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MrMod89

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Posts posted by MrMod89

  1. I have an issue with trying to create new enemies to fight. I add them to one of the Leveled Character lists already present in the game, like raiders or gunners. However, doing this causes their inventories to mix and some just end up in their underwear or not in power armor like they're supposed to be. How do I fix this?

  2. I'm apparently having an issue with my current mod list. I can't seem to pinpoint the exact cause.


    By the way, does Fallout crash if objects exceed value FFFFFFFF?



    # Automatically generated by Vortex

    *unofficial fallout 4 patch.esp

    *WorkshopFramework.esm

    *ArmorKeywords.esm

    *XDI.esm

    *dlcprojectx_mainplugin.esm

    *SettlerGearPack.esl

    *PowerArmorNightVision.esl

    *nb_budgetlimitremover.esl

    *truestormsfo4.esm

    *Loads.esm

    *Robot Home Defence.esm

    *SettlementKeywords.esm

    *EthreonMasterPlan.esm

    *VillainsOfTheCommonwealth.esl

    *Hollywood Touch - More Ricochets.esl

    *NoraSpouse.esm

    *MutantMenagerie.esm

    *MutantMenagerie_FarHarbor.esm

    *AnnexTheCommonwealth.esm

    *Dogs can grab player.esl

    *CWPointLookoutFO4.esm

    *MutantMenagerie_PointLookout.esm

    *NewCalibers.esp

    *Eisenwolfs Legacy.esm

    *CollectiblesLocationsList.esl

    *HellcatPA.esl

    *Snap'n Build.esm

    *Homemaker.esm

    *QuantumCreatures.esp

    *PlutoniumCreatures.esp

    *Plutonium and Quantum patch.esp

    *MsAutomatronPartsCollection.esp

    *PowerArmorNightVisionFarHarborPatch.esp

    *Armorsmith Extended.esp

    *truestormsfo4-farharbor.esp

    *KSHairdos_oel.esp

    FurryFallout.esp

    FurryFalloutDLC.esp

    *DogmeatHelmetsAndHats.esp

    *3dscopes.esp

    Prewar_Sanctuary.esp

    *Weaponsmith Extended 2.esp

    *AliensMinigun.esp

    *nuka_world_settlements.esp

    *downtownsettlement01_v2.0.esp

    *a tragedy in paradise.esp

    *MadKea-01.esp

    *Loads of Ammo - Leveled Lists.esp

    *Build High - Expanded Settlements.esp

    *MojaveImports.esp

    *ScrapScrap.esp

    *settlementsalvagebot.esp

    *MsAbominations.esp

    *Sanctuary Pre-Walled.esp

    *wolfiewolfiewolfie.esp

    *wzwildwasteland.esp

    *Relic Space Marine.esp

    *The Space Marine.esp

    Storming Flashgitz.esp

    *More Smarter Companions Mod.esp

    *NightstrikerCreatureMod.esp

    *Snappy_HouseK.esp

    *Snappy_DLC03.esp

    *cheatterminal.esp

    *buildingworldflat2.0.esp

    *VillainsOfTheCommonwealth.esp

    *theroadsouthtostarpoint.esp

    *Soda Heaven.esp

    *EG7.esp

    Mistress Passion.esp

    *CGuard.esp

    *Better Vendor Stalls.esp

    InvincibleAdvBubbleTurretSet.esp

    *AdvBubbleTurretSet.esp

    *AlternateSettlements.esp

    *BuildableBurningCampfires.esp

    *SnapBeds.esp

    *CrazyEarlsScrapyard.esp

    *CrazyEarlsScrapyard_Lore.esp

    *ExoticWorkshopCreatures.esp

    *TamingRedDeath.esp

    *MOAR Turrets.esp

    *CleanSettlement Homemaker Greenhouses.esp

    *VltCageElevatorClean.esp

    FFO-Player-OTTER.esp

    FFO-Player-SNEKDOG.esp

    FFO-Player-CHEETAH.esp

    FFO-Player-DEER.esp

    FFO-Player-FOX.esp

    FFO-Player-HORSE.esp

    FFO-Player-HYENA.esp

    FFO-Player-LION.esp

    FFO-Player-LYKAIOS.esp

    FFO-Player-TIGER.esp

    FFO_NSFW.esp

    *keepbuddysafe.esp

    *Drinking Buddy Recipes Complete.esp

    Companion Guns.esp

    *Crops Extended.esp

    *K9TacticalHarness.esp

    *Settlers O' Plenty.esp

    *faster terminal displays (20x).esp

    *fusiongenerator.esp

    *infinite conduit wall.esp

    *institute sword.esp

    *longerpowerlinesinf.esp

    *stoukerrifle.esp

    *waterpower.esp

    *TabsMissingFix.esp

    *ConvenientStores.esp

    *3dscopes-wse2.esp

    *SanctuaryParts.esp

    *Adobe House Kit.esp

    *SettlementMenuManager.esp

    *BanksyIsland.esp

    *powerarmort49.esp

    *ColonialMarinesWeapons.esp

    *TraumaOverrideHarness.esp

    *Conquest.esp

    *BioshockInspiredPowerArmor.esp

    *corvalhowidowshotgun.esp

    *dlcprojectx_river.esp

    *Misc Resources.esp

    *infinite.esp

    *SubmersiblePowerArmorRedux.esp

    *CWCreateABot.esp

    *Dogmeat A True Companion Normal.esp

    *deathclaw companion.esp

    mechanist lair expanded.esp

    *Banksy Island - Grassland.esp

    sanctuarydoors.esp

    *FMP.esp

    *drumlindinersettlement.esp

    *SkyrimInspiredPowerArmor.esp

    *skkmobileworkshop.esp

    outlast.esp

    *companion_Panzerhund.esp

    Invincible Turrets.esp

    *Enclave-X02.esp

    *MobiusModding_LegatePA.esp

    *SymbioticSettlements.esp

    *BarnAdd.esp

    *CastleInTheSky.esp

    *CMC.esp

    *Fullmetal Alchemist-Alphonse Power Armor.esp

    *CoAPowerArmor.esp

    *unionblaster.esp

    *RedShiftPowerArmor.esp

    *WarMachine.esp

    *InstitutePowerArmor.esp

    *EDE.esp

    *settlementtidybot.esp

    *08thTeam.esp

    *155mm Howitzer M1.esp

    *AdvBubbleTurretSet-RHDSKPatch.esp

    *AdvSettleTurretSet.esp

    *AtomGreatness.esp

    *AutoDoors.esp

    *autoweapons.esp

    *AEWS.esp

    *AutomatronClaptrap.esp

    *AutomatronSecuritron.esp

    *Business Settlements.esp

    *Brahmin Watertrough.esp

    *BrahminFeederFull.esp

    *CleanSettlement.esp

    *InsElevator.esp

    *TurretStands.esp

    *companion_DogBots.esp

    *ASmallAdditionStandaloneDrivablesDog.esp

    *eNufollowers.esp

    *EnclaveX02.esp

    *NoraSpouseFarHarbor.esp

    *zNechi-KeepCompa.esp

    *KnightPowerArmor.esp

    *companion_FDCM.esp

    *SSEX.esp

    *battletech.esp

    *battletechfootstep.esp

    *nightmaredrivabledogs.esp

    *PowerArmorAutopilot.esp

    *SMH.esp

    *AlternateFurniture.esp

    *OCDecorator.esp

    *SettleObjExpandPack.esp

    *SettleObjExpandPack-AutoDoorsPatch.esp

    *Stackable Brick Wall Foundations.esp

    *TidySettlers.esp

    *UndyingPatriotStandalone.esp

    *EFF.esp

    *Vault-Tec Power Armor by NewerMind43 & Captain-Ultima.esp

    *Realidad Crafting.esp

    *WorkshopPlus.esp

    *Build High - Builder's Patch.esp

    *tumbajamba Advanced Engineering.esp

    *combat_PA.esp

    *combat_PA - tAE - AWKCR.esp

    *tank_PA.esp

    *tank_PA - tAE - AWKCR.esp

    *[ARR] FallEvil - Zombie Dogs REVisited.esp

    *40K SM Constructible Guards.esp

    *Homemaker - Streetlights Use Passive Power.esp

    *Homemaker - Unlocked Institute Objects.esp

    *AutomatronSDTank.esp

    *Automatron Protectrons Expanded.esp

    *AutomatronWheelLegs.esp

    osm_alternatestart_protocol-infiniteanswer.esp

  3. I know this is a silly question, but it's giving me a lot of trouble. I'm trying to make an edit which requires items from two different plugins. The problem is, part of the data from the active mod disappears because the other plugin is not part of the parent masters. I've seen other mods with the requirement of other esp files.

     

  4. I would like to know how to create an object for gold script (Ex. Sell wood to Hod). Selling to merchants is fine, but they never seem to have much gold on them.

     

    The way I'd set the script up would be to use FormLists or Keywords to define which objects are sellable.

  5. I've been playing with quite a few mods on Skyrim lately. Now granted, everything worked perfectly up until recently when I downloaded some more mods. In game, it would crash after 1 minute passes and to make matters worse, I can't pinpoint the exact mod causing the problem. I've cleaned my mods with LOOT, but something is amiss.

     

    Here's the load order:

     

    GameMode=SkyrimSE
    Skyrim.esm=1
    Update.esm=1
    Dawnguard.esm=1
    HearthFires.esm=1
    Dragonborn.esm=1
    ccbgssse010-petdwarvenarmoredmudcrab.esl=1
    ccbgssse014-spellpack01.esl=1
    ccbgssse035-petnhound.esl=1
    ccedhsse001-norjewel.esl=1
    unofficial skyrim special edition patch.esp=1
    BSAssets.esm=1
    LegacyoftheDragonborn.esm=1
    DWB_Warehouse_SSE.esm=1
    BSHeartland.esm=1
    DWB_Armory_SSE.esm=1
    BS_DLC_patch.esp=1
    Gray Fox Cowl.esm=1
    GeneralStores.esm=1
    Magicka Sabers.esm=1
    Lore Weapon Expansion - Daedric Crescent.esp=1
    Lore Weapon Expansion - Goldbrand.esp=1
    Lore Weapon Expansion - Relics of the Crusader.esp=1
    dlcintegration.esp=1
    DLCIntegration Beyond Skyrim Compatibility Patch.esp=1
    MoonAndStar_MAS.esp=1
    Undeath.esp=1
    SkyUI_SE.esp=1
    Hothtrooper44_ArmorCompilation.esp=1
    Lore Weapon Expansion.esp=1
    Hothtrooper44_Armor_Ecksstra.esp=1
    FNIS.esp=1
    RaceMenu.esp=1
    XPMSE.esp=1
    RaceMenuPlugin.esp=1
    Magicka Sabers Unique.esp=1
    JiubQuestMarkers.esp=1
    Meat and Wine.esp=1
    alidonsarmory.esp=1
    Whitestone Spire 1.0.esp=1
    Rigmor.esp=1
    Castle Volkihar Rebuilt.esp=1
    Skyrim Immersive Creatures Special Edition.esp=1
    Hjerim.esp=1
    Beasts of Tamriel.esp=1
    BlackthornManor.esp=1
    Helgen Reborn.esp=1
    Eli_Breezehome.esp=0
    Motte & Bailey.esp=1
    Phenderix Magic World.esp=1
    LC_FeudalKeep.esp=1
    thegemstonecollector.esp=1
    Sjel Blad Castle_SE.esp=1
    moonpath.esp=1
    JRMoonpathtoElsweyrPatch.esp=1
    hf_lakeview_avantgardenxb1_ex.esp=1
    Companions of Dragonspear.esp=1
    thecollectorshouse.esp=1
    ValkyrjaEstate.esp=1
    TheScarlett.esp=1
    Immersive Encounters.esp=1
    DBM_Bruma_Patch.esp=1
    ChaosDragons.esp=1
    DBM_HelgenReborn_Patch.esp=1
    Inigo.esp=1
    Clockwork.esp=1
    valleyview.esp=0
    ValkyrjaCastleWhiterun.esp=1
    Bloodworm.esp=1
    Verzus' Expanded Spells.esp=1
    Teach Followers Spells.esp=1
    TheDarkPathSpells.esp=1
    mystic order.esp=1
    hillinalta2.esp=1
    ajd_pizzaandpizzeria_sse_pc.esp=1
    hotspringsshack.esp=1
    hf_windstad_phbxb1_ex.esp=1
    hf_heljarchen_phbxb1_ex.esp=1
    HillHouse.esp=1
    DBM_MAS_Patch.esp=1
    ogFalkreathHauntings.esp=1
    RavenCastle.esp=1
    Rayeks_End_SSE_1.0.esp=1
    notice board.esp=1
    blackreachrailroadnew.esp=1
    rlgwinebottlehouse.esp=1
    Vigilant.esp=1
    Vigilant Voiced.esp=1
    DBM_Vigilant_Patch.esp=1
    WheelsOfLull.esp=1
    WheelsOfLull - Bruma Patch.esp=1
    ApotheosisDemo.esp=1
    DBM_Undeath_Patch.esp=1
    Necromantic spells.esp=1
    The Paarthurnax Dilemma.esp=1
    magic of the magna-ge.esp=1
    DBM_NoticeBoard_Patch.esp=1
    isilNarsil.esp=1
    Immersive Weapons.esp=1
    LrsamwaysExpandedSkyrimWeaponry.esp=1
    KynesBreathWeaponPack.esp=1
    homestead supply chest.esp=1
    rlgwhiterunglobe.esp=1
    TrueHel.esp=1
    SpeaksInFlamesFollower.esp=1
    DragonAgeSpells.esp=1
    Slow and Freeze Time Spells -TwinCrows.esp=1
    INFERNAL FLAME.esp=1
    INFL - Rifle Plugin.esp=1
    cheat room.esp=1
    unlimitedamuletsandrings.esp=1
    ThothandBast.esp=1
    Darasken.esp=1
    LykaiosRace.esp=1
    SimpleLykaiosFollowers.esp=1
    chesko_wearablelantern.esp=1
    DBM_Bloodworm_Patch.esp=1
    magecheat1.esp=1
    PBS - Pumpkins Bacon and Sweets.esp=1
    skyrimsoda.esp=1
    Gluttonborn.esp=1
    LorkhanMoonlightGreatswordPack.esp=1
    More Weapons Please.esp=1
    UnreadBooksGlow.esp=1
    My Home Is Your Home.esp=1
    The_Sinister_Seven.esp=1
    Ordinator - Perks of Skyrim.esp=1
    Apocalypse - Magic of Skyrim.esp=1
    Apocalypse - Ordinator Compatibility Patch.esp=0
    Ordinator - Beyond Skyrim Bruma Patch.esp=1
    Smashed Patch.esp=1
    A papyrus log has also been provided.
  6. Skyrim has a kill mod called Heart Breaker, which I'm guess was based upon one of the Nord combat line, "I'll rip your heart out!"

     

    So why not have one for Fallout 4 based on the raider combat line, "I'm gonna tear your f***ing throat out!"

     

  7. I have a bit of a problem. I've been working with the creation kit for years and have made some decent mods, but recently I came across something that boggles me.

     

    I was working on a follower mod and realized I had to fix the equip and unequip sounds on one weapon. The equip sound went fine, but when I tried to change the unequip sound, I got the error message, "push-to-game not supported for this form type." I was puzzled because this had never occured before. And now when I try to make a weapon, the unequip sound button is gone.

     

    Does anyone have a solution to this?

  8. I'm the author of Gluttonborn, a project dedicated to adding more food & drink to Skyrim.

     

    The next update I want to release is "A Ghost of an Update", introducing ghostly food items. The trouble is though, I would like to find out how to apply effect shaders to the food models. How is this done? Scripts? Quests?

     

    Any help would really be appreciated.

  9. I'm trying to work on a line of soda for one of my fans. He wanted some Bioshock-themed soda, and one of them needs an asbestos lining effect (where you don't set on fire).

     

    I've tried adding an effect with the Asbestos lining keyword, but that didn't work. Any help?

  10. that depends on the mod in question

    you need to check the permissions of each mod , to make sure you are allowed to port it

    if you aren't sure , contact the author of the original mod and ask for permission

    if you don't think you have permission , best not to release that ported mod (you can port it for personal use , just don't upload it)

    Sounds good.

  11. I've figured out how to change the color of the interior glow on Nuka-Cola/Vim bottles (Like Nuka Cola Quantum).

     

    I don't know if anyone read my post on that, but I need to be more specific in this post. Some might remember that I was working on a mod called Soda Heaven. I've changed the glow color of one of the bottles I'm working on. It's uses Vim Refresh as the base. Even though the bottle glows pink, the color that hits the ground is green. I refer to this as the exterior glow color. I've been scratching my head as to how to change the color of that. I see that it's a seperate item in the object viewer. But when I view Use Info, it's blank.

     

    I hope this isn't too hard to understand. If need be, I'll provide photos.

  12. This sounds great but I think it is really hard to do because we have nothing like that in Skyrim, so we will need an extremely talented modder who can create the mesh, animation and perhaps even physics from scratch.

     

    The mesh might be the easiest, but yeah. I hope this idea gets put on a to-do list here on the forums.

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