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cmoe

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  1. Hey, thx for your input. Yes, i did install cherry hotalings pack. i am playing a male character though. what i want to see is physically correct movement of breasts of npc women, just like in that oblivion mod. those physics were perfect! I used to kill women, undress them and then position their bodies around, watching the boobs jiggle with joy :D was especially fun when you swung the body around. cherry hotalings mod has too strange movement properties it seems, the movement looks jelly-ish, not like REAL boobs would move. its not the same proper animation/physical movement like in that famous bbb oblivion mod. is there no other choice?! what about the original modder behind BBB ?
  2. Hi, what i am looking for is this --> , but for Skyrim! Naked Mods work well so far and look good, i also installed cherry hotalings pack, but i cant see any physics movement like in this absolutely fantastic oblivion mod! PLEASE will someone end my pain and tell me where to get the right mod or make it if it hasnt been done yet? I NEED TO INCREASE ONE HANDED SKILL BADLY!!!!
  3. @ calexander: yes, thats about the form of a "bat" i thought of... maybe a bit less human-like-shape but still recognisable. Considering the killcam like DS2, I meant something like this: (see attached picture) I also agree to most of the lore considered in the other topic, just thought that vampires need something really exclusive to make them not just another form of different warrior-class out there. The transformation would be exactly that, especially with how awesome things look while flying (see a couple of yout00b vids where ppl change camera view to a npc dragon flying around, can't find the exact vid i was watching the other day). Also, of course, a new cave somewhere in the mountains at an unaccessible spot that you have to fly to... so nobody can disturb you while taking another virgin's... umm... LIFE, of course :D
  4. I very much appreciate this input and think it should be implemented as well; although those are just "minor" changes that go along with the current gameplay of a vampire. Is there some modder out there that thinks him/herself capable of implementing the transformation to a bat along with those tweaks? And even more awesome would be if that half-bat-creature that just got to a unsuspecting victim would result in a killcam - animation like in dead space when those winged things with the long needle-tongue get ahold of Isaac, holding him with the wings and poking his head with the spike... gruesome but yet attractive :D Please someone do the bat part?
  5. Okay, the talk about vampires has been going on for awhile, but me myself I haven't had the urge to be one ingame... there seemed to be too many con's and only little pro's. On the other hand, sure, its a role-playing experience to be bitten and to have to find the cure (did this in oblivion and liked the questline). But living your whole life as a vampire? Somehow this doesnt give me the extra different touch from being a regular nord that kills everything in his path. My idea that makes vampires awesome and a really different to play class: Bats. Remember all those movies where they could (at a master stage) turn into bats during the night, flying around, transforming back near unsuspecting victims and draining them? Needing to be fed to be able to transform again, and of course enjoy all the things flight brings with it? Of course we would need a bat model, maybe easier once CK comes out. Flying? Should be already moddable. Constraining flight to certain height, time of the day, vampire mastery level, number of victims drained in the last 24 hours, awareness of the flying vampire by guards and/or folks should also be easily implementable for a really immersive and rememberable mod. I just watched the trailer again and from the Fus Ro Da on theres a flying sequence i think everyone remembers. Wouldnt it be cool to do this ONLY if youre a vampire and during the night? Looking forward for your inputs/thoughts and hope someone with the skills can do this one!
  6. Well, theres some easy manageable things that would create better immersion and add to environmental effects too. What I thought of: - you go swimming -> you get wet -> skyrim is a cold,cold land -> depending on the area you went swimming at, get either minor cold problems, maybe even disease, or in really cold areas take continual damage due to freezing - on very steep slopes, depending on slope angle add a calculation that you will slip and fall or get "knocked" off, depending on a skill like sneaking or something similar - make overhangs really independent areas so it wont snow or rain from the ceiling of an understand or cave. Make those areas safe zones where you dont get negative effects due to extreme cold snowstorms etc., maybe even use these shelters to get rid of negative effects - areas around campfires/stoves/inside houses/taverns should remove the negative freezing effect - how about puddles created by rain that will slowly remove themselves a minute after the rain is over? should be easily implementable - in other games *cough* witcher *cough* people actually seek shelter during hard rain/snowfalls -> higher people density in taverns at rainy/snowy evenings - random lightning sets trees on fire -> how about lightning at all?! - i guess avalanches are a bit too hard to mod, although you could use the trap script from falling boulders... ok its moddable :) - i think i should give up economics and become game designer.
  7. I guess this one's possible as soon as the creation kit goes live but let me already sum up some stuff: - small spiders - ants - bugs - worms - bats - birds - leeches in water - ladybugs - mice - ... a lot of wildlife and small stuff that would add to the otherwise pretty lifeless cold lands of skyrim. How many times have i wandered a dungeon full of spiderwebs and leftovers without a single insect or insect-hunting animal wishing there would be more detail to look at, like spiders scurrying off a web you just walked through, crawling across the ceiling with a torch casting a long shadow on the wall opposite to where youre standing... stuff like that. Oh, and since it very likely got lost in that other thread - please some modder create "charlie chaplin's beard" to choose from in character creation ;D Other than that some more suggestions, some already mentioned in other threads: - footprints in the snow - lanterns instead of torches - useable fishing pole - gambling - more athmospheric life in taverns - more realistic clapping animation for people - ...
  8. I just want one more beard to be available. I guess new beards are only possible with the creation kit? The beard i am after is...CHAPLIN'S STACHER ! You know, the beard nobody wears anymore because hitler wore it and now its supposed to be evil to wear your beard like that. But i want to run around Skyrim nailing women and killing Dragons with a serious look on my face and... that stacher. Seriously, I need that stacher. Cant tell you why, but this stacher would be really awesome to have around. Pretty please? :D :D :D
  9. I was really pee'd off at this as well. Even stupid World of Kumquats has this. And seriously, all those explanations and excuses people are making up - all nonsense. Add a graphic options slider for footprint visibility -> easy to handle by any graphics card (console AND pc). Other than that... shadows... first person has none. Third person has, which is still aaaalright... but what makes immersion fade back again is the non-dynamical shadows in most parts of the world. Shadows are always calculated by a SINGLE light source. No change when using other light sources. Talking about light sources. Cool that there's lanterns all over the place that are NOT useable instead of torches. And mirrors... or reflections in glas-like materials... maybe only indoors, but theres NONE. And another thing i noticed is that theres snow and rain INSIDE of small caves/understands where there should be none... it felt so cool to ride through a heavily snowing area, seeing a cave, retreating there and just wanting to stand there watch the snow outside... seeing the snow/rain fall through solid rocks quite breaks the immersion. Quality management at its best... what hurts most is that skyrim actually still is a great game, but those flaws... they really dont have to be there, those things can be found in the first rounds of quality assurance. But those were maybe busy with adding underwear to the people of skyrim. Sorry to rant in this thread but i guess it catches the spirit of what i am saying the best.
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