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Reymas

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  1. In response to post #24750659. #24751234, #24751479, #24751989, #24752184, #24752194, #24752214, #24752369, #24752499, #24752619, #24752624, #24752694, #24752819, #24752834, #24752854, #24752944, #24753079, #24753134, #24753249, #24755354, #24755649, #24755674, #24755734, #24755859, #24756679, #24756804, #24757029, #24757049, #24757199, #24757929, #24758809, #24759289, #24759754, #24760424, #24760524, #24760554 are all replies on the same post. It depends on the mod community. Models and textures for Second Life, sure, people make a living from that. It has always been that way. Team Fortress 2 Hats, yeah. Planetside 2 Skins/Models, yep. Sims 2/3 mods, uh-huh. The difference is, those communities have always been like that. TES modding has not. TES modding has been a free hobbyists medium for 10+ years now. That can't just be uprooted over night without consequence, especially without warning. This isn't a job, it's a hobby. No one in their right mind would enter into TES modding with the intention of making it their "living." Instead of doing some backdoor NDA thing with only a few modders of their choosing, they should have been transparent and up front about this from the very get-go. They may not have been so quickly shouted down. Also, we can't REALLY talk about the "artists making money" when they only get 25% and only see a payout when they net $100 which I doubt any of those mods did in the four days they were up.
  2. I'm looking for a simple way or script, barring a ton of coding, that would allow me to make a weapon damage the player over time when equipped. It's for a quest mod. I was thinking of attaching the life steal spell to a weapon but instead of occurring on target when hit, I'd want to apply the effect to the player whenever the weapon is equipped. I am not a programmer and have no idea where to even start with something like this. Are there any tutorials that could get me started maybe? Something to do with custom enchantments perhaps? Thanks in advance.
  3. Hi there! After much research, practice and planning, I have finally embarked on the first mod I plan to publish. It will be a faction/follower/quest expansion surrounding The Morag Tong, the ancient order of assassins established in Morrowind several millenia ago. [DRAGONBORN SPOILERS] After playing Dragonborn, and seeing their appearance there, I was subsequently very disappointed that they did not play a larger role, so I wanted to give players the opportunity to join and work for The Morag Tong while keeping things nice and lore-friendly. And yes, this will have an effect on the DragonBorn quest where you raid one of The Morag Tong's hideouts. We are in very early stages but I have already created the guild-hall, a small Redoran-style village in a large underground cavern somewhere on Solstheim. The cavern used to be an ancient temple to Mephala and was converted into the Morag Tong's primary base of operations after the Red Year crisis and the dissolution of the Tribunal. It is now overgrown with glowing fungus, similar to what is found in Blackreach. Here's a picture of it (WIP) from in the editor: http://i.imgur.com/Np3j7ep.jpg The player will meet an old Dunmer in the New Gnisis Cornerclub who will become a follower and eventually admit that he is a recruiter for the Morag Tong once certain prerequisites are met (player finishes "Horn of Jurgen Windcaller" and travels with the follower for 72 in-game hours and/or kills a dragon in front of the follower). Of course, the story goes much further from there but I will be starting small with just an in-depth character follower and going from there. Taking inspiration from muppetpuppet of "Moonpath to Elseweyr," starting small and building on it with subsequent releases. I am skilled in level design, writing and scripting but I have absolutely zero skill when it comes to modeling and texturing. I know that I will need several models and textures to make things perfect. Ideally, I would love to create a custom line of Morag Tong weaponry to go with the armor, some armor variations and some Morag Tong robes but that's for later. The following are models that I'm looking for as soon as possible. The first, is the Grandmaster's robe, as seen in the following two images, from Morrowind. I would like to see an updated version of this robe with all the fancy polygons and high-rez textures that Skyrim allows: http://fc03.deviantart.net/fs70/f/2012/051/d/9/eno_hlaalu_by_theminttu-d4qeu10.jpg http://images.uesp.net/e/e9/MW-npc-Eno_Hlaalu.jpg The second is a Mephala statue. This is a little more complex. I would love to see something similar to the statue in Oblivion (shown below), with a few small changes. The statue will replace the large Watcher statue in the middle of the cavern (seen selected in the screenshot above) and will be floating suspended by a magical pedestal. Therefore, the base of the Mephala Statue will have to be similar in shape to the bottom of the Watcher statue: as in, it tapers to a point at the bottom. I was also thinking it might be interesting to see her outer hands turned palms upward instead of palms out so she can hold things. Any other conceptual edits we should talk about as I'm totally open to ideas. Also, I imagine the statue to have a dark metallic texture, similar to the statue of Nocturnal. Lastly, NOTE: the Watcher statue in the image above is scaled down to 0.87 its usual size. http://www.imperial-library.info/sites/default/files/bkdae_ob_daedra_mephala.jpg The third and final request I have is regarding a new banner based on the "Skuldafnbanneranim01" which I'm currently using as placeholders and looks like this: http://i.imgur.com/bMEDpvA.jpg Except, instead of the Dragon Priest image we put the Shrine of Mephala "DLC2ShrineMephala" image on it, as seen here: http://images1.wikia.nocookie.net/__cb20121224093348/elderscrolls/images/6/66/Mephala_Shrine.png If anyone would like to create these items they would be free to use the models and textures for anything they would like, distribute them freely as they see fit, of course. There would be no need for exclusivity, I'd just be grateful for the help, frankly. Anyone wanting to help out beyond this would of course be more than welcome but I'd like to talk to them on my Ventrilo if and when they have time. I would need these all as .nif and .dds files of course so they can be assigned to their proper references. Kinda goes without saying that they'll need normals and spec maps too so they can properly reflect lighting. Thanks in advance for any interest!
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