I will go through this as...carefully as possible: Firstly, my definition of "Light Source" isn't what "Light Source" means in to you and in the GECK. To me, "Light Source" means...light source, you know, where light comes from. So a lamp or a pip boy light would be a light source to me. Not the lighting effect that has no texture. We covered that, and I already said we had covered it, so no point in telling me we covered it, you know? However, I will attempt to use the terminology correctly from this point forward in order to avoid any more confusion. Secondly, I know that there aren't "1000's of light beam nifs pointing off in every direction available in 3D space." That would be quite silly, and frankly, I'm not that stupid. I know that is how it looked the way I said it, but that isn't what I meant, and you probably knew that. When I say "model of a light source", I don't mean the lighting effect. Again, I'm talking about the model of the physical object that is giving out light, like a lamp for instance. Lastly, I may have ignorantly interchanged the terms "Glare" with "Flare". You can't really do a glare because that has everything to do with the ahem...Light Source. You can however create a lens flare effect and overlay it with the base texture of a light beam texture in a dds editor like GIMP or Photoshop. You essentially replace the default beam texture with the edited one. It can be done with the Sun beam textures, and it can be done with light beam textures as well. That just makes sense. I know that the beam textures and the "Light Source" are two separate things, I was just using the term "Light Source" wrong, so it seemed like I didn't. So to recap: Light Source is the lighting effect placed on an object in 3D space, not the object giving off the light, like it is in you know...real life. The beam textures are simple 128x4 dds files, but are editable, and so therefore, are able to have a flare effect layered onto them in order to give off the effect I'm looking for. That much I know can be done.