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Sarcenzzz's Achievements
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Debug console enabler
Sarcenzzz replied to Karadrath's topic in The Witcher's The Witcher 3: Wild Hunt
well if you dont have it then you havent followed the instructions and extracted the whole zip file to your x64 dir... -
Mods folder isn't working
Sarcenzzz replied to RyanHowl's topic in The Witcher's The Witcher 3: Wild Hunt
Game version makes a difference, it was only properly introduced in 1.8.1 or so -
Debug console enabler
Sarcenzzz replied to Karadrath's topic in The Witcher's The Witcher 3: Wild Hunt
You've put dsound.dll in ..\The Witcher 3\bin\x64 and debug-console-enabler.dll in ..\The Witcher 3\bin\x64\plugins ? -
Debug console enabler
Sarcenzzz replied to Karadrath's topic in The Witcher's The Witcher 3: Wild Hunt
You have some weird layout keyboard? that perhaps F2 or ~ don't work? -
Debug console enabler
Sarcenzzz replied to Karadrath's topic in The Witcher's The Witcher 3: Wild Hunt
http://www.nexusmods.com/witcher3/mods/143/? this one has worked ever since 1.08.1 -
Edit .w3strings for British English
Sarcenzzz replied to SRSR333's topic in The Witcher's The Witcher 3: Wild Hunt
Ah well, I'm not forcing you to use it, and not stopping you from making your own version. I just hacked it together in two days, so I guess you can do the same. -
Edit .w3strings for British English
Sarcenzzz replied to SRSR333's topic in The Witcher's The Witcher 3: Wild Hunt
Alrighty then, I hacked together a little application to edit the strings, it's far from perfect but it /might/ do the job. http://www.nexusmods.com/witcher3/mods/676/? http://i.imgur.com/YvFJEB5.png http://i.imgur.com/DKTKFj5.png http://i.imgur.com/oqFdmBy.png Not sure if ill actually end up uploading it to the nexus I'm not really interested in maintaining it all the time. *looks at pile of other unfinished projects* *uploaded it anyway* -
Bring Ciri, Yen and Triss back
Sarcenzzz replied to juicy17's topic in The Witcher's The Witcher 3: Wild Hunt
there is a spawncompanion mod (requires use of console commands...). -
Edit .w3strings for British English
Sarcenzzz replied to SRSR333's topic in The Witcher's The Witcher 3: Wild Hunt
Those lua tools have worked just fine for me forever, tho I've heavily modified mine at this point. I don't think it would be to hard to adapt the lua scripts and make a version that can read and write... I've already done this myself for other file types, can edit pretty much all cr2w files (which is 90% of the files, w2scene, w2phase, w2ent, reddlc, etc). But I can't do w3strings yet, I think it might be trivial to do with these scripts as example tho. I can look into making an editor, I kinda want to be able to soon anyway, as I'm making a little mod ( http://forums.cdprojektred.com/threads/54522-Triss-Fan-Art-Thread?p=1912538&viewfull=1#post1912538 ), but have been slamming my head against my desk for the last 3 days trying to figure out why my game crashes when it tries to load my newly created w2phase file. It already loads my custom .reddlc file that loads a .w2quest, that loads a .w2phase, but that it where it ends for me for now... So a little side project to make a string editor might be nice, as its probably a lot easier and less of a headache :P