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About mkienenb
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I didn't reply when I read your message (already had spammed the board enough for the moment), but at the exact time I was reading it, my youngest boy was downstairs playing Heroes of Might and Magic 3 -- I could hear the game music and sound effects from upstairs. No, Heroes of Might and Magic is a turn-based strategy game, although it's based in the same world/lore. Might and Magic is an RPG game in the same style as the Elder Scrolls. I haven't played much of 1 through 5 (although the combined 4&5 "world of xeen" are supposed to be really good), but I've played 6 and 7, and to a lesser degree 8, many times. Your character types are chosen at the start, but you have 4 characters to use (well, the more die-hard players kill off all but one at the start of the game to up the challenge). The graphics are "mostly 3d" -- the terrain and movement is 3d, but the NPCs and dropped items you interact with are animated sprites. It's not as bad as it sounds :) As long as you are not a graphics snob, you will find MM6 through 8 to be a game similar to Morrowind and Skyrim in gameplay.. You can generally pick up it on GOG for a couple of bucks a few times a year. MM6 came out 4 years before Morrowind, and 7 and 8 use the same 1998 game engine and graphics. It's a toss-up whether MM6 or MM7 is the better game. MM8 is not as original or interesting but it does provide diversity for getting more of your MM6/7 fix. MM9 had a true 3d engine, but is a horrible game and is to be avoided. You don't micromanage your attributes in M&M the way I always seem to be min/maxing them in TES. There's only 3 potion ingredients :) (but you can combine potions). The game is real-time, but you can alternate at will between real-time and turn-based when fighting something. Every once in a while I consider going back to try 4&5 due to the high reviews, but it's not 3d but the old-school wizardry turn-based look-at-the-wall-you-are-facing type game. Sometimes those are fun, but I've started to become spoiled. My wife plays/replays MM6-7 occasionally, and that's probably the only RPG game she's ever played.
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I was fortunate enough to just miss having to use cassette drives. My first computer was an Apple II+ with a disk drive. Publicly, NeXT was bought out by Apple never to be seen again, but practically, the Mac operating system was replaced by NeXTStep. The first release of OS X was pretty much NeXTStep with an Macintosh theme. At the time, NeXT employees had t-shirts made of the next logo eating the apple logo. I got to work at NeXT writing dev docs for about 3 months. I only play multiplayer with my kids on LAN. Even when I was younger, it was only LAN parties if I did anything multiplayer. For my next round of GGtWaM, I'll take a look at Vortex installed after Skyrim as a mod manager. I wasn't able to find the kinds of mods I was looking for in Steam Workshop (other than SkyUI). I was looking for major bug fixers like better-dialog, better-messagebox, the unofficial patches (had to give up on that one as they cannot be found any longer for non-DLC oldrim), and something to fix the flora respawning. Most of the stuff in the workshop seems to be graphic updates. So I ended up manually installing the three or four mods I wanted. Did you use Lutris to install Vortex or another method? My Lutris Vortex issue is that if it cannot find something installed (which it was never able to do), then the app doesn't even launch to the point that you can configure it -- it just gave some kind of "missing game" warning and quit. I'd feel more secure if my mods were managed by something rather than manually installed with fingers crossed.
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zixi I'm very familiar with playing Getting Games to Work and Modded. For me, I first played it back when it was a Windows-95-only game, only then it was called Getting Games To Work including Sound, Graphics, and Networking. :laugh: We always spent more time playing this than all other games combined. I used to joke that my housemate spent all of his time installing games and never actually played anything other than the intro video before moving on to the next game. I'm also the author of Might and Magic 6/7/8 mm8leveleditor[1] modding tool, so "GGtW And Modded" is definitely easier today that back then :) I've also been using linux almost exclusively for two decades, and was running linux games, such as they have been, (actually SunOS/NeXTSTEP more often than linux) as far back as three decades ago. So, yeah, I should know better than to expect things to just work, but seeing all these new ways to get games working (Steam/Proton, lutris) got my hopes up :) And you don't have to worry about me being scared away by the difficulty of the challenge :) Did I mention that I spent all weekend getting portmod working for Morrowind -- I only played Morrowind about five minutes afterward -- I got through the intro with hundreds of mods loaded and admired the new loading screens! -- and then I went back to Getting Games to Work and Modded - Oldrim Edition again. And I can still use all the help I can get, so please treat me as a newbie and assume I don't entirely know what I'm doing -- that's definitely true for Skyrim at present even though I'm starting to figure some things out. [1] http://mm8leveleditor.sourceforge.net/ P.S. Morrowind multiplayer[2] looks interesting. Anyone given that a try yet under linux? A couple of my kids have expressed interest, and I might let them try Morrowind with me using that. [2] https://tes3mp.com/
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I'll also note that after all this time, I've still been unable to get Steam SKSE working out of the box with Steam Oldrim on Steam/Linux/proton. I still have to manually replace TESV.exe with the SKSE loader exe, and set up a skse.ini file, and launch Skyrim instead of SKSE to make it work. In frustration to losing my saves, I took a few days detour to get Morrowind working on linux. It wasn't as easy as I had hoped using Lutris. None of the installers worked (and I have every possible game source - Morrowind Cd, Morrowind GOTY cd, GOG Morrowind GOTY, Steam Morrowind). I eventually had to manually unpack the the GOG version using innoextract, then manually create an lutris entry. I wasn't able to get MO2 or Vortex to work as a mod manager (I kinda got MO2 working, but not reliably). I eventually moved on to the command-line portmod, and that turned out to be way better as it can install hundreds of mods at once. And I got to help find and sometimes fix a half-dozen new bugs there :) Fortunately the maintainer is great about working through issues and accepting/providing fixes. Unfortunately, I accidently nuked my Morrowind setup trying to install Skyrim mod management, so I'll have to redo that one as well, but at least that time was my own fault.
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I'm considering it, but I'm not willing to pay full price for it since SE linux compatibility is supposed to be worse for SE than for oldrim. So if I can't get oldrim (which I own) working well, I'm not excited about spending a lot of money to get something else that probably will work worse. I have put SE on my watch list, though. My saves are located in ~/.local/share/Steam/steamapps/compatdata/489830/pfx/drive_c/users/steamuser/My Documents/My Games/Skyrim Special Edition/Saves, and yours? Yes, my saves would have been in a similar location, but the saves were deleted due to the following Steam/proton bug. It's frustrating that it's a known issue but there's no warning where a user might see it. https://github.com/ValveSoftware/Proton/issues/231#issuecomment-415407874 https://github.com/ValveSoftware/Proton/issues/428 I now have my saves directory symbolically linked to a different location so I won't lose them this time. As an update, I did finally get oldrim installed and working with SkyUI again last night. I had to reinstall it and SKSE several dozen times -- hours wasted. I hit all kinds of odd issues, such as the WASD movement keys not working with SkyUI installed until after you get past the starting tutorial sections. I also finally determined that part of my dual-wielding mouse button issues are that when both left and right buttons on my Logitech Trackball are clicked, they are converted into a single middle button click, either by the trackball itself, (which would be unlikely) or by the evdev kernel driver. The driver does have random settings for this, but I've yet to find one that works. I did find another mouse that doesn't emulate a middle button. xorg.conf.d Option "Emulate3Buttons" xinput property "Middle Button Emulation" xinput property "Evdev Middle Button Emulation" xinput property "libinput Middle Button Emulation" xinput property "libinput Middle Emulation" xinput property "libinput Middle Emulation Enabled"
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I have both Seven Kingdoms: Ancient Adversaries and Seven Kingdoms 2 HD on GOG. I could never get them to run under linux before. I'll have to give those a try using Lutris along with a few other titles I've never got to work under linux. Do you have a recommendation for which one to try first? N Opensuse has a different package manager than Synaptic. I haven't been able to find any of the patch-oriented mods for Oldrim in the workshop. I guess I'll have to install them another way. At this point, I'm looking for mods that fix bugs and make the game playable. I'm not really looking to do much more than that. Sorry to hear about your dial-up speeds. I remember that my first year of college I had an effective dial-up speed of about 70 baud. I could literally type faster than the modem, which was quite a disappointment since I had spent the money to get a fast 19200 modem. What is MO2? Edit: Never mind. Found it. Mod Organizer 2. Unfortunately, the SKSE mod stopped working for no apparent reason. I just tried reinstalling everything after making a backup of common/Skyrim, but the uninstaller didn't ask me to keep my saved games, and SURPRISE!, the saved games weren't in my backups. And the reinstall didn't fix the issue. Since I lost the 40 hours I invested, and it's not working quite reliably yet, I guess I'm done for now. Thanks for the pointers to Lutris. Haven't yet been able to get Morrowind installed yet. Tried the Morrowind normal CD install and the GOG GOTY install, and both failed immediately. I also have the GOTY CD, but there's no install option for that, and trying to manually set up an install doesn't seem to show a way to pick the setup image.
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Oops. I hadn't realized it was an old thread. I saw Jan 12, 2020, and assumed it was a couple of day ago. Not yet used to the new year. Thanks for not beating me up about that. For what it's worth, and it may not be worth much at this point, the active icon shows up for me with this install. I thought maybe the problem with the SKSE load was that the skse.ini file maybe didn't get created with a RUNTIMENAME pointing to TESV.exe due to being installed in the wrong directory initially. However, making that change didn't fix the problem. And I couldn't find logs saying why it's crashing to desktop on startup. I've had no issues with audio under linux wth oldrim. In fact, the reason I downloaded skyrim was due to my brother saying it'd be a great way to test my new surround sound system, which it was. I'll have to look into MO under Lutrix (I saw a reference to Lutrix when I looked up what proton was but didn't pursue it.). I tried using https://openmw.org/en/ a few years back under linux but it wasn't quite usable at the time. I've been running linux exclusively since 2000 for work/leisure, and I've gotten to the point that if I have to boot into Windows to play a game, it's just not worth it to me any longer. But there's some older games I enjoyed that were too much work to get working under wine previously, even with PlayOnLinux. While I was an old hand at modded Morrowind, this is the first time I've done anything with Skyrim. Honestly, I was so surprised I could easily run Skyrim under linux that I hadn't gotten around to looking into modding it until the UI issues became so annoying. What's the best approach? Is there a way to get a list of Steam workshop links for mods like the one I used to install SkyUI? I'd really like to install the unofficial patch if one exists for my non-DLC'd version of Skyrim as well as the recommended mods listed here: https://www.afkmods.com/index.php?/topic/5078-fixes-recommended-in-addition-to-the-ussep/ It's almost looking like I'm either going to have to buy all the DLC or upgrade to the special edition. Not sure yet if I want to do either yet. Thanks again!
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I ended up trying this approach first: https://www.reddit.com/r/skyrim/comments/9ahnfn/skyrim_on_linux_just_got_easier_with_steamplay/ which is to install SKSE into the same directory as your skyrim install (missed the "same" step the first time), then rename some files so that SKSE would launch when you started Skyrim. For whatever reason, I couldn't get SKSE to launch any other way. I then followed the directions in the SkyUI_4_1/Readme - SkyUI.txt file for a steam install: Versions: Skyrim 1.9.32.0.8 SKSE 1.7.3 rel 48 SkyUI MCM 4 v 5.1 That seems to be working for me. Already looks way easier. Reinstalling proton experimental seems to make one-handed weapon mouse kicks work consistently (not much testing yet). And it looks like I can do a power attack if I don't push both buttons at the same time but instead push one then the other in quick succession. Not sure if the normal duel attack is working by using the buttons in reverse order. Sorted/filtered/grouped inventory is going to be a huge improvement, as are the quick-keys to inventory and magic
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For what it's worth, I started playing Skyrim under linux OpenSUSE 15.2 last week, and for the most part it works great. I tried windows 10 at first but the game crashed whenever I used full-screen mode with an HDMI video/audio output. (Same with Supreme Commander, so it's likely a windows driver issue) It mostly works fine in steam with the latest experimental proton. I've had the game for a long time, but I never loaded it up previously. I used to play Morrowind quite a bit in years past. I think I have the non SE version without any DLC. It's quite challenging to find the version number under linux or in Steam. My only technical issue is that clicking the mouse buttons while duel-wielding in a fight doesn't work. It seems to work fine one-handed outside of a fight, and sometimes in a fight. Plugging in a controller works fine, but I have a difficult time using one joystick for movement and a second one for looking around after decades of using WASD and a mouse look. It was also strange that the default was left mouse button activates right hand and right mouse button activates left hand, but I guess that's for backwards compatibility with Oblivion (which I never played), and was easy to fix once I figured it out. But it's pretty frustrating to have to plug in the controller to swing my swords whenever I get in a fight. I'm pretty sure that wasn't an issue when I first started playing. I did download an older version of proton (5.13?) to get Supreme Commander working under linux, so I wonder if that somehow changed the proton version being used by Skyrim? As to gameplay, I have to say that I dislike the controller-centric UI. It works very poorly with a mouse and keyboard. So I starting looking around and found out about the SkyUI mod and SKSE, and that led me here to this post. It's unclear to me if SKSE works with my version of Skyrim, although I think I did find an old version that said it matched my skyrim version. http://modsreloaded.com/skse http://modsreloaded.com/skyui So please keep us up-to-date on your progress! When I get a chance, I'm going to see if I can use what you did to get the above two working.