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HAMPOLLO

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  1. It would be great if someone could make a Selene follower. She's the Imperial pirate woman from the quest "An Unexpected Voyage". I sort of took a liking to her and wished she could be recruited as a follower. You could have a small quest about freeing her from the city dungeon when the ship returns to the Imperial City, after which she could become a follower.
  2. As long as they fill it with non-radioactive water imported from Goodsprings, it sounds very inviting.
  3. Remember the first time you entered Nipton and heard the blood-curdling "City of the Dead" music from F1 & F2? First you encountered that crazy Powder Ganger babbling about winning a lottery, then you saw the smoke and then the fires and the impaled heads and the crucified Power Gangers. Then the "Oh S#!*" moment when you saw all those dogs and Legionaries in front of the town hall. Then you had to listen to Vulpes Inculta's insufferably arrogant speech, all the while wishing you could draw your gun and splatter him all over the landscape, but knowing that if you tried, you'd surely be loading up your last save within a few seconds? Pretty horrifying, wasn't it? The Nipton Lottery has to be somewhere in the top ten of unsettling video game moments... However, the effect is somewhat lessened by the fact that you had never been there before. You'd never met any of the people on the crosses, or the crooked mayor who was burned alive on a pile of tires. You'd never done any quests for them or had any interaction whatsoever. Imagine if it had happened in Goodsprings? Imagine if it was Sunny Smiles and Doc and Trudy and Easy Pete and the others up on those crucifixes; people you had gotten to know and even like, as far as you can like a computer game character, anyway? I'm not saying I want a mod that decapitates and crucifies the people of Goodsprings, but rather a mod that allows us to enter Nipton before the tragic day of the lottery and mingle with the people there before they meet their horrible fate. We could barter in the General Store, meet the sleazy and corrupt Mayor Steyn, learn a little bit about the crazed paranoiac with the scorpion cage in his livingroom, maybe do a little gambling or patronize one or more of the prostitutes the town was famed for, do a little minor quest or two (perhaps find parts for the guy with the Mr. Gutsy) and generally get to know the hard-partying folks of Nipton. After a day or three, the open road will beckon and we will be on our way. Some time later, we are given a quest that requires we return to Nipton. We arrive, expecting to see old friends, and then... the horror begins...
  4. I just installed an invisible wall remover and I am shocked to see all that empty landscape behind the mountains. Miles and miles of totally bare desert terrain just crying out for development. I have no experience with the GECK whatsoever, so I would like to know if there are any well-developed mods that fill in all that empty space. I am kind of shocked that FNV was released with all that barren land included. It makes the game seem unfinished, somehow.
  5. A wrist crossbow reminds me more of the Mighty Wez than Taxi Driver.
  6. I would love to have this "Solomon Kane" style hat for my Vampire Hunter. There's a real shortage of cool non-helmet headgear in Skyrim. This pic is from some Renaissance Fair costume supply shop.
  7. Awesome! Thanks, NinjaWarriorPoet and Thannan!
  8. What version of Hunterborn has the Hunter's Cache? I downloaded 1.5 last week and there isn't anything about making caches. I can skin animals, harvest meat and hide and ingredients, make scrimshaw and all kinds of stuff, but no caches. Maybe they took that feature out?
  9. The Mountain Men of the American West would store food and supplies in buried caches in the wilderness so they could travel without carrying a large amount of luggage. I would love to see a mod that allows you to create a supply cache in the wilderness where you could store food and drink or warm clothing, or use to store all that loot you just picked up that is too heavy to carry back to town right now. I am playing with basic needs, frostfall, campfire etc. and fast travel disabled, and I think having supply caches would add to the realism and immersion. It would operate like an invisible non-respawning chest and you would have it marked with a stick with a rag tied to it, or crossed sticks or an X cut into a tree or rock or something similar. You could have a limit of one supply cache per region. Maybe every time you went there, there would be a chance that other travelers or animals had broken into your cache and taken the items or food while you were away. I would make this mod myself, but I have no clue how to do it. Is there anyone else who would like to have this kind of mod, and anyone who would be willing to make one?
  10. So if I wanted to use this NV weapon mod :http://newvegas.nexusmods.com/mods/47255 in F3, all I would have to do is follow the above explanation then place the guns someplace in the DC wasteland with the GECK? Do you need both the NV GECK and the F3 GECK or is the F3 GECK all I need?
  11. I saw a nice sawed off Remington 870 shotgun mod for New Vegas but right now I only play Fallout 3 and there does n ot seem to be an equivalent shotgun in F3. Is there a way to easily port over a weapon mod from NV to F3? Thanks for your help.
  12. I like to leave a lot of pre-war books lying around my Megaton home, as I am a voracious reader. They look a little boring, though, being all identical. I would love to see an assortment of real or made-up book covers so they aren't all that drab green.
  13. I was pretty disappointed with the official DLC of Anchorage. The gameplay was dull and "on rails". I did love the winter scenery and the idea of fighting the Chinese invaders was a lot of fun. I wish somebody would do a sandbox Anchorage. You could play the role of a special commando and have orders to wander the map and seek and destroy all Chinese units encountered. Infantry, Dragoons, Chimera tanks, Chinese vertibirds, etc. Maybe the Chinese could have a few special mutant monster troops. You could interact with and help evacuate and rescue American civilians, You could also get quests assigned to destroy important strongpoints. You'd have to forage for equipment behind enemy lines. Maybe you could have squadmates. Of course, the bodies would not disappear and there would be no blue walls as this would not be a "simulation". I liked the idea of Anchorage, but would much rather have had it presented in regular Fallout 3 mode. If someone who is good with the GECK could do this I think it would be incredibly popular.
  14. I think they made The Enclave the bad guys merely to acknowledge Politically Correct ideas about embracing diversity and all that. Think about it. If Bethesda had made the "happy ending" all about killing off all the mutants and restoring pure humanity to their place on top, someone would have been bound to draw parallels with the Nazis and genocide. Bethesda would have taken all kinds of heat from the media for making a "Nazi game". They had no choice but to present wiping out mutants as a "bad" outcome... Even though throughout the entire game the mutants have been trying their darndest to wipe out you and the rest of humanity... :wink:
  15. I've been playing Fallout 3 for a pretty long time but I haven't tried any of the DLCs until now. While Anchorage looks really nice, it is dull as dirt. It reminds me of one of those on-rails FPS games from the early 2000s. Boring, boring, boring. It's almost killing my enthusiasm for the rest of the game and it's becoming a chore to finish. I just have to clear the Pulse Field now, but it's a real drag. Thinking of going to Point Lookout next. Hope it's better than Anchorage.
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