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muizzsiddique

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  1. I'm probably going to do it if the clipping becomes too unbearable. Still, thanks!
  2. @IsharaMeradin I was hoping I could keep the physics of the body mesh but have the armour static, because some of the armours barely cover the body so you can still see the breasts. And how would I check what slots the armour takes?
  3. I'm converting certain armours from Remodeled Armor for CBBE Bodyslide HDT so that they don't wobble with the breasts and this is my first time doing any of this. I got the armour to remain static but now the breasts can clip through the armour, I was under the impression that it would collide with the armour. Have I missed out something? Here is a clip demoing it: https://streamable.com/hg9t9a (Also, unrelated, it seems to use the _0.nif instead of _1.nif for the body, when the armour is using the _1.nif. So, this should really be much worse.) I'm using: - XBMSE - FNIS (I always Update FNIS Behaviour) - HDT Breast Physics Extension - CBBE and BodySlide 5.2 - HDT Bounce and Jiggles CBBE Edition
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