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Everything posted by kriegerseele
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Hey folks, i want to edit the DK Bullet Time Script and run into some issues doing it- maybe you guys know something. What i want to do exactly, is to tell te game that, whenever i´m in Bullet Time Mode, the player should be moving faster than the rest of the world and be able to jump higher- u know like he is "The One". I managed to get this to work by using the player.modav command ......... but, when i leave Bullet Time, the player stays fast as lighting and jumpheight is the same as in Bullet Time- although the player should switch back to his normal stats. Any help whith this?
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Hey folks, i want to edit the DK Bullet Time Script and run into some issues doing it- maybe you guys know something. What i want to do exactly, is to tell te game that, whenever i´m in Bullet Time Mode, the player should be moving faster than the rest of the world and be able to jump higher- u know like he is "The One". I managed to get this to work by using the player.modav command ......... but, when i leave Bullet Time, the player stays fast as lighting and jumpheight is the same as in Bullet Time- although the player should switch back to his normal stats. Any help whith this?
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[LE] Toggleable Slow Time Spell
kriegerseele replied to kriegerseele's topic in Skyrim's Creation Kit and Modders
No one is willing or able to help me with this? C´mon, please...with sugar on top of it. Really, i need help! -
Title says it all. I want to make a toggleable spell, that slows time and drains the players magicka constantly while he is "The One"- so it won´t be overpowered. There are some slow time mods on the Nexus and most of them are really good, but either they can´t be turned on/off via hotkey, or they do not consume magicka at all- or just on cast. Could use some serious help with this. Thx in advance
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Problem with custom armor-texture
kriegerseele replied to kriegerseele's topic in Skyrim's Skyrim LE
Ok, it has something to do with the race-skin-data...seems that it overwrites custom textures... it´s like race-skins always win. -
Hey folks, i have a weird problem with a custom armor-texture i made and could use some help. I´ve created a ninja-like Armor in Nifskope by using some parts of cool armor-mods from the nexus. These custom armor contains bodyparts from the CBBE vanilla-outfit-replacer- precisely, some naked arms and parts of the chest(from Beggar-Outfit). I just created a chainmail-texture to replace the skin of the naked body parts...but they won´t show up ingame. These parts still using the normal body-textures, no matter what i do. Setting up the textures correctly in nifskope with it´s own texture-paths doesn´t change anything just as creating a TextureSet in CK. Except of these parts of the armor, all other retexturing works fine ingame. I play as a Ningheim, but i don´t think that´s the culprit, because the issue also occurs with all vanilla-races. Textures seem to be ok too, as they show up correctly in Gimp, nifskope, CK, DDS-Viewer...just not ingame. Any hints? Thanks in advance
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[LE] The Kids Are Alright CK-Problem
kriegerseele replied to kriegerseele's topic in Skyrim's Creation Kit and Modders
So i´ve tried to contact the author a couple of days ago but no response yet. I want to finish my project as soon as possible and all depands on one f...... .tri file? That´s a damn joke...with this potato monsters, skyrim is unplayablefor me. -
[LE] The Kids Are Alright CK-Problem
kriegerseele replied to kriegerseele's topic in Skyrim's Creation Kit and Modders
yeah i know, that the .tri file is not the head mesh;) What i did not know is, what the .tri file exactly is used for- so thanks for explaining. Nonetheless there is no .tri file included in TKAA. I guess i have to ask the author then. -
[LE] The Kids Are Alright CK-Problem
kriegerseele replied to kriegerseele's topic in Skyrim's Creation Kit and Modders
Well, the mod does not contain any head-mesh. But i really don´t know, how Skyrim is able to load some data correctly, while missing exactly the parts being used... -
[LE] The Kids Are Alright CK-Problem
kriegerseele replied to kriegerseele's topic in Skyrim's Creation Kit and Modders
Hey nerdofprey, thanks for the reply. Yeah, TKAA does have an BSA.archieve and yes, i´ve extracted it. Does not make any difference. Absolutely annoying... -
Hey community, i love the mod TKAA and i want to make it compatible with "Populated Cities Towns Villages Reborn". First thought i had was: No problem, open TKAA in CK along with adolphen´s mod, change the race and export the facegen data. Well, this doesn´t work at all. When i open up a TKAA-child-npc in CK and tick "Head", i recieve an error-message : "FACEGEN: Could not fnd (and apply) race morph "TKAANordRace" in TRI file "Actor\Character\Character Assets\FemaleHeadRaces.tri" for geometry FemaleHead." As i never experienced such an issue and it seems like no one else encountered it with TKAA, i would appreciate any help with this. I just want to make these two mods compatible- can´t be that hard, damn it!
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LE Balanced, toggleable slow time mod
kriegerseele replied to kriegerseele's topic in Skyrim's Mod Ideas
No one has an idea? -
Hi there. The title says it all. I´m searching for a balanced slow time spell. There a a lot of slow time mods on the nexus, but none of them fits really my tastes. What i´m searching for is a spell, that slows time via shout-key, consumes magicka as long as it hasn´t been turned off, or until magicka reaches zero. I remember, that a few years ago i´ve played with such a mod, but it seems, that it is not longer available and i don´t have it anymore. So if somebody would create such a spell, he or she would make the world a better place;)
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How to expand GNR-Tracklist?
kriegerseele replied to kriegerseele's topic in Fallout 3's GECK and Modders
Vanilla-Fallout has three different versions for each radio track...one high-quality-stereo mp3 track, one low-quality mono mp3 track, and one worse quality mono wav file...which are represanting different distances in the game world...these files are missing in the mod. -
How to expand GNR-Tracklist?
kriegerseele replied to kriegerseele's topic in Fallout 3's GECK and Modders
Really nice- the mod works great. But...there are no low-quality-files, which are essential for immersion in my opinion. So if you could implement matching low-quality-tracks into the plugin, just like it works in the vanilla game, it would be absolute perfect. -
How to expand GNR-Tracklist?
kriegerseele replied to kriegerseele's topic in Fallout 3's GECK and Modders
Thanks a bunch, man! I try it out and let u know, how it works for me. Big THX again!