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OrionXeno

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Everything posted by OrionXeno

  1. agreed ideally I'd imagine a mod having paint variations for other weapons in the game to match the CC ones (maybe with some exceptions for some melee that may be to small/thin to work well with like the police shock baton, but ripper would work well for paints i would think)the cc paints for all automatons(like you mentioned), the ones not present in some the older creation club creations to then have all since then new paints, settlement turrets to have at least main factions+army painted versionsall cc unique modal weapons to have automaton forms+turret forms(any that just simply a named or unique painted of base game don't realy need but be bonus if they also include the effects some how of them)expansion of settlement build menu to include anything added by CC that isn't a build-able decor already(in example the nuka cafe lights hanging in the main room)any new creatures that be added to the spawn list (for now mainly it be the quantum stag) (bonus if more Power Armor Ai units can also spawn randomly as enemies or with BoS Spawns) and that be about the sum total of my dream mod that more integrates CC into the world be like to cover at the very least but for now what i said in the first post and the CC paints for automatons id be fine with
  2. I think some the Creation Club weapons may make for great weapons for our custom bots like the Tesla Cannon or Solar Cannon for example. I would imagine the weapons may be used for the shoulder mounts since (at least the ones I did name) are kinda big and bulky, and would have (at least for the Tesla) their other main variation as an option. Captain Cosmos paints and ones to counterpart the CC ones would also be sweet for Automatron. -ImmortalAbsols idea
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