In response to post #24750659. #24751234, #24751479, #24751989, #24752184, #24752194, #24752214, #24752369, #24752499, #24752619, #24752624, #24752694, #24752819, #24752834, #24752854, #24752944, #24753079, #24753134, #24753249, #24755354, #24755649, #24755674, #24755734, #24755859, #24756679, #24756804, #24757029, #24757049, #24757199, #24757929, #24758809, #24759289, #24759754, #24760424, #24760524, #24760554 are all replies on the same post. It depends on the mod community. Models and textures for Second Life, sure, people make a living from that. It has always been that way. Team Fortress 2 Hats, yeah. Planetside 2 Skins/Models, yep. Sims 2/3 mods, uh-huh. The difference is, those communities have always been like that. TES modding has not. TES modding has been a free hobbyists medium for 10+ years now. That can't just be uprooted over night without consequence, especially without warning. This isn't a job, it's a hobby. No one in their right mind would enter into TES modding with the intention of making it their "living." Instead of doing some backdoor NDA thing with only a few modders of their choosing, they should have been transparent and up front about this from the very get-go. They may not have been so quickly shouted down. Also, we can't REALLY talk about the "artists making money" when they only get 25% and only see a payout when they net $100 which I doubt any of those mods did in the four days they were up.