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Ambrose1918

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  1. Hi. Since I don't have much experience with IE games I have a question: would it be possible to increase party size to 8 or even 10, so you could bring all of your companions with you on your adventures?
  2. Hello. Playing PoE on Path of the Damned, Ironman and Specialist in my first run and trying to get as much from roleplaying as possible I have come with conclusion, that Grieving Mother, while being an amazingly awesome roleplaying elemnent of the game, is a terrible party member. First, she has bad stats, which has been pointed out many, many times. But you know, thats not most important, I could live with that. The problem is: I cannot find ANY way of fitting her into a fighting role without great harm to her roleplaying aspect. She is not any kind of warrior to be honest, she was a nurse. If ciphers could just cast their abilities without fighting, that would make SOME sense for Grieving Mother, not much anyway though. In her fluff she is basicaly ignored by everyone and doesnt interact with people. On the other hand, I want to have her by my side all the time because of her impact on various events and dialogues. Would it be possible to turn her into a non-fighting companion? Something like your pet, which follows you and sometimes causes interactions with party members (Eder has many sweet interactions with the dogs you can have as pets), and in her case- takes part in dialogues and events? It would be lovely if she would not occupy party slot. Not because I want to have 6 fighting chars, I just want to have 7 talking characters in my party ;).
  3. I want to create a mod that overhauls leveling system into realistic like. I do not even know how to do most simple things though. Can anyone tell me where can i put a function that will initiate when a player advances a skill, Alchemy for example? I wanted to make "something" that will count your total advance in a skill. I mean: how many levels of Alchemy has your character gained during game. I tried making a quest, that would give a Keyword or a Perk or Magic Effec when advance in a skill, but that quest only worked if it was initialized AFTER you have alrdy advanced in a skill, bcs its conditions were "Alchemy == 16"(for a nord, who has 15 base alchemy). I tried making a Script in Actor card of a Player Actor, but it didnt work. I tried event nodes, but didnt work either. Any suggestions?
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