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CyberDanz

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About CyberDanz

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    FO4
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    Bethesda Moddable Ones!

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  1. pmchsaini is correct.. While in TESVEdit, you can also right click on the files requiring any masters to be added and simply click on ADD MASTERS and select USLEEP from the list that pops up. You will still need to goto the File Header and remove UKSP as a dependent master if you use the right click method. However, his way is much quicker by renaming UKSP to the USLEEP patch. Like he said, though, make sure you spell anything correctly when you use his method. Also, if you find yourself changing other File Headers to include/remove masters.. it wouldn't hurt to right click that mod listed on the left and use the SORT MASTERS options. If you don't, your computer isn't going to blow up or anything! It just aides the loading process to load smoother when the masters are sorted and everything loads in a similar fashion. It can reduce load times if you have many mods which you've had to add/remove masters from. In case you've done this to many files.. you can left click on the top file in left pane.. then scroll down to the last file and while pressing SHIFT + CTRL, left click to highlight the whole left pane, then do a right click and select SORT MASTERS and it will sort the masters on ALL the changed files in one step. When you exit TESVEdit, don't forget to leave all the changed files checked or they won't save the changes!! Good luck!
  2. Okay.. many years later and I'm attempting to use this. My problem lies with making install scripts for mods I'm attempting to install. Matortheeternal's SMP is cool, but limited. I'd like to think you was on the right track. The script samples in first post links are dead, removed, or expired. Whoever suggested modfusion2fomod executable was on right track, but backwards. You need a way to drag and drop fomods into an exe or through a GUI to convert them for use with ModFusion.. not make ModFusion work with FOMM or NMM. I spend more time breaking down fomods into the data/mods folders to find: it doesn't work, or my script is wrong preventing installation of the failed script mod. If one can drop a fomod into a ModFusion "converter " and have a script generated for that conversion would blow all other mod managers away! Maybe, the converter can warn the user immediately if it can be made ModFusion compatible or not. If not, the mod can still be installed by other normal means. If compatible, it will process the conversion. I'm by far, not a mod maker, nor am I more experienced other than using pre-made programs. So, I have no idea how much work it would be. I'm willing to bet, if you can make a conversion process that makes fomods convertible with an install script, more users will take notice and gain popularity. Even now, while TTW is progressing! You'd be surprised at how many still play FNV and mod the heck out of it! You can't have simply abandoned ModFusion, have you?
  3. @Arcadian Bullitt Please verify that you've manually changed the fonts section to appear like shown on darnified.net website AND you must have Archive invalidation invalidated! working as well. DarnUI does contain a .dds file that needs invalidated within the archive. This thread is a little old, but I'm replying in case others still use this for help. Good luck!
  4. New Vegas Nexus Not Letting Any Downloads Work! About an hour ago, I was getting downloads fine. Then recently.. no matter which servier I choose.. no downloads begins and a web page load error comes up stating it can't load. My connection is fine. I can't DL any files. I always get to the point to server selection showing how many users are on it, then once I select any public server, it acts as if it will start and doesn't load. It doesn't matter which server I select. Thanks! Anyone else having this problem? Nevermind.. Sorry.. They finally appear to be working now!
  5. Fallout (3 GOTY/New Vegas) and Skyrim !!!
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