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MesserSandman

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Everything posted by MesserSandman

  1. You know what? Never mind. Forget it. We both tried, but apparently this isn't going to work the way I'm going about this.
  2. I will go through this as...carefully as possible: Firstly, my definition of "Light Source" isn't what "Light Source" means in to you and in the GECK. To me, "Light Source" means...light source, you know, where light comes from. So a lamp or a pip boy light would be a light source to me. Not the lighting effect that has no texture. We covered that, and I already said we had covered it, so no point in telling me we covered it, you know? However, I will attempt to use the terminology correctly from this point forward in order to avoid any more confusion. Secondly, I know that there aren't "1000's of light beam nifs pointing off in every direction available in 3D space." That would be quite silly, and frankly, I'm not that stupid. I know that is how it looked the way I said it, but that isn't what I meant, and you probably knew that. When I say "model of a light source", I don't mean the lighting effect. Again, I'm talking about the model of the physical object that is giving out light, like a lamp for instance. Lastly, I may have ignorantly interchanged the terms "Glare" with "Flare". You can't really do a glare because that has everything to do with the ahem...Light Source. You can however create a lens flare effect and overlay it with the base texture of a light beam texture in a dds editor like GIMP or Photoshop. You essentially replace the default beam texture with the edited one. It can be done with the Sun beam textures, and it can be done with light beam textures as well. That just makes sense. I know that the beam textures and the "Light Source" are two separate things, I was just using the term "Light Source" wrong, so it seemed like I didn't. So to recap: Light Source is the lighting effect placed on an object in 3D space, not the object giving off the light, like it is in you know...real life. The beam textures are simple 128x4 dds files, but are editable, and so therefore, are able to have a flare effect layered onto them in order to give off the effect I'm looking for. That much I know can be done.
  3. Let's see... I don't think I am so much confused, as just not phrasing things in the right way. If you can extract a specific light beam texture from a model of a light source, then that is exactly what I mean. I'm not talking about the texture of the model itself, as that is obvious; nor am I talking about the lighting effect itself, as we have already concluded that no textures exist there. What I am trying to get at is the textures of the light beams or rays (much like the one you extracted from Jacobstown). Since those beams of light are what would be giving off the glare in the first place, that is what I'm talking about. Can one edit the texture of a light beam so that it can give off a glare effect?
  4. I am referring to the texture itself, not the lighting effect, as editing its appearance to something that I'm looking for would be impossible without an ENB preset in effect.
  5. I am a huge fan of mods that provide an enriching cinematic experience; mods like Dynavision and Anime Sunglare are great for this, but I am looking for something a little more. My computer doesn't have the horsepower to run ENB, so anything that can provide a cinematic approach to the presentation of the game is pure gold for me. So, I would like to propose something that hasn't really been approached outside of the ENB market, and that is screen glare from light sources. Anything that could be considered a light source would give them off: Lamps, Running Lights, Street Lights, Wall Fixtures, and Flood Lamps are all just examples of what would provide glare as you passed by them. Examples of what I'm talking about can be seen in recent games like Battlefield 3, 4, Call of Duty: Black Ops 2, and Mass Effect 3. This link goes to a Mission Briefing video for Black Ops 2. In the first 25 seconds, as the main character's head moves, you can see the glare effect coming off of the fluorescent lighting in the upper left hand corner, and that is sort of what I am looking for. http://www.youtube.com/watch?v=2s2FVCnHcRE I suppose a question that I have is do regular light sources even have an editable texture? I know the sun does, as there are a few glare mods for it, but do other light sources?
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