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kriegerseele

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Everything posted by kriegerseele

  1. Hey folks, i want to edit the DK Bullet Time Script and run into some issues doing it- maybe you guys know something. What i want to do exactly, is to tell te game that, whenever i´m in Bullet Time Mode, the player should be moving faster than the rest of the world and be able to jump higher- u know like he is "The One". I managed to get this to work by using the player.modav command ......... but, when i leave Bullet Time, the player stays fast as lighting and jumpheight is the same as in Bullet Time- although the player should switch back to his normal stats. Any help whith this?
  2. Hey folks, i want to edit the DK Bullet Time Script and run into some issues doing it- maybe you guys know something. What i want to do exactly, is to tell te game that, whenever i´m in Bullet Time Mode, the player should be moving faster than the rest of the world and be able to jump higher- u know like he is "The One". I managed to get this to work by using the player.modav command ......... but, when i leave Bullet Time, the player stays fast as lighting and jumpheight is the same as in Bullet Time- although the player should switch back to his normal stats. Any help whith this?
  3. No one is willing or able to help me with this? C´mon, please...with sugar on top of it. Really, i need help!
  4. Title says it all. I want to make a toggleable spell, that slows time and drains the players magicka constantly while he is "The One"- so it won´t be overpowered. There are some slow time mods on the Nexus and most of them are really good, but either they can´t be turned on/off via hotkey, or they do not consume magicka at all- or just on cast. Could use some serious help with this. Thx in advance
  5. Ok, it has something to do with the race-skin-data...seems that it overwrites custom textures... it´s like race-skins always win.
  6. Hey folks, i have a weird problem with a custom armor-texture i made and could use some help. I´ve created a ninja-like Armor in Nifskope by using some parts of cool armor-mods from the nexus. These custom armor contains bodyparts from the CBBE vanilla-outfit-replacer- precisely, some naked arms and parts of the chest(from Beggar-Outfit). I just created a chainmail-texture to replace the skin of the naked body parts...but they won´t show up ingame. These parts still using the normal body-textures, no matter what i do. Setting up the textures correctly in nifskope with it´s own texture-paths doesn´t change anything just as creating a TextureSet in CK. Except of these parts of the armor, all other retexturing works fine ingame. I play as a Ningheim, but i don´t think that´s the culprit, because the issue also occurs with all vanilla-races. Textures seem to be ok too, as they show up correctly in Gimp, nifskope, CK, DDS-Viewer...just not ingame. Any hints? Thanks in advance
  7. well, i edited the script as you explained...just modified the lines with a comment mark. Did not change anything i´m afraid...
  8. i would be happy to test it. And i´m very sure that i can implement my outfit, as i already did the first part of your tutorial;) Thanks
  9. can´t compile any script...CK won´t let me. Error messages is all i get
  10. here are the properties of the script. It was the first thing i´ve done ´cause it was the logical first step. http://imgur.com/a/Vpq9P
  11. So i´ve tried to contact the author a couple of days ago but no response yet. I want to finish my project as soon as possible and all depands on one f...... .tri file? That´s a damn joke...with this potato monsters, skyrim is unplayablefor me.
  12. ok, so this is it. ClothesShinobi is a custom outfit i made and it works fine ingame. But Skyrim refuse to replace the prisoner outfit with it at game start... http://imgur.com/a/F8l5B
  13. sorry it seems i´m not able to attach files on posts as a normal member...i don´t know.
  14. Well thanks, but i´ve already tried the manipulation of that script. When i do change these parameters, nothing happens at all. Everytime the same prison-outfit...
  15. Title says it all...i want to replace the default prisoner-outfit (when you begin a new game) with another one. Shouldn´t be that hard, but...i tried some methods i read on the internet and none of them are working for me. Any help?
  16. yeah i know, that the .tri file is not the head mesh;) What i did not know is, what the .tri file exactly is used for- so thanks for explaining. Nonetheless there is no .tri file included in TKAA. I guess i have to ask the author then.
  17. Well, the mod does not contain any head-mesh. But i really don´t know, how Skyrim is able to load some data correctly, while missing exactly the parts being used...
  18. Hey nerdofprey, thanks for the reply. Yeah, TKAA does have an BSA.archieve and yes, i´ve extracted it. Does not make any difference. Absolutely annoying...
  19. Hey community, i love the mod TKAA and i want to make it compatible with "Populated Cities Towns Villages Reborn". First thought i had was: No problem, open TKAA in CK along with adolphen´s mod, change the race and export the facegen data. Well, this doesn´t work at all. When i open up a TKAA-child-npc in CK and tick "Head", i recieve an error-message : "FACEGEN: Could not fnd (and apply) race morph "TKAANordRace" in TRI file "Actor\Character\Character Assets\FemaleHeadRaces.tri" for geometry FemaleHead." As i never experienced such an issue and it seems like no one else encountered it with TKAA, i would appreciate any help with this. I just want to make these two mods compatible- can´t be that hard, damn it!
  20. Hi there. The title says it all. I´m searching for a balanced slow time spell. There a a lot of slow time mods on the nexus, but none of them fits really my tastes. What i´m searching for is a spell, that slows time via shout-key, consumes magicka as long as it hasn´t been turned off, or until magicka reaches zero. I remember, that a few years ago i´ve played with such a mod, but it seems, that it is not longer available and i don´t have it anymore. So if somebody would create such a spell, he or she would make the world a better place;)
  21. Vanilla-Fallout has three different versions for each radio track...one high-quality-stereo mp3 track, one low-quality mono mp3 track, and one worse quality mono wav file...which are represanting different distances in the game world...these files are missing in the mod.
  22. Really nice- the mod works great. But...there are no low-quality-files, which are essential for immersion in my opinion. So if you could implement matching low-quality-tracks into the plugin, just like it works in the vanilla game, it would be absolute perfect.
  23. Thanks a bunch, man! I try it out and let u know, how it works for me. Big THX again!
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