SpeaksInFlamesFollower.esp=1DragonAgeSpells.esp=1Slow and Freeze Time Spells -TwinCrows.esp=1INFERNAL FLAME.esp=1INFL - Rifle Plugin.esp=1cheat room.esp=1unlimitedamuletsandrings.esp=1ThothandBast.esp=1Darasken.esp=1LykaiosRace.esp=1SimpleLykaiosFollowers.esp=1chesko_wearablelantern.esp=1DBM_Bloodworm_Patch.esp=1magecheat1.esp=1PBS - Pumpkins Bacon and Sweets.esp=1skyrimsoda.esp=1Gluttonborn.esp=1LorkhanMoonlightGreatswordPack.esp=1More Weapons Please.esp=1UnreadBooksGlow.esp=1My Home Is Your Home.esp=1The_Sinister_Seven.esp=1Ordinator - Perks of Skyrim.esp=1Apocalypse - Magic of Skyrim.esp=1Apocalypse - Ordinator Compatibility Patch.esp=0Ordinator - Beyond Skyrim Bruma Patch.esp=1Smashed Patch.esp=1 A papyrus log has also been provided.
  8. Skyrim has a kill mod called Heart Breaker, which I'm guess was based upon one of the Nord combat line, "I'll rip your heart out!" So why not have one for Fallout 4 based on the raider combat line, "I'm gonna tear your f***ing throat out!"
  9. I have a bit of a problem. I've been working with the creation kit for years and have made some decent mods, but recently I came across something that boggles me. I was working on a follower mod and realized I had to fix the equip and unequip sounds on one weapon. The equip sound went fine, but when I tried to change the unequip sound, I got the error message, "push-to-game not supported for this form type." I was puzzled because this had never occured before. And now when I try to make a weapon, the unequip sound button is gone. Does anyone have a solution to this?
  10. I'm the author of Gluttonborn, a project dedicated to adding more food & drink to Skyrim. The next update I want to release is "A Ghost of an Update", introducing ghostly food items. The trouble is though, I would like to find out how to apply effect shaders to the food models. How is this done? Scripts? Quests? Any help would really be appreciated.
  11. Would it be too much trouble for Lily Bowen to be adapted into Fallout 4? The reason I ask is because I have way too little experience in 3D modeling.
  12. Yes, but they don't prevent the player from setting on fire.
  13. I'm trying to work on a line of soda for one of my fans. He wanted some Bioshock-themed soda, and one of them needs an asbestos lining effect (where you don't set on fire). I've tried adding an effect with the Asbestos lining keyword, but that didn't work. Any help?
  14. I've been wanting to know this. I'm trying to create a funny weapon using the minigun, but I don't know the process of creating a wav file with a loop. Any help?
  15. Is this something that can be done? I'm thinking about porting mods from Skyrim to Skyrim Special Edition, and I was wondering if this is lawful according to the rules. I make sure to put [Author's name] in the Created By box.
  16. I've figured out how to change the color of the interior glow on Nuka-Cola/Vim bottles (Like Nuka Cola Quantum). I don't know if anyone read my post on that, but I need to be more specific in this post. Some might remember that I was working on a mod called Soda Heaven. I've changed the glow color of one of the bottles I'm working on. It's uses Vim Refresh as the base. Even though the bottle glows pink, the color that hits the ground is green. I refer to this as the exterior glow color. I've been scratching my head as to how to change the color of that. I see that it's a seperate item in the object viewer. But when I view Use Info, it's blank. I hope this isn't too hard to understand. If need be, I'll provide photos.
  17. I've been working on a mod listed below: https://www.nexusmods.com/fallout4/mods/29763 I'm currently working on a soda flavor called Darkness. I need if it's possible to create a pure black glow.
  18. The mesh might be the easiest, but yeah. I hope this idea gets put on a to-do list here on the forums.
  19. Lovers Lab might be able to aid you.
  20. I have no idea why this hasn't crossed anyones mind. But, as the title suggests, it would be cool to see oozes invade Skyrim. Heck, even ooze mounts like in D&D: Neverwinter.
  21. I just need an answer to this.
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