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wilting

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  1. Hey Amineri, Any chance of an EW version of this? Thanks Wilt
  2. Hi johnnylump, Could you give me the hex values for making it so countries give funding without satellites? (I'm guessing that's in the XCOMStrategyGame.upk?) Assuming its the same in EW as in EU... Thanks Wilt
  3. Sorry if this is a stupid question but I can't get ModHelper to work, what exactly am I supposed to type in to "execute"?
  4. Hi BlackAlpha, I swapped out my own changes for warspace extension for a change, pretty much the same philosophies at work in both, but you had obviously spent more time figuring things out. Although I have figured more things out myself as a result of taking a gander at warspace. There are a couple of things I have fiddled with to suit my own purposes (I like to give outsiders lots of HP to make them a kind of mini-boss). I'm finding the battlescape generally fairly easy, so I might have to switch to hardcore mode, or maybe augment certain aliens. I like to give the starting armour an extra inventory slot to extend its life. I don't quite like the arc thrower in pistol slot because of the way it gets stuck in the soldiers hand/clips with other weapons (I fiddled around a lot with giving different classes different weapons options, and putting different weapons in different slots, but ultimately decided to can it, partly for this reason). I found that I didn't need to build labs at all really in warspace as opposed to my own changes (I radically increased research times), and I don't quite agree that increasing the effectiveness of labs is a solution here (the better an individual lab is, the less labs the player needs to build). The change I have now settled on is reducing the number of scientists you can get per month, to make labs more necessary to boost research. I didn't quite get the 'increased funding from European countries to increase motivation to build sats there' thing. Europe is my preferred starting location (for the bonus), and I like to fully cover a continent before expanding to another (if panic allows) to keep my interceptor costs down. I don't mind actual funding increases if its met by cost increases - increased maintenance costs was a good idea that I didn't do myself - although relatively realistic funding from different countries is a mild concern. Anyway, the main reason I wanted to post is that for some reason I'm not getting any panic increase in countries whose abductions I don't respond to, which I'm a bit baffled by, as it shouldn't be happening. Also I agree with the comment that 'makes combat more logical' doesn't really explain anything. That's a relative/opinion thing. When I first saw your mod I dismissed it because I didn't understand what elements of it even did. After doing some modding myself I understood 'oh right, it just means that number has been changed, why didn't it just say that?' For example, I couldn't understand what you meant by ending panic friendly fire until I realized it meant you set the panic fire chance to zero, ending ALL panic fire. Panic fire isn't necessarily a bad thing, it can be a quite useful free shot when that berzerker in amongst your squad needs to die now. Its also one of those charm of the game things; the first time my poisoned soldier killed the VIP he was supposed to be protecting I found it to be a delightful 'xcom' moment of the kind the franchise is all about for a lot of people. That's not logical or illogical, its just an opinion. Overall I agree with the philosophy of your changes though, when I came to take a second look they were a lot of the same stuff I arrived at independently, or maybe a different way to achieve the same goal. But yeah, I'm mostly wondering about the no panic from not responding to abductions thing.
  5. Might as well resurrect this thread as start my own. I'm having the same error as the OP and I figured the problem was that the script had to be saved as a .psc file. Except I can't do that using Notepad++. How do I save as a .psc file?
  6. This may be a stupid question, but how do I make a transparent texture (so that the object/area is made transparent by nifskope NiAlphaProperty) ? Do I just need to make it a particular colour or what? For example: Lets say I wanted to make a part of the hide armour texture transparent, what would I do to it?
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