Okay.. many years later and I'm attempting to use this. My problem lies with making install scripts for mods I'm attempting to install. Matortheeternal's SMP is cool, but limited. I'd like to think you was on the right track. The script samples in first post links are dead, removed, or expired. Whoever suggested modfusion2fomod executable was on right track, but backwards. You need a way to drag and drop fomods into an exe or through a GUI to convert them for use with ModFusion.. not make ModFusion work with FOMM or NMM. I spend more time breaking down fomods into the data/mods folders to find: it doesn't work, or my script is wrong preventing installation of the failed script mod. If one can drop a fomod into a ModFusion "converter " and have a script generated for that conversion would blow all other mod managers away! Maybe, the converter can warn the user immediately if it can be made ModFusion compatible or not. If not, the mod can still be installed by other normal means. If compatible, it will process the conversion. I'm by far, not a mod maker, nor am I more experienced other than using pre-made programs. So, I have no idea how much work it would be. I'm willing to bet, if you can make a conversion process that makes fomods convertible with an install script, more users will take notice and gain popularity. Even now, while TTW is progressing! You'd be surprised at how many still play FNV and mod the heck out of it! You can't have simply abandoned ModFusion, have you?