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Matth85

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Everything posted by Matth85

  1. good god, what a waste of polygons... There is no reason to have anything but a normal map on stuff like that. You will not notice the difference unless studying it. Not to count that for every polygon you spend on things like that, you must take from something else. Other than that, and the weird shapes of some stones, it looks good.
  2. While we are at the story part, isn't there a whole deal with the towers? As far as I remember, they are falling one by one, and they got some significant reason to be. Though this is just me trying to remember lore from back at Skyrim release. Something about stability of Mundus? Agh, I don't know. If I am correct, I'll take we will get something to do with the reamining towers. I'll take it you, lachdonin, got more info regarding this matter than me. Matth
  3. Let met get this straight: You are totally new to modding, yet want to try and add a continent to the game? I am sorry pal, but that is a lot of work. Not to mention custom models and textures, voice acting and new sounds. You need skills that you won't get yourself the next 5 years. Start small. It's the only way.
  4. THat's the thing. The next game is most likely the last with the war, to not bore us too much with it. Now, we can't just skip to when we invade Summerset Isle. How would we? Nobody has been able to hold their own versus the Thalmor. So we got no way to even think about Summerset. I personally believe there will be a story, with the war, in ELsweyr or Valenwood were there is a push towards the Isles. Leading to an expansion where we get to visit the Isles and do our merry business. After that I'm taking a guess they introduce another fun plot, and we get to visit something like the Argonians. But thats a wild guess.
  5. Yet again: Daggerfall was in High Rock, and Hammerfell. There is NO reason to go to High Rock unless they want to backtrack, at which we might as well go to Cyrodiil for another game. No, it will be another region. I suspect Elsweyr or Valenwood, where the story will be about taking the fight towards Sumerset. Then Summerset will be added as the final expansion. Then it's anybodies guess what happens.
  6. Regarding who owns your soul: You must look at the power range of the Daedra. Do you really think the weaker Daedras can take your soul over Akatosh? Or do you think petty Hircine can try to take your soul, if Sithis has it claimed? THe Daedras might be powerfull, but they are all a different power level from each other. The strongest one, which claims your soul, gets it. Frankly, it will be either Sithis or Akatosh. I do like the idea that my power hungry, 2 thousand years old, High Elf currently got his soul split between everything that has given him any kind of power in return. His death will be chaotic for anybody wanting his soul!
  7. Try without any mods, and slowly use 1 and 1. See which one starts the freeze. If nothing else, reinstall the game.
  8. Just to add my opinons on perk, since we are all talking about these things! I like the idea of perks, but not how it is done in Skyrim. It gives a feeling that each level is important, but at the same time it deosn't make any sense. Let's take my High Elf, for instance. He is level 68. He got quite a few 100s. Far more than he got perks to invest in. Now, how come my MASTER of Ilusion character can't cast any Illusion spells worth anything? Because I have not invested the perks into it. In any logical sense, I should be able to cast all the spells with ease. Frankly, SPERG does this fantastic. I simply love that mod. It's so simple, yet fixes everything. - Even if I havn't put a single point into my 2 handed, while it is at 100, I can still pick one up and do perfectly good. Not as good as my 1 handed, where I've perked it all, but good enough not to go "damn.. only found this useless daedric warhammer. Can't use it over by orc one handed.". Simply, allowing perks to make you specialize in a combat style, rather than govern how good you are with said skill. A master of sneak should be able to sneak and roll, but perhaps a perked one does it faster, better, can kill faster, etc, etc. This would mean that at max level, you would become decent with everything, but a master whatever you've perked. Now a pure warrior, which dabbed into destruction magic at the end, can cast a master level destruction spell. It won't be super powerful, but you can do it. TL;DR: Perks should govern your playstyle. Your skill level should govern your skill with the skill. At 100 you are good no matter. At 100 with perks you might be one heck of a battle mage, since you've put perks into "One handed and spell gets X benefit". Or perhaps a godly crossbow archer "With crossbow you do X more damage, but Y less damage with normal bows". If that makes any sense. Matth
  9. If you never liked MMOs, why do you want to play it? For me, who have played MMOs way too much, I can only say 1 thing: It needs a monthly payment. It's the only way to grass out the worse of the people. You shouldn't compare non-MMOs to MMOs. It's so wastly different. 2 different branches of games. MMO focuses on the feel of accomplishment and playing with other players. Teamwork and the feeling of being "needed" via a "role". It also adds to the feeling of being "good" and showing it off. A single player game is about the game itself. Nobody cares if you do a 100% run or speed run it. Nobody cares if you got 500 houres into it. Nobody cares if you are the best. Also, if a MMO gets hacked -- s#*! happens. Account lost. Gameplay ruined. If a single player games get hacked -- wait, they are always broken open, cracked and made public. If a 14 year old, rager, plays a single player game, it's his problem. His parent can deal with him. I don't have to take his s#*!. If the same guys is on a MMO, I'm going to see ninja-pulls, spam, stealing, raging and generally making my life a hell. The community in a single player games doesn't mean anything. Nobody cares. In a MMO, it's the most important factor. I want friendly, mature and fun people. Not ragers, cryers, whiners and people who yells "YOLO!" on teamspeak, ventrilo or Skype. It's that simple. A MMO needs maintenance, for starters. This costs a lot annually. In returns, it requires some sort of income each year. A monthly fee which costs the same as a couple of beers will keep that going. A MMO needs a good community. Every MMO starts with a good community. AoC had a fantastic community the first month. Warhammer had a good one all the way towards F2P. SWTOR was lovely the first week ( lol ). Going F2p killed this. Not just did all updates go away, the people became full on retards. People lost respect for each other. Frankly, I believe it's because it requires no investment. Forcing a monthly payment forces investment. A MMO is all about investing time into it. You don't play an MMO if you got better things to do. It's that simple. The monthly pay is nothing if you got any kind of job that is worth working at, and it is required for multiple reasons. Not to piss you off, but for actually, legit, reasons. That's how WoW still goes on as insane as it does: People are invested into their characters, Blizzard get money to update. Nothing else. I'm sorry for coming out harsh. But this is silly. People not used to MMOs are talking like they understand it all, and the cheapest people are voicing their opinions. If you don't got money, or time, to play a MMO -- don't. Watch youtube videos off it. But, alas, I'll let you guys keep going. But, please, do some research first. Nobody forces monthly pay "because f*#@ you!". There is a reason, and it is not because "WoW does it" or some other argument one might think of. Cheers, Matth
  10. Reasons for P2P: - Less people that shouldn't be playing. I mean it. If you can't afford it, you shouldn't spend time playing :/ - Most likely no "BUY s#*! FROM US TO GAIN SUPER STUFF!!", like SWTOR. - They gain a monthly payment, meaning they can update more consistently. Because, you know, they know how much money they can spend on updates and upgrades per month. - If you are not old enough to have a credit card, you should not be old enough to spam me in chat. Okay? ... - Less bots. - They can afford a better anti-hack system, since they can keep it up via monthly payment. Reasons for F2P: - It's free. I guess. - I don't know. So yeah, I'm for the payment. Again, if you can't afford to pay a certain monthly fee, you should focus on other things than gaming a MMO. Perhaps get a budget? If you don't got the time to play a MMO, why play it? Chances are ESO will go F2P in the end anyways. It won't thrive long enough to stay P2P. Note, I am not saying it will die. But it will go down as SWTOR, RIFT, Warhamme and about every other MMO out there. It will have a playerbase, but it won't be extreme.
  11. The thing is, this topic is not about what the author thought, or if he knew. It's about 1 person flaming this sites Moderator and Administrators, and then all hell broke and people start discussing human rights. Frankly, this should have stopped at page 1. It was nothing but a flame bait that worked. This is what's happening: People 1: Pissed because this symbol got a negative impact on them. Even though they are not forced to use the mod at all. People 2: Trying to explain the origin of the symbol, and trying to explain a possible solution why the author made it. People 3: Got a finger plucked into the ear, and yell "lalala racist!!! lalalal" So, it generally boils down to this: The OP hates everything, in general. People got opinions. Nobody cares. We all got them. Can we please stop going philosophical here? We all got opinions. Deal with it.
  12. Isn't this topic like blaming Obama for everything from in America? ... I mean, you yell at the Nexus for YOUR opinion on a SYMBOL that YOU think means what YOU want it to believe? ... When did people become so sore, and so attached to the past? I get the saying "He who don't know history is doomed to repeat it", which is okay. But really, do you blame a symbol for what happened? Do you also blame the German today for what happened? Ugh, this topic was unnecessary. It will only gain flame and hate in all directions. Budcat, my friend, you should stop expressing your opinion so much. You see, we really don't want to know it. Matth
  13. Eh, you know what, I'll let LP1 say it. He knows better. Good night!
  14. Modifying the current enchanting system is tough, due to it being hard coded. At least this is as far as I know. You can try your hand at making a new one though, using scrips and perhaps a little UI modding to get a new screen up. It all depends on how far you want to go with it and what you plan to do. Matth
  15. Anything made only within the CK, yes. However, try to touch anybody's model, texture or any other self-made asset, and you got your law against you. Either way, it's not worth doing. So no matter, the point is rather clear: Just stay clear of it. Going against strict rules is never a good idea.
  16. Anything that consist of you using anything made by somebody else, without their permission, is not legal. No matter the intentions of it, the author decides where and when his stuff will be used. Unless he have given a written permission to somebody else. There are, of course, always grey zones to these things. Matth
  17. Not really. Unless the person has said the mod can be used for whatever purpose, which most actually do, you are in the dark. You can, of course, go do some interneting and see if you can find out who the person is on other forums, or perhaps some friends that know him/her. Other than that I don't think you can do much. I have not read the Nexus rules for uploading, but I don't believe they got any right to any content, so not even they can override that. Don't quote me on that though! Matth
  18. Just FYI: What you ask of is a LOT of work. And I talk about houres upon houres of work. You'd better get some more info if you want to request it :) A couple of sentence won't get any artist to jump your way! But keep on! Matth
  19. You may be absolutely satisfied with the game, along with 10,000,000 other people for all I care, it doesn't change my opinion, and that's that unless the series has more to it, I'm buying the next one on sale, too. "AAA" title or not. Looking around at the thread, I'm not the only person feeling that way, and most of the gripes I read have a foundation in fact. That's my point. This is opinion of the minor population. We ALL know it is not perfect, and that is okay. However, saying you do not get enough bang for the buck is not right -- and that is not an opinion. We all want to improve the game, of course. But why do it by insulting what is made? ... Skyrim is a good game from the get-go. You can not deny it. It is worth the money from that moment. You want to improve it? Sure! You do not like the direction the serie is going? Too bad! It does not change it. The game is better than the average game. They allow us to mod it. If you were here from the release, you'd know the kit was NOT released early. Heck, the first month people were afraid they wouldn't release it. So yeah, you do not give Bethesda the praise they deserve, no matter opinion. You might prefer hardcore RPG -- okay. But that does not change the fact. People poures their life into the game, and it turned out great. Praise it for what it is, not for what it could be. We got the tools to change it to what we want, a power given to use.
  20. Okay, this is the deal: We know you got lots of good ideas. That said, It's not like people that can mod does NOT got any ideas. Okay? So, the reason why people do not answer: 1. They are modders and got ideas of their owns. Big projects that need work. 2. They are not modders, and think modders are fantasy-less, and will endorse your request. So, how do you get a mod made? Easy! 1. Learn youself. Not sure how? Ask! That is why we are here! I will gladly learn you anything you need to know about 3d! People are ALWAYS ready to help you! 2. Do SOMETHING yourself. Asking somebody to put down 100 houres into a mod JUST for you is unrealistic. Do some research yourself, and perhaps somebody will help. So, yeah. Learning to mod is not hard, and it is fun! All you need it time, and then decide what area you want to focus on! We are here to help. Remember that. Matth
  21. 1. Possible, easy. Simply unpack the BSA files. 2. No. Uploading anything of this is aginst the EULA.
  22. It's not about liking or not liking. My point is simple: You don't go around and fling an AAA title as Syrim as bad because of "X" reason or "Only because of hype" or "WIll not buy before it is on sale". It is simply ignorant to talk about it like that. Most people like Skyrim. Yes, it could be better. But starting to say you will not buy it before it is on sale? That is an insult to the 90ish people working for it on 4-5 years. People expect WAY too much for what they pay. They even release a possibility to mod the game, JUST for us. People make their own problems, and it does not justify the work put down into the game. That said, I will not bother to argue. The fact stand: You get more than you paid for with this game, and yes it could be better. But saying you will not buy it before it is on sale is nothing but ignorant. Matth
  23. Oh god, people can be so.. petty. TES games are superb. You gain from 50-1000 houres with it. And you come and tell me you will not buy it before it is on sale? ... Give it a rest. Are you that spoiled?
  24. The reasoning the games are "small" is not because it is better, but because having an average of 90 man on a project for 4-5 years and spending almost a $100 million is a lot. Oh, and Daggerfall was overly huge. Going from 1 town to another took a few houres. Nobody enjoys that. That said, I would not mind some randomly generated dungeons within the game itself. It's one thing to have infinite quests, but they all send me through the same dungeons I have been to the last thousand times! I would welcome a mix. Keep the game as it is, but add a few randomly generated dungeons, a few random generated camps and a few random generated NPCs. It's not like you walk through the streets of London and yell "YOU ARE ALL MEMORABLE CHARACTERS!". Currently 90% of the NPC got a purpose -- it does not need to be like that. A few NPCs just being random would be nice. Alas, I will not complain. I love every TES. Well, not Morrowind. But that is because I've only got 3 houres into it :/
  25. It would be fun to have randomly generated dungeons again. That said, I still remember being stuck in a single dungeon in Daggerfall for 3 houres >.< Then I found the correct hidden path, and got the damn heart. I have never been as frustrated in my life :o Though it would be amusing to have a similiar design with todays technology. Perhaps done a little better.
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