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Project579

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Posts posted by Project579

  1. I use texture from 4k to 8k (or 2k if i didn't find the textures in 4k) and LOD res of 512 + RealVision ENB for COT V (2560x1440 screen resolution); my skyrim uses around 5 to 6gigs of VRam i cannot run it on Win10 but on Win7 it works great always around 60 fps on big cities it drops down to 45 but that is caused by the NPCs. I have 2 980Ti 32 gigs of RAM and i7 6700K. With 2k/1k texture and 256 LOD i can run the game on Win10 with 1 980Ti (1080p screen resolution) at 40 to 50 sometimes 60 fps in populated areas it can easily reach the 4064MB of VRAM limit. Take in consideration the fact that I do have a lot of texture mods (around 400 so almost every texture in the game is modded). With a setup of 2K/1k resolution texture the 1060 should be fine.

  2. U have 255 Plugins and u don't even have a TESVEdit Merge patch and a Bashed Patch u should find a way to add those 2 patches because they are essential for compatibility especially if using SkyRe. A lot of the mods are in the wrong spot on the load order. I think there are problems on your mod list as well:

    1.+Cleaned Update.esm

    2.+Cleaned Dawnguard
    3.+Cleaned Hearthfire<-------Duplicate?
    4.+Cleaned Dragonborn<-----Duplicate?
    5.*Unmanaged: Natural Lighting and Atmospherics<---why is this here? you installed it on the Data folder and not on ModOrganizer right?;
    6.*Unmanaged: HighResTexturePack03<---WrongOrder (they are disabled on the bsa archives i assume);
    7.*Unmanaged: HighResTexturePack02<---
    8.*Unmanaged: HighResTexturePack01<---
    9.*Unmanaged: HearthFires<---------Duplicate?
    10.*Unmanaged: Dragonborn<-------Duplicate?
    You should redo your load order from start follow this guide to make it functional: https://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires and then use TES5Edit to find the right place for every mod in the load order.
    Make a Merge patch on TES5Edit: https://www.youtube.com/watch?v=BtLolEgVMTg
  3. yes load the mod u want to modify and edit the settings if u are using mod organizer u would need to modify the mod from the mods folder or move the .esp file on data then launch the creation kit outside of modorganizer load the mod and the rest is pretty similar to TES5Edit but with a better interface u can search for the actor to modify double click on it and a window with all the variables/settings will appear. Try searching for a video on how to load a mod on the creation kit and modify it because i am not really good with explanations.

  4. It seems a LOD related problem the tree LOD is too bright (your trees LOD is different from the texture of the actual trees is more brighter) u could try using DynDOLOD to generate the right LOD watch the video from Gamer Poets if u don't know the mod. Your load order is a little bit off follow this guide: https://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires to first sort the mods in categories and then use TES5Edit to find conflicts and move the mods in the right places (or try using LOOT and then check with TES5Edit).

  5. While playing object like npc hair, houses, LOD keep updating and causing massive lag. The Updates (one every 3 to 5 seconds) happen especially near the Whiterun door (while inside).

    Other problems:

    CDT if sleeping/waiting for more than 2 or 3 hours;

    CDT after some time passed in game (around 3 hours);

    CDT when first launching the game after opening ModOrganizer (if game is relaunched no CDT) disabling ENB dll fixes it.

     

    ModpackInfo: http://www.modwat.ch/u/Project579

    (I am using DynDOLOD without esp/skse scrips thinking it could be the cause of the problem).

     

    I suppose it could be a script but i don't know how to detected what script is causing it.

    The problem seems to intensify after hiring Sofia from the follower mod: http://www.nexusmods.com/skyrim/mods/54527/? but it just might be a coincidence.

     

    The load order is custom (LOOT used with caution/not utilized) suggestions for fixing are appreciated.

  6. Ok so your vram on Skyrim is going to be limited at 4064MB because of a limitation inserted by microsoft for DX9 applications, anyway u should be able to use whatever ENB you prefer just take in consideration the 4064MB limit when u download texture mods try to stick with 4k textures max (don't use too many parallax textures) i don't know if your i3 would be a bottleneck for your gtx970 but if u don't use mods with lots of scripts it should be fine for Skyrim.

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