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Posts posted by Sibastion
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Alright, I've had this problem for a while now with certain mods. The only problem is that I run a lot of mods together for a really varied experience, so isolating which mod is causing the problem is a pain. Main thing I want though, is to stop the mods from causing these problems in the first place. For instance, I had a really nice mod installed about a month ago that I really wanted to keep, but it kept freezing the game at the spot when the horse thief in the beginning of the game starts talking to you. I've also noticed that if I have more than one mod that changes or adds locations to the Skyrim world map, then that in and of itself causes my game to freeze. Here's some information about what I'm currently running as of this post, including what I still have but currently am not running.
Specs:
Win 7 x64 Ultimate on a 1TB WD Caviar black HDD
ASUS Rampage III Extreme
Intel Core i7-960
EVGA Geforce GTX 590 Classified
Nexus Mods I Use
Nexus Mod Manager
SKSE
A Quality World Map
Alternate Start - Live Another Life
ApachiSkyHair v1.1
Ask Follower Skills
Auto Magic Scaling v1.2
Bellyaches Animal and Creature Pack
Better Females V3
Better Females Less Makeup V2
Better Followers
Better Followers - Armor Pack
Better Horses
Better Males
Better Werewolf
Binocular Vision For NPC's while sneaking
Birds and Flocks
Bromjunaar Extended
Calientes' Female Body Mod Big Bottom Edition -CBBE-
Camping
Categorized Favorites Menu V0.1.13
Cloaks of Skyrim
ColloseusX's Toy Soldiers (I have yet to find the spells so I have no idea if this one is working)
Complete Crafting Overhaul
Conjuration Madness (None of my Perk Tree mods appear to be working for some reason)
Deadly Dragons
Deadly Spell Impacts
Dragon Bone Weapons v3.1.4
Dye-namic Smithing - Mage Edition
Enchanting Freedom
Enhanced Distant Terrain V1.3 HD
Enhanced Nigh Skyrim v04 Color Galaxy
Epic Endeavours v103
Expanded Color Selection - Eyes - FULL
Extended Slider Colors
Extra Effect Perk (My perk trees are still vanilla despite having these)
Faster Combat Magicka Regeneration - ALL
Faster Daggers V1.0.1
Fast Travel From Anywhere
Flash Step - Teleportation Jutsu - Instant Transmission
Flexible Perk Trees V101 (Dunno if this works. Haven't gotten far enough with all the freezing)
Follower Trap Safety V1.0.1 (They still set off traps. wtf)
Followers Can Relax
Followers Equip From Inventory ALWAYS
Fortify Speed Enchant - Boots of Nimblespeed - Main File
Frost Horse White Retexture
Get Drunk V103
Glowing Ore Veins
Halo Energy Sword - 1st Person Fix
High Quality Eyes v1.20
HiRes Legible Road Signs V3
Horses For Followers
House Decorations - Plants and Flowers
Improved NPC Clothing - HiRes V1.8.1
Increased Bounty Awards - Normal
Intro Music Replacement by Malukah
JaySuS Swords V13C
Killmove Plus V6
Lightweight Mod (Doesn't seem to work)
Lost Art of the Blacksmith
Lush Grass V1.4 Dense
Lush Trees V1.3
Magic Arrows V1.61
Magicka Sabers V0.3 (Not sure if this works or not. Haven't found them to craft them yet)
Magicka Sabers Extended V2.1
Masters of Death - Rise of the Brotherhood (I'll end up destroying them, but I still want that armor)
Midas Magic - Spells in Skyrim V008a
Millenia Weapons Retexture Project WRP
Minecraft Notched Pickaxe V03
More Craftables V2.3.2
More Dragon Loot
More Grass
More Rain V1.21
New Bard Songs
New House Decorations - Clutter
Psychoelf's No More Ability Perk Trees
No NPC Greetings - Reduced Distance
Phenderix Magic Evolved V20
Psijic Teleport Spells V4.1.1
Real Wildlife - Skyrim
Resiliant Dragons
Respectful Lydia
RTS for Skyrim
Same Walk And Run Speeds
Shadowmere Visual Effects - Hellspawn V1.2
Sheogorath Shout - Call of Madness
Skyrim -Community- Uncapper V1.5.10
Skyrim Leveled Items Can Level Up Unique Upgrade Balanced V1.6
Skyrim Mark and Recall Teleport Spell V1.2
Skyrim Sunglare V4.1 HD
Skyrim Unlimited Rings and Amulets V1.5
SkyUI
Small House Map Markers
Smithing Perks Overhaul
Sounds of Skyrim - The Dungeons Full V1.1
Sounds of Skyrim - The Wilds Full V1.0.1
Spell Tome - Apocalypse V2
SRM Companion Cart V2.3
Static Mesh IMprovement Mod
Stones of Barenziah Quest Markers V1.3
TESV Acceleration Layer - TESVAL 03 (I can't help but wonder if this is helping or making things worse)
The Art of Magicka -CBBE-UNP-MALE-CBBE 3
The Paarthurnax Fix
Toggle Khajit Night Eye and Vampire Sight
Unlimited Book Shelves V1.5
Unread Books Glow
Val's Crafting Meltdown Alpha - Melting, Smelting, and Fletching Full English
Vibrant Auroras
Wars In Skyrim IV - Lore Friendly
WaterBreathing Breathless Emerge WEB V1.1
Weapon Variants Expansion V1.2
Weapons and Armor Fixes
Weapons of the Third Era V1.3
Winterlude's Arrowsmithing Mod
Winterlude's Arrow Smithing Mod Update 1
Nexus Mods I currently Have Turned Off
Black Tower and Black Sacrament Armor Pack V3.0
Dovahkiin Hideout V0.9.2
EDWS
Vigilant of Stendarr Quests V1.0
Steam Workshop Mods I Use
(So far haven't seen any evidence of these mods working anyways)
Stonger Alduin
Guardian Stone Overhaul
Megusta Moon
Realistic Skooma (Not Working)
Giant Dragons
Tougher and Smarter Dragons
Ring of Sputnik 1
Magical Dragon Bridge
Crimson Nirnroot Quest Markers
Souls to Skills
Exalted Magic - Indefinite Buffs
Leveling Merchant's Wallets
Leveling Perks (Original)
Smithing And Clothing Variety Mod
Death Cam Duration Options
Hunter's Discipline 100 percent
Wizards of Winterhold
Smithing Extended
Dragon Breath Shouts
Crafting+: Armor
Crafting+: Weapons
Tensa Zangetsu
Less Condescending Guards
Thu'um Infinium
Bigger Giants
Craftable Blades Armor
Ignite the World
Rabbit Rage (Pretty darn sure this isn't working or I would've been accosted by a psycho rabbit already)
Followers Don't Die!
Great Wyrms
Reduced Dual Casting Spell Costs
Enhanced Soundtrack Part 1 Explore
Enhanced Soundtrack Part 2 Everything Else
Child Adoption Service
More Dragons!
People of the Past
Forger
Detalied Mine Map Markers
Skyforge Map Marker
Moar Dragons!
Non-Honstile Friendly Fire
Enhanced High Level Gameplay
Racial Bonus in Description
Werewolves of Skyrim
Stronger Daedric Artifacts
Crafting Satchels
Fall of the Space Core Vol. 1
Any help would be appreciated.
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Ok, I just turned every mod off, except for:
Nexus Mod Manager
SKSE
ApacheSkyHair
Better Females V3
Better Females Less Makeup V2
Better Males
Calientes Female Body Mod Big Bottom Edition -CBBE-
Expanded Color Selection Eyes FULL
Extended Slider Colors
High Quality Eyes V1.20
RTS For Skyrim
SkyUI
I tried to turn off the Steam Workshop mods as well, but those aren't showing up anywhere for me to turn off. Despite doing this, it's still causing my PC to freeze, and I'm really tired of being forced to do a hard reset. I was REALLY hoping that it wasn't RTS For Skyrim, but it looks like it might be. I really wanted to keep that, but it looks like I'm going to have to turn it off and see if that fixes the issue.
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wtf? I just turned off RTS For Skyrim and it's still causing my PC to freeze? Looks like my next move is to turn off everything one at a time except for SKSE and SkyUI.
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Well, I've narrowed it down to Better Males and ApachiSkyHair or Expanded Color Selection - Eyes - Full. Or it might be all three. Suffice to say, I'm tired of having to get up to do hardresets, so I'm just going to leave all three off and turn all the rest back on.
On a sucky note, my character is now going to look ugly again... T__T
On a positive note, I can just put on the Black Sacrament Winter Armor so I don't have to see my character anymore!
On another positive note, it looks like I get to keep RTS For Skyrim afterall!
And on my last positive note, I figured out that the Steam Mods weren't showing up in the vanilla or Nexus Modlist, because they're listed in the Nexus Plugin list, so I can test those and get them working now! Though, I'll have to delete a few of them now since they're kinda redundant. I don't need More Dragons and Moar Dragons if I have Deadly Dragons.
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Brilliant! So I re add all my mods, and turn on all the steam mods. Now it's starting to crash the game at startup. So I used the plugin list on NMM to turn off all the files and test each one. Turns out the Dragonbone Weapon mod has a file that is supposed to enable it's use with Deadly Dragons Mod. Deleting that now has my game working again.
So I go ahead and add a few mods through steam for eye color and hair. If I can't have Better Males mod, then I should at least get something right? WRONG. Now the stupid game is freezing my PC again. I'm gonna remove those mods and see if just sticking with a vanilla character will fix the issue.
Delete the mods you know don't work then delete the ones you don't need or can do without, and you have to many follower mods, when you have to many mods effecting the same thing than it will mess up if you want to change your followers to don't die than use the Construction Kit to mark them essential
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NMM Help...I download a mod with NMM and it say's a different mod all together??? Yes I Downloaded a "Leather Backpack mod" with Nexus Mod Manager and when it show's up in the NMM screen it say's "Female Cool Under Wear" How is this possible? is my NMM screwed up? or is this the mod? and does anyone know a fix?
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Well if the CK is having trouble deleting them, the only other option AFAIK is to TESVSnip.
I'll PM you with my addy if you want me to take a look at it.
OK but I think I figured it out maybe, when I did what you said it doubled and overlapped all navmeshes very laggy, so I deleted all navmeshes inclouding the vanilla ones and then "ignored" then "unignored" and now it seems to be back to normal, just hope I didn't break anything, or I'm just gonna forget about my mod right now and get back to playing but yea pm me you r info maybe you can help with some other stuff if you want.
Do you know how to script ?
Is it possible to assign a custom body mesh to a NPC without changing all others ?
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yvw, and I enjoy helping.. well trying to help anyway lol.
The CK is a pain in the butt. It's so easy to edit stuff by accident and you have to jump through the 'ignore' hoop to actually undo them.
If you try to edit anything inside the CK, if that's what you mean by hand, then you can't delete them.
When you look at your mod now in the 'Details' window, are all the NAVM records gone?
No what happend was I marked all of them ignore , then exited and tried to load CK back up and it crashed, so I un-ignored all of them and loaded CK and it worked and it also returned the vanilla ones like I wanted so thanks bro you helped me allot, but I have all of my old ones there to and don't want them I just want to start over. So I guess I have to delete them one by one? right ?
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My first problem is when I shrink the npc's to fit in the arena, they can't fight because they can't reach each other do to the game is still using the "male body nif" which is a normal size. Anyone have any ideas to fix this?
The mod is cool it's basically a gambling game with brownie like figers or monsters, and you can place bets or watch .
My second problem is how to script the gambling part of the game?
Any help would be great
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Once you're not looking at your overrides, then the navmesh you see in your edited cell will be the orig default one.
So yeah once you've cleaned those out of your esp that's job done.
Finally, I think I got it I see the originals but my mistakes are there to, should I delete them by hand?, but thank you so much u da man
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Using the CK method, I think you'll just have to Ignore the NAVM records.
You can use the column headers to sort by type.
So, open the Details window.
sort by type
Ignore all the NAVM records
Open then save your mod.
Next time you open they should be gone.
Ok is there any way to get the default vanilla navmeshes back?
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Delete the override records from your mod, so the ones in the ESM will no longer be overridden.
Either use TESVSnip to delete the navmesh records, or use the CK and ignore them.
I think quite a few people will need to do this since the 1.5 update. Remember to BACKUP! Losing weeks of work is gonna suck.
Thanks can you please tell me how to do this or a more detailed explanation ?..... pretty please
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Is there a way to reset navmeshes to default ??? Please Help, I really don't want to delete my mod I spent to much times on it and I like it, and I messed up original navmeshes . What do I do, is there a way to reset to default navmeshes or what???
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I had a large armour and Weapon collection in Dovahkiin Hideout but with the new patch all disappear. I come from a campaign and ready to full my mannequin with new cloths and weapons and I note that all disappear.
Or will I have been robbed? :down:
Anybody else experience any of this preciosities,I mean , the Steam self upgrade spoil anything in your games?
If I were you Id'e get rid of it, it's got lot's of bugs and is far from finished, it hs no navmesh or animations for npc's and followers, and the idea of linking all player homes is a little to non immersion for me. oh, and the NPC's should be saved to face gen data to a esm so there is no npc face discoloration .
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Every time I throw down some navmesh on stairs it seems to stop and doesn't let me go any further can someone help me with this please?
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from what I saw it didn't matter if it was slightly raised above the ground or slightly below the ground, as its just an area for npc's to walk, i dont think they'll start to fly above ground or go underground if it isn't exact
but idk for sure
maybe someone can help me with nav meshing stairs, when I get to the top it won't let me go any further ???
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Make sure that you're assigning the keyword "WRackTrigger" to the plaque and the keyword "WRackActivator" to the activator.
In other words, when you double-click on the white marker, you should see the keyword "WRackTrigger" in Linked Ref, and "WRackActivator" in Linked From. When you double click the plaque, it should have "WRackActivator" in Linked Ref and "WRackTrigger" in Linked From.
If you are using the WeaponRackCOALeftACTIVATORPlayerHouse or WeaponRackCOARightACTIVATORPlayerHouse, change the RackType property to 3.
Also, the plaque is required. What happens is that when you activate the white marker, it looks for its linked ref (the plaque) and hangs your weapon/shield onto it, not on itself.
Thankyou I'll try that, that makes sence
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Don't copy them, duplicate them and move them away from the original, then cut (not copy) and paste into your own cell.
For some reason, I've found that copying can cause problems as well (seems to keep it linked to the original cell).
This happens with mannequins as well. Maybe that's why they start walking around. (looking for their original cell) :D
This could be true! You know, the female mannequins have asked me for directions... but the male mannequins don't! Must be inherent! :tongue:
Thanks for the advice Tamb0. I'll give the cut and paste a go and see if that fixes the issue, but if it doesn't I'll upload the esp and link to it if you are still willing to have a look at it.
I appreciate your help.
Here's a quick pic to help
The COA does not mean Certificate Of Authenticity as per Microsoft :D
It actually means Coat of Arms, but as there is no Coat of Arms in Skyrim, they just put a shield there instead.
Are you saying that we can add more than one activator to one plaque ?
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Sibastion - yeh thanks i did what you said and it seems to have worked :) i also disabled the city forests esp's and also lost art of the blacksmith (i read somewhere it may conflict with other smithing mods) and for now my game seems to be running flawlessly :D
Thanks for all your help guys! +kudos for both :P
I'm the man ! "Say it !!!"
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Sombody posted this to answer a similar question. I think it might be your answer, too. You can use it to delete the references from you mod if you can figure out which ones they are. I suspect you might need to delete your navmesh and redo it.
Wow dude I did not know that, thanks sounds like a very helpful tool, you da man !
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You should be able to replace them pretty easily, although using the Navmesh toolbar is a little complicated when you are starting off. The Creation Kit Navmesh tutorial will do a better job of giving you the information you need than any short post I could write. go to CreationKit.com and look through the tutorial tree. They are pretty good at the basic tools. Once you get the Navmesh tool set up right, it is a simple ctrl-click whee you want a new vertice and when you have three selected, the hot key "a' fills in the triangle.
I know how to do all that, I need to get the vanilla ones back.
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brokendeck - yeah that is one of the ones i disabled first as that was my immediate thought as to what might cause it. Well actually i disabled both the light fix and the normal city forest .esp, would that mess it up even more if i started a game with that plugin enabled??
Sibastion - thanks i will try that!!
thanks guys for the help i will be back with the results soon!!
I forgot to tell you if you unpack your meshes make sure to unpack them to your data folder or it won't work, it actually wont unpack all of them but it will unpack enough for it to have no CTD anymore, make sure you have an extra few gigs of HD space,
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CK "Nav mesh" help...Messed up some vanilla "vertices" , and I need to know a way to fix them or copy and past maybe I don't know any help on this would be great ?
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Trying to hang simple weapon plaque's , and there not working. I put them on the wall and add the "Activator" but when I go into game and try to use it, the weapon ends up some where else ??? I am not a stranger to modding I know my way around the CK and the Construction set's of all Bethesda games but this is stumping me, any help ???
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Hi all, I have started a new game with these plugins (and other mods like texture replacers, bodies, etc.) and first of all in the opening sequence, no matter which faction i choose to follow into the keep after the dragon attack, just after they remove my bindings and we attack the first lot of guards in the keep the AI stops working and they either run straight into a wall and keep doing it or just stand still while saying "come on! this way!!".
After messing around with some of my plugins removing quite a few until it got to the point where i didnt want to remove anymore or else i would be playing vanilla, i just decided to run to the end of the opening sequence to see what happened. Once i left the cave the the follower would be there and tell me to either meet their sister or whoever it is for the other faction, so i thought it must just have been a bug in the game and everything else after that worked until i got to the point where i was on my way to whiterun.
At this point, as soon as i get anywhere close to whiterun my game either crashes or freezes. Can anyone with knowledge look at my plugins and see what might be causing it please?
THis is my list according to BOSS:
Skyrim.esm
Update.esm
WARZONES - Civil Unrest.esm
JSwords.esm
Deus Mons.esm
Natural Characters and Companions.esm
TondeeRiversong.esm
ApachiiHair.esm
RaceCompatibility.esm
Extended Colors.esm
SoS - The Dungeons.esp
SoS - The Wilds.esp
Warmer Magic Lights v2.esp
Natural Skyrim Rain.esp
Crimson Tide - Blood.esp
DynamicTorches.esp
Headbomb's Better Sorting - Ingredients.esp
Headbomb's Better Sorting - Soul Gems (PseudoVanilla).esp
Headbomb's Better Sorting - Books.esp
Headbomb's Better Sorting - Spells.esp
Headbomb's Better Sorting - Ammo.esp
Headbomb's Better Sorting - Potions (Half Weight).esp
Headbomb's Better Sorting - Miscellaneous.esp
Headbomb's Better Sorting - Food (Reduced Weight).esp
ktxcompleteskyforge.esp
Lost Art of the Blacksmith.esp
MoreLanterns.esp
RevisedHorsesFeeding.esp
WiS IV - Heroes & Villains.esp
Note: Use only one WiS IV - Heroes & villains esp
skyui.esp
smakit_house_markers.esp
armor_eisen.esp
Cloaks.esp
Cloaks - PC Only.esp
Cloaks - No Imperial.esp
DCR_Blade_Set.esp
FlameAtronachArmor.esp
FS_EveningStar.esp
FullBootForKKSA.esp
Geralt_RavenArmor_v02b.esp
HentaiGaleArmor.esp
isilNarsil.esp
JSwords.esp
Note: Obselete, upgrade to v13+
LFArmors.esp
LordAmor.esp
Masters of Death.esp
nomo1.esp
Northborn Fur Hoods.esp
Omegared99-ArcherArmor.esp
Omegared99-Compilation.esp
R18Pn - Eisen Platte Armor.esp
RangerArmor.esp
Raven Set v1.4.esp
ScoutArmor.esp
TH3WICK3D1-LethoArmor.esp
TH3WICK3D1-GeraltSeltkirkArmor.esp
WeaponsOf3E.esp
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
YogWeapons.esp
Smithing Perks Overhaul - Balanced.esp
Weapons and Armor Fixes.esp
Weapons and Armor Fixes - Hacks.esp
Complete Crafting Overhaul - BS version.esp
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
soma's archery overhaul (sao).esp
PISE.esp
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
WiS IV - Dark Rainbow.esp
Note: Use only one esp --- WiS IV - Rainbow mode or Normal mode or Golden Age or Dark Rainbow or Dark Age
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
WiS IV - Fix FrostspiderGiant.esp
Deus Mons.esp
WinterholdDestruction.esp
Arrows Progressive Damage (BS and CCO).esp
Faster Arrows Improved 100.esp
RealisticWaterTextures.esp
Spells Cast Light.esp
torches for realistic lighting.esp
CityForestV2_6.esp
dD - Realistic Ragdoll Force - Realistic.esp
Realistic Running Speed.esp
Spousetocustomhome.esp
AlchemyOrganization.esp
shenkthieveryoverhaul.esp
DeadlyCombat.esp
DeadlyCombat_HardcoreDamage.esp
DeadlyCombat_GiantsAIFix.esp
DeadlyCombat_PISE_Patch.esp
Killmove +.esp
ApachiiHair.esp
LovelyHairstyles.esp
OrientalRace.esp
AskFollowerSkills.esp
Better Followers - SBP.esp
Warning: Delete perktransformeffectscript.pex and transformationsafetyscript.pex in scripts, if exist.
Warning: Delete perktransformeffectscript.psc and transformationsafetyscript.psc in scripts/source, if exist
Requires: Better Followers - Armor Pack, download it on BF page.
Note: Use only one Better Followers - *.esp
Better Followers - Dialogue.esp
Better Follower Improvements.esp
Better NPC - Marriage Pack.esp
Horses for followers.esp
Natural Characters and Companions.esp
Extended Colors - Selection.esp
WiS IV - Blood Coins Normal.esp
Note: Use only one Blood Coins esp
Bashed Patch, 0.esp
−Unrecognised Plugins
Reorder these by hand using your favourite mod ordering utility.
true longbow.esp
Half Elf.esp
ArrowInTheEverywhere_High_Longer.esp
new guards.esp
Recover Much More Arrows.esp
TondeeRiversong.esp
SmallElvesAndWomen.esp
Ranger's Cape.esp
City Forest and Landscape V2 trees whiterun light fix.esp
And i have copied this across to my plugins.txt (obviously deleting the lines that BOSS put in there).
I am using the beta 1.5 patch and the newest SKSE for the beta
Many thanks in advance :D
Sometimes the only way to fix the Whiterun crashes is to unpack all of your BSA files "meshes" with BSA unpacker or OBMM or anything, but that will work for sure. I don't know about your other problem but that's defenatly mod related, remember never change NPC's that are part of quests
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Here is an alternative idea:
Hmm, cool I may be able to do this myself using this mod thanks.
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Unpacking your Meshes.bsa is probably going to make the game less stable...
First off, if you've overclocked your CPU or GPU or you have a factory overclocked GPU try bumping them down to reference speeds.
Next, Is your SSD a 320, 510, or 520? And are you running the newest firmware available? SSDs are known to be less stable than HDDs all across the board, though most people experiencing issues are the owners of a Sandforce 2281 controlled SSD (the 520 series). While Intel has seen a lot less issues out of their implementation of SF 2281 then many of their competitors (OCZ, Patriot, etc.) there's still a handful of drives out there causing issues ranging from general instability to BSODs every 20 minutes to bricking... If you have an HDD available I'd recommend installing your game to it to see if it clears up the issue. If so, you may have a problem with your SSD.
Third, are you running any background processes that may be interfering with the game? While the Creation Engine seems a lot more forgiving than the Gamebryo Engine it's built on, it may still have issues with waiting it's turn in the command queue (even with 4,6,or even 20 cores...). Try using Game Booster to turn off any unnecessary background processes before running the game.
Fourth, are you on the newest nVidia drivers? If not update them; if so, try out ENBseries AntiFreeze v0096. It's solely a bugfix on the driver level that helps prevent issues hard coded into Skyrim itself. Boris also does a lot of Post Processing work with newer versions of ENBseries while trying to keep it as stable as possible. So, if you're interested in enhancing the overall look of the game newer versions are available on Boris's site and here on the Nexus and there's even hand-made configs of ENBseries (Confident ENB, Superl3 ENB) available here on the Nexus.
Yea that all sounds nice and fancy but it's not tru "your first line sorry"your computer will read the files faster and it's the only way to stop the CTD trust me it's just gonna take up a couple of gigs bro, and second, some mods require you to unpack them like in Oblivion, it will not hurt or effect your game in any way it may even run faster ask the thousands of players that had to do this, I wouldn't even be able to play at all right now if I didn't do that, it's the textures you shouldn't unpack, meshes are fine. And one more thing , some players even with all the updates still get crashes and this is the only sure fix . If your worried backup your data folder first, oh and sorry I don't think it actualy unpacks all of them anyway. Sorry I keep forgetting to add stuff It also fixes other problems to. Anyway it worked fine for me and BTW I figerd out my problem.
If you try it and it dosn't work I will punch myself in the face for you,lol
How to fix the "Grey Face" NPC issue in esm files
in Skyrim LE
Posted
Another way to do it is to while in game open console select target NPC then type "setnpcweight 10" or any number from 1 to 100. and there face is matched with there body but don't try this with one that has it's own .esm , it works for some with an esm but it messed one of my followers up and I had to make a new one, but this works great for newly made followers and npc's without .esm's