Jump to content
⚠ Known Issue: Media on User Profiles ×

RedGalaxy

Premium Member
  • Posts

    44
  • Joined

  • Last visited

Everything posted by RedGalaxy

  1. I went ahead and reinstalled Vortex into a different folder, and the problem has reappeared. It happened after I tried "reinstalling" a mod that I had previously installed. Same error, I closed out of Vortex, and attempted to reopen it and it said that my installation was corrupted just as before. It seems as if Vortex, or something in Vortex is deleting the ModInstallerIPC.exe from its folder for some reason, and refuses to reinstall that file when I reinstall Vortex to the same location.
  2. What folder should Vortex be trying to access ModInstallerIPC.exe from, then? As I said, I wasn't having this issue before the update, and I haven't changed any settings or anything else. All I did was update and then this problem happened.
  3. The folder labeled "Mod Folder" is just where I put all of this stuff for ease of access. No mods are in the Folder labeled "Black Tree Gaming Ltd" or any folder within that one. The "Vortex Mods" folder is different for each game, taking it to a different folder within the Mod Folder file structure. Example, New Vegas' file would be "Mod Folder/New Vegas/Vortex Mods". That shouldn't cause an issue, at least, hasn't up to this point.
  4. I updated to the latest version of Vortex, and when I opened it I got this pop up... I've tried uninstalling and reinstalling Vortex twice, and nothing changed. If I click Ignore and open it, it appears to work until I attempt to install a mod, at which point I get... I don't know what this means, or what I did to cause it, and I can't seem to fix it. Any help would be nice. Thanks in advance.
  5. That was faster than I thought, but I found the issue. It's the Realistic Water Two - People of Skyrim Patch. (RWT - People of Skyrim Patch.esp) at the bottom of my load order. I wonder what in it is causing the issue.
  6. I'm having an odd issue. One I've never come across before, and I was wondering if anyone could assist me in fixing this. As I leave Riverwood, I see a random bit of water, just there. It's floating in midair and when I go under it, I start swimming. Looking around, I see that it goes up into Riverwood some, but I'm sure that it shouldn't be there, and I'm not sure what mod is causing it. I am working at checking each mod one at a time to find the problem, but as that can take hours, I thought I'd start by asking if anyone has any clues as to what mod might be causing it. Below I've attached an image of the problem. I hope that it might help, along with the loadorder. LOAD ORDER: Copied from Loot, 12/17/2017. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 ClimatesOfTamriel.esm 7 7 Skyrim Project Optimization - Full Version.esm 8 8 SkyUI_SE.esp 9 9 Ordinator - Perks of Skyrim.esp 10 a SMIM-SE-Merged-All.esp 11 b IcePenguinWorldMap.esp 12 c AcquisitiveSoulGemMultithreaded.esp 13 d tpos_ultimate_esm.esp 14 e RLO - Interiors.esp 15 f Prometheus_No_snow_Under_the_roof.esp 16 10 Summermyst - Enchantments of Skyrim.esp 17 11 Skyrim Immersive Creatures Special Edition.esp 18 12 Audio Overhaul Skyrim.esp 19 13 RealisticWaterTwo.esp 20 14 Thunderchild - Epic Shout Package.esp 21 15 Hothtrooper44_ArmorCompilation.esp 22 16 Holidays.esp 23 17 Point The Way.esp 24 18 TheChoiceIsYours.esp 25 19 Cloaks.esp 26 1a 1nivWICCloaks.esp 27 1b PrvtI_HeavyArmory.esp 28 1c Immersive Patrols II.esp 29 1d BellyachesNewDragonSpecies.esp 30 1e ZIA_Complete Pack_V4.esp 31 1f Provincial Courier Service.esp 32 20 Skyrim Flora Overhaul.esp 33 21 Verdant - A Skyrim Grass Plugin SSE Version.esp 34 22 Convenient Horses.esp 35 23 PrvtIRoyalArmory.esp 36 24 The Paarthurnax Dilemma.esp 37 25 NotSoFast-MainQuest.esp 38 26 HoldBorderBanners.esp 39 27 NotSoFast-MageGuild.esp 40 28 Gildergreen Regrown.esp 41 29 Zim's Fortify Enchantments.esp 42 2a Apocalypse - Magic of Skyrim.esp 43 2b Ars Metallica.esp ClimatesOfTamriel-Nights-L1.esp 44 2c RLO - Effects.esp 45 2d DeadlySpellImpacts.esp 46 2e Footprints.esp 47 2f VioLens SE.esp 48 30 VioLens SE - Book Menu.esp 49 31 Realistic AI Detection 2 SE - Medium Interior, Medium Exterior.esp 50 32 PumpingIron.esp 51 33 Predator Vision.esp 52 34 PeopleAreStrangers.esp 53 35 Perk Points at Skill Levels 50-75-100.esp 54 36 Thief skills rebalance for Ordinator.esp 55 37 sandboxcylinderheight.esp 56 38 iHUD.esp 57 39 AHZmoreHUD.esp 58 3a Cloaks - Dawnguard.esp Cloaks - USSEP Patch.esp 59 3b WetandCold.esp 1nivWICSkyCloaksPatch.esp 60 3c NoBSAIProjectileDodge.esp SparklesSE.esp 61 3d Apocalypse - Ordinator Compatibility Patch.esp 62 3e DiverseDragonsCollectionSE.esp 63 3f DragonRemains_SSE.esp 64 40 Hothtrooper44_Armor_Ecksstra.esp 65 41 skyforgedWeapons.esp 66 42 Smilodon - Combat of Skyrim.esp 67 43 Smilodon - Realistic Damage.esp 68 44 Zim's Improved Dremora.esp toughergiant.esp 69 45 Modern Brawl Bug Fix.esp LessDragons50.esp 70 46 LessDragons25.esp LessDragons10.esp 71 47 Moonlight Tales Special Edition.esp Audio Overhaul Skyrim - CoT Patch.esp Audio Overhaul Skyrim - Ordinator Patch.esp Audio Overhaul Skyrim - RealisticWaterTwo Patch.esp Audio Overhaul Skyrim - Thunderchild Patch.esp Audio Overhaul Skyrim - Zim's Immersive Artifacts Patch.esp 72 48 Immersive Citizens - AI Overhaul.esp 73 49 Relationship Dialogue Overhaul.esp RWT Lod Fix.esp 74 4a RealisticWaterTwo+-+Verdant+Patch.esp 75 4b RWT - People of Skyrim Patch.esp 76 4c Bashed Patch, 0.esp 77 4d Merged Patch.esp 78 4e Custom Patch.esp
  7. However, both of these items are in the Bashed Patch leveled list for the 3 StormcloakSet Leveled Lists... and I have a feeling (and nothing more than that, as I don't know how to read Leveled Lists) that since they are both in the leveled list that this is the reason that both armors are appearing on the corpses. However, if I were to remove one of them, than there is a chance that it'll fix the issue and either they'll all have the regular "Stormcloak Cuirass" or they should have a 50/50 split between the "Stormcloak Cuirass" and "Stormcloak Cuirass with Sleeves"... Sadly, with my fear of messing up something, I was hoping for help on knowing which would be best to remove (Even if I have a back up and test it myself... (I've always preferred to ask before I do something I don't normally do, as far as modding is concerned.)
  8. I use TES5Edit and Wrye Bash to create patches and sort my mods before I begin any Skyrim/Fallout/Bethesda game. I have a Bashed Patch my leveled lists and Merged Patch, as well as a 3rd patch with things in it that neither of those two catch. (I did give a link to my mod list on Modwat.ch (It's at the top of the post...)) My problem, as I've stated is such. --2 cuirasses in the inventory. One with Sleeves, one without. --Weapon and Armor Fixes Remade has 2 cuirass, (ArmorStormcloakCuirass "Stormcloak Cuirass" [ARMO:000A6D7B]) and (ArmorStormcloakCuirassSleeves "Stormcloak Cuirass with Sleeves" [ARMO:000AD5A0]) but doesn't touch any Stormcloak related leveled lists... --Another mod adds a cuirass to the leveled list, but it isn't named "with sleeves", and neither is the other one ----The first cuirass (ArmorStormcloakCuirass "Stormcloak Cuirass" [ARMO:000A6D7B]) is added to the Bashed Patch by The Complete Crafting Overhaul. ----The next cuirass (CRFArmorStormcloakCuirass [LVLI:0F02D151]) is added to the Bashed Patch by Cutting Room Floor. ------LVLI:0F02D151, when I search for it, leads me to another leveled list created by Cutting Room Floor, but isn't touched by the Bashed Patch or any other mod... and I think I found the problem... Okay, so it's a leveled list inside a leveled list. I don't know if that is normal, however, it has 2 cuirass inside it. (ArmorStormcloakCuirass "Stormcloak Cuirass" [ARMO:000A6D7B]) and (ArmorStormcloakCuirassSleeves "Stormcloak Cuirass" [ARMO:000AD5A0]) which is the same one altered by Weapon and Armor Fixes Remade... So, then do I remove the Leveled List from the Leveled List, or do I remove the item? In TES5Edit, the Item [ARM0:000A6D7B] is colored red, so I assume that means no good, but that may not be true... Also, I'll want probably check other leveled lists and see if any of them are having the same issue... Anyway, which one do I get rid of, in the leveled list, to stop the duplicate armors? The ARMO record or the LVLI record?
  9. So, as the title says, I'm getting bodies with 2 sets of armor... I'm not sure how, or why, but I think I've narrowed down a potential culprit... but, again, I can't figure out why... http://www.modwat.ch/u/RedGalaxy00 <-- Modlist and Plugins. During the first part of the game. (The Helgen Siege by Alduin) I've discovered that the Stormcloaks have 2 sets of armor. The Stormcloak Cuirass and The Stormcloak Cuirass with Sleeves. Looking through my mods, I see that Weapon and Armors Remade renames one of the 2 "Stormcloak Cuirass" in the Skyrim.esm to "with Sleeves", however I can't find it in a leveled list or outfit... or at least, I don't think I'm finding it... Also, Cutting Room Floor seems to add a Stormcloak Cuirass to the game, but when looking at the mod, it seems to add one to the leveled lists... but it's not named "with Sleeves" (even though the mod adds the sleeved version to the game...) Anyway... I can't seem to figure out how or why there are 2 stormcloak cuirass in a stormcloaks inventory. Could someone help?
  10. For some reason, it appears that my game happens to have some odd plugin limit. I use to be able to have up to 200+ plugins, now I crash a couple minutes after I start playing with only around 100 plugins. I've done everything. I've used different plugins, different configurations, and no matter what, I always start crashing at just over 100 plugins. http://modwat.ch/RedGalaxy00#/plugins I know for a fact that it isn't a specific plugin (The first time it didn't crash was after I disabled Convenient Horses, which is one of the most stable mods I've ever used.) Is there a fix for this? Something I'm doing or not doing? What might be causing this?
  11. Can anyone please help me figure out my problem?
  12. I've used LOOT, Wrye Bash, and TES5Edit to sort my list, clean my mods, and create all the proper patches. (and then, I went through and fixed my load order, because LOOT doesn't do PerMa or PaMa well, and I fixed all the small load order problems with Wrye Bash.)
  13. Could someone help me? My game, no matter what I do, will crash near the start. My game crashes a couple minutes into the game, no matter what Alternate Start I use, but for a reference of how long until my game crashes, during the vanilla start, my game will crash at about the time the guard driving the carriage tells Lokir to "shut up back there!" I've tried recreating my patches, I've sorted through my mods several times to make sure there is no load order issues. I can't figure out why my game insists on crashing. Below are my mods, and a plugin list, as well as a Papyrus log of latest attempt to start the game. If you need anymore info, just ask. http://modwat.ch/RedGalaxy00#/plugins
  14. http://modwat.ch/RedGalaxy00#/plugins So, I haven't played Skyrim in a while, and I haven't modded in a while, so there may be something I'm forgetting to do... something obvious... I just don't/can't remember. Anyway, Everytime I start new game, I load into the LAL cell, and I can get things set up my mods in the MCM to work as I want, and when I go to start my game, (Especially with the Vanilla start) my game will crash after a minute or two... I've done everything I know to do, and can remember to do, from rebuilding patches, running loot, and manually sorting my load order. Any help would help, and any questions, I'll try to answer. I ran Papyrus, and I don't understand it,
  15. As the title says. The textures for some of the weapons aren't fitting like they should. So far, I've found the issue with the Sniper Rifle, the .357 Revolver, and the Chinese Assault Rifle (as seen in the imgur link below) http://imgur.com/a/ofWyC I don't know what the issue is, but if someone could help point in the the right direction, I'd appreciate it. LOAD ORDER: (just in case) [X] FalloutNV.esm [X] DeadMoney.esm [X] HonestHearts.esm [X] OldWorldBlues.esm [X] LonesomeRoad.esm [X] GunRunnersArsenal.esm [X] ClassicPack.esm [X] MercenaryPack.esm [X] TribalPack.esm [X] CaravanPack.esm [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] TaleOfTwoWastelands.esm [X] Advanced Recon Tech.esm [X] TTWFixes.esm [X] Interior Lighting Overhaul - Core.esm [X] streetlights.esm [X] TTW Redesigned.esm [X] AWorldOfPain(Preview).esm [X] AWorldOfPainFO3.esm [X] Detect Traps.esm [X] Interior Lighting Overhaul - L38PS.esm [X] oHUD.esm [X] Project Nevada - Core.esm [X] Project Nevada - Equipment.esm [X] Project Nevada - Rebalance.esp [X] Project Nevada - Cyberware.esp [X] Project Nevada - Extra Options.esm [X] Interior Lighting Overhaul - Ultimate Edition.esp [X] Advanced Recon Gear.esp [X] Advanced Recon Gear - Project Nevada.esp [X] Advanced Recon Tech.esp [X] Advanced Recon Tech - Detect Traps.esp [X] AWOPLowLootGeneral.esp [X] WeaponModsExpanded.esp [X] AWOP-LowNPCS.esp [X] Project Nevada - TTW.esp [X] Alternative Repairing.esp [X] Alternative Repairing - Breakdown Item Icons.esp [X] Alternative Repairing - Tale of Two Wastelands.esp [X] ammoingredientsloot.esp [X] Armored Duster.esp [X] EVE FNV - ALL DLC.esp [X] AWOP FO3 - AWOPNV - WMX - EVE.esp [X] AWOPLowRobots.esp [X] CASM with MCM.esp [X] DarNifiedUINV.esp [X] Detect Traps - DLC.esp [X] Detect Traps - Perk.esp [X] Detect Traps - Traponator 4000.esp [X] DYNAVISION 3.esp [X] Easy Hacking.esp [X] Easy Unlocking.esp [X] FlashlightNVSE.esp [ ] Guaranteed Pick Pocket.esp [X] ILO - PipBoy Light.esp [X] JIP Companions Command & Control.esp [X] Project Nevada - Rebalance Complete.esp [X] PNxEO MCMScriptFixes.esp [X] Project Nevada - Cyberware Additions.esp [X] Regulator Armor.esp [X] RWD-TTW[Merged].esp [X] The Mod Configuration Menu.esp [X] The Weapon Mod Menu.esp [X] TTW - Fellout.esp [X] TTW Book of Steel.esp [X] TTW EVE + TTW Redesigned.esp [X] TTW_Bobbleheads.esp [X] TTW_SpeechChecks.esp [X] TTW_Reputation.esp [X] EVE - TTW Reputations.esp [X] WMX-EVE.esp [X] karmafix.esp [X] TTW_MoreCookingItems.esp [X] ILO - Tale of Two Wastelands.esp [X] Project Nevada - All DLC.esp [X] TTW - Realistic Interior Lighting.esp [X] More Perks.esp [X] Alternative Repairing - Ultimate Edition.esp [X] ILO - GS Shack.esp [X] Delay DLC - TTW.esp [X] Project Nevada - WMX.esp [X] TTW - Realistic Interior Lighting - BS.esp [X] TTW Perk Overhaul.esp [X] TTW - Realistic Interior Lighting - OA.esp [X] TTW - Realistic Interior Lighting - PL.esp [X] TTW Advanced Recon.esp [X] TTW_AnchorageCustomization.esp [X] TTW Anchorage Customization - Speech Checks.esp [X] TTW_StartupMenu.esp [X] TTW_OutcastTrading.esp [X] TTW Patch_Outcast Tading_BoS.esp [X] TTW_Difficult_Journey.esp [ ] TTW_NoKarmaDCFollowers.esp [X] TTW_StashPackOptions.esp [X] TTW_SuperMutantRebalance.esp [X] TTW_XPReduction.esp [X] WMX-ArenovalisTextures.esp [X] Merged Patch TTW.esp
  16. I am using UIO. (There's no esm/p file for it, as it is just a NVSE plugin)
  17. I am having issues with three mods. Interior Lighting Overhaul, TTW Streetlights, and JIP-Companions Commands & Controls. I can, apparently, only have one of them on at a time. If I any combination of the two mods on, New Vegas won't even start. I had this same issue a while back with TTW Streetlights and CCO, but I fixed that issue, by disabling the main part of CCO. (I have, since then, removed the rest of CCO because it didn't feel right without the whole thing.) Anyways, I don't want to play without JIP-CCC and Interior Lighting Overhaul, so if anyone can help me get these two mods working together at the very least, I'd appreciate it. LOAD ORDER: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm TaleOfTwoWastelands.esm oHUD.esm TTWFixes.esm Project Nevada - Core.esm Advanced Recon Tech.esm Detect Traps.esm Interior Lighting Overhaul - Core.esm Interior Lighting Overhaul - L38PS.esm streetlights.esm TTW Redesigned.esm AWorldOfPain(Preview).esm AWorldOfPainFO3.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp Project Nevada - Extra Options.esm Interior Lighting Overhaul - Ultimate Edition.esp Advanced Recon Gear.esp Advanced Recon Gear - Project Nevada.esp Advanced Recon Tech.esp Advanced Recon Tech - Detect Traps.esp ammoingredientsloot.esp AWOPLowLootGeneral.esp AWOP-WMX.esp AWOP - EVE AllDLC.esp AWOP-LowNPCS.esp AWOPLowRobots.esp CASM with MCM.esp DarNifiedUINV.esp Detect Traps - DLC.esp Detect Traps - Perk.esp DYNAVISION 3.esp Easy Hacking.esp FlashlightNVSE.esp ILO - PipBoy Light.esp JIP Companions Command & Control.esp JIPCCC-TTW.esp Project Nevada - Rebalance Complete.esp TTW - Fellout.esp TTW_Reputation.esp EVE FNV - ALL DLC.esp WeaponModsExpanded.esp EVE - TTW Reputations.esp TTW_MoreCookingItems.esp Project Nevada - All DLC.esp TTW - Realistic Interior Lighting.esp More Perks.esp ILO - GS Shack.esp Delay DLC - TTW.esp Project Nevada - Cyberware Additions.esp Project Nevada - WMX.esp RWD-TTW[Merged].esp The Weapon Mod Menu.esp TTW - Realistic Interior Lighting - BS.esp TTW Perk Overhaul.esp TTW - Realistic Interior Lighting - OA.esp TTW - Realistic Interior Lighting - PL.esp TTW_AnchorageCustomization.esp TTW_SpeechChecks.esp TTW Anchorage Customization - Speech Checks.esp TTW EVE + TTW Redesigned.esp TTW_Bobbleheads.esp TTW_Difficult_Journey.esp TTW_StartupMenu.esp TTW_OutcastTrading.esp TTW_StashPackOptions.esp TTW_SuperMutantRebalance.esp TTW_XPReduction.esp WMX-EVE.esp The Mod Configuration Menu.esp Bashed Patch, 0.esp
  18. I'm not sure why, and I can't seem to find a fix, but Project Rebalanced seems to not be working correctly for me. I have it set up to give me a perk every level (and it's been that way since I started the game) but it still only gives me a perk every 2 levels instead. I can't figure out why, and I can't seem to find a fix for it anywhere... LOAD ORDER:: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm TaleOfTwoWastelands.esm TTWFixes.esm TTW Redesigned.esm AWorldOfPain(Preview).esm AWorldOfPainFO3.esm CCO - Follower Tweaks.esm Project Nevada - Core.esm Project Nevada - Equipment.esm CCO - Classic Perks.esm CCO - Gameplay Changes.esm Advanced Recon Tech.esm Detect Traps.esm NevadaSkies.esm oHUD.esm Project Nevada - Extra Options.esm Project Nevada - Cyberware.esp Project Nevada - Rebalance.esp Advanced Recon Gear.esp Advanced Recon Gear - Project Nevada.esp Advanced Recon Tech.esp Advanced Recon Tech - Detect Traps.esp ammoingredientsloot.esp AWOPLowLootGeneral.esp EVE FNV - ALL DLC.esp WeaponModsExpanded.esp AWOP-LowNPCS.esp Project Nevada - TTW.esp AWOP-WMX.esp AWOP - EVE AllDLC.esp AWOPLowRobots.esp CASM with MCM.esp CCO - CP All DLC Patch.esp Project Nevada - Rebalance Complete.esp PNxEO MCMScriptFixes.esp CCO - CP PN Patch.esp CCO - CP OWB PN Patch.esp CCO - CP TTW Patch.esp CCO - Damage Resistance.esp CCO - DR All DLC Patch.esp CCO - DR PN Patch.esp CCO - DR TTW Patch.esp CCO - Follower Sneak Attacks Add-on.esp CCO - Follower Weapon Auto-Repair.esp CCO - FT All DLC Patch.esp CCO - GC PN Rebalance Patch.esp CCO - Perk Rebalance - Honest Hearts.esp CCO - Perk Rebalance - Lonesome Road.esp CCO - Raul Crafting Add-on.esp CCO - Rex Fetch Add-on.esp DarNifiedUINV.esp Detect Traps - Perk.esp Detect Traps - DLC.esp DYNAVISION 3.esp Easy Hacking.esp FlashlightNVSE.esp TTW_AnchorageCustomization.esp TTW_SpeechChecks.esp TTW_Reputation.esp EVE - TTW Reputations.esp TTW_MoreCookingItems.esp Project Nevada - All DLC.esp CCO - Perk Rebalance - Old World Blues.esp NevadaSkies - TTW Edition.esp More Perks.esp CCO - FT TTW Patch No Karma.esp CCO - FT TTW Patch.esp Delay DLC - TTW.esp TTW Perk Overhaul.esp TTW_StartupMenu.esp CCO - Companion Development.esp CCO - Perk Rebalance.esp CCO - Perk Rebalance - Dead Money.esp CCO - PR PN Patch.esp NevadaSkies - Darker Nights.esp Project Nevada - Cyberware Additions.esp Project Nevada - WMX.esp RWD-TTW[Merged].esp The Mod Configuration Menu.esp TTW EVE + TTW Redesigned.esp TTW Anchorage Customization - Speech Checks.esp TTW_Bobbleheads.esp TTW_OutcastTrading.esp TTW_StashPackOptions.esp TTW_SuperMutantRebalance.esp TTW_XPReduction.esp WMX-EVE.esp Bashed Patch, 0.esp
  19. Hiya. I was wondering if anyone could help. I keep freezing in the same general spot between the Guardian Stones and Riverwood. I'm not sure why. If anyone could help me fix this problem, I'd appreciate it. http://modwat.ch/RedGalaxy If you need more info, just ask. I'll share.
  20. One: Yes, I use Revenge of the Enemy, Ultimate Combat, and I used to use Deadly Combat, but I prefer Ultimate Combat. (I also use, on occasion, SkyRe) I use Deadly Dragon, Ultimate Dragon, Dragon's Diversified, Immersive Patrols, (just uninstalled OBIS and ASIS - Spawn Increase) and one of the hardest quest mods I've ever had the joy of playing, Dovahkriid - The Dragon Lords... which is brutal. Two: There is a difference between modding and playing, and I honestly, would rather be playing. Three: It wouldn't be to hard? Except for a person learning how to mod from the beginning, which is what I'd have to do. (I could give it a shot, I guess, but it's not really something I want to spend my time doing, honestly.) Four: Yes, very time consuming. I have little time, on my accelerated pace. (I'm going after my bachelor's in under 2 years.) Five: Thanks. P.S.: If it isn't to hard, then quick question... what would I have to understand to build a mod like this?
  21. First: I know of the Character Creation Overhaul. However, I feel that it has issues, mainly with balancing, since you'd be level 1, but you'd have stats 40 or higher, which is a bit on the overpowered side for level one in Skyrim. Now, on to the main post. A full layout for this mod that I'd love some help with. The biggest issue I had with Skyrim, from the start, 3 years ago, when this game came out, was the character creator. I hated how the classes were taken away. To me, it felt like a part of TES series was gone, and no more, so I looked for mods that could fix this. At first, there were none, then their were some that went to far and some that only had the basics... nothing that really hit the sweet spot of what I was looking for... but to be honest, I had no idea what I was looking for... until recently, when I sat down, and decided to bang out a rough layout of what I'd like a Skyrim Character Creator to look like. I started with what I felt was wrong with the vanilla creator. Besides the fact that there were no classes, I hated how every character I created no matter the race, felt the same from the beginning. They all had similar skill layouts, and spells. The only thing that felt truly unique were the powers. So, that's where I started, and as I started writing, everything sort of filled itself in as I moved forward. So, here's what I have. First All stats start at a base of 5 before race or class is implemented. Then each race has 3 major skills and 3 minor skills. Major skills get a +10 and minor skills get a +5 Then you have your class, also with 6 skills, however, they're handled a little differently. Instead of 3 and 3, you get 1 primary skill, 2 majors and 3 minors. The primary skill gets a +15 Now, I wanted something else that would separate the classes a bit more as well. So, I decided on two other things as well. One, I decided to take away the default spells... which I feel was stupid to force upon the character to begin with, and instead, give a single starting novice spell to the classes that use spells. The second thing is I decided that each classes skills level up faster then all other spells. Primary might level up 15% faster, while the majors level up 10% and the minor skills 5%, though these numbers are not set in stone. Of course, if the classes are given control over how fast a skill levels up, then something has to be done with the Guardian Stones. That's when I decided that the Guardian Stones should fortify their skills by 5-10 points, depending on balance. Now, that does mean, that by the time you reach Riverwood, and you chose, say a Nord Barbarian with the Warrior Stone that gives +10, you will have a 40+ Two-Handed Skill, or if it only gives +5, then you'll have 35+ Two-Handed skill... but again, still in early phases... Below are the basic outlines I created for each race and Oblivion class. -------------------------------------------------------------------------------------------------------------------------------------------------- RACES High Elf - -Major - Illusion, Destruction, Enchanting --Minor - Conjuration, Restoration, Alteration Argonian - -Major - Lock-picking, Sneak, Alteration --Minor - Light Armor, Pickpocket, Restoration Wood Elf - -Major - Archery, Sneak, Alchemy --Minor - Light Armor, Lock-picking, Pickpocket Breton - -Major - Conjuration, Alteration, Alchemy --Minor - Speech, Illusion, Restoration Dark Elf - -Major - Destruction, Illusion, Sneak -- Minor - Light Armor, Alteration, Alchemy Imperial - -Major - Restoration, Block, Heavy Armor --Minor - Destruction, Enchanting, One-Handed Khajiit - -Major - Sneak, Pickpocket, Lock-picking --Minor - One-Handed, Alchemy, Archery Nord - -Major - Two-Handed, Light Armor, Smithing -- Minor - Speech, One-Handed, Block Orc - -Major - Heavy Armor, Smithing, Enchanting --Minor - One-Handed, Two-Handed, Block Red Guard - -Major - One-Handed, Archery, Block --Minor - Alteration, Destruction, Smithing CLASSES - Combat Archer - (Best with Bows in all Combat) -Primary - Archery --Major - One-Handed, Light Armor ---Minor - Sneak, Smithing, Alchemy Barbarian - (Rampaging Hulks who wield Large Weapons) -Primary - Two-Handed --Major - Light Armor, Block ---Minor - Smithing, Alchemy, One-Handed Crusader - (Single-Minded Warriors who use magic to help increase their own survivability) Spell - Healing -Primary - One-Handed --Major - Restoration, Heavy Armor ---Minor - Smithing, Enchanting, Destruction Knight - (Loyal Soldiers who have been trained since boy-hood to be the best they can be.) Spell - Courage -Primary - One-Handed --Major - Heavy Armor, Block ---Minor - Illusion, Speech, Two-Handed Rogue - (Devilishly clever, Rogues can either take your purse, or talk you into giving it to them.) -Primary - Sneak --Major - Speech, Alchemy ---Minor - One-Handed, Archery, Light-Armor Scout - (Best at dual-wielding, Scouts can move quickly in and out of battle) -Primary - One-Handed --Major - Light Armor, Alchemy ---Minor - Smithing, Sneak, Archery Warrior - (Masters of all form of physical combat, they like to mix up their tactics to fit a given situation) -Primary - One-Handed --Major - Heavy Armor, Block ---Minor - Two-Handed, Smithing, Light-Armor CLASSES - Magic Battlemage - (Combat Artists who use both weapons and magic on the field.) Spell - Frostbite -Primary - Destruction --Major - One Handed, Alteration ---Minor - Conjuration, Light-Armor, Enchanting Healer - (When your injured, and looking for a friend, there is no one else you want by your side then a well trained Healer.) Spell - Healing -Primary - Restoration --Major - Illusion, Alchemy ---Minor - Destruction, Alteration, Speech Mage - (Those who study life-times to master the arcane. Mages are masters of all forms of magic.) Spell - Flames -Primary - Destruction --Major - Conjuration, Enchanting ---Minor - Alteration, Illusion, Restoration Nightblade - (No one fears a healer, but everyone fears the Nightblade. S/He who kills for profit using both stealth and magic.) Spell - Fury -Primary - Illusion --Major - Sneak, One-Handed ---Minor - Alchemy, Archery, Destruction Sorcerer - (Wearers of heavy armor, Sorcerers are to be feared for their great control over Atronachs.) Spell - Conjure Familiar -Primary - Conjuration --Major -Enchanting, Destruction ---Minor - Heavy Armor, Alteration, Smithing Spellsword - (Commonly confused with the Battlemage, Spellswords can be seen running any Battlefield in a heavy breast plate, slinging fireballs at the enemy along side their fellow warriors.) Spell - Oakflesh -Primary - Alteration --Major - One-Handed, Heavy Armor ---Minor - Restoration, Block, Destruction Witch hunter - (Hardly ever seen, the Witch Hunter is the best at what he does, and that's eliminate any and all opposing magic-users in his path.) Spell - Bound Bow -Primary - Conjuration --Major - Archery, Alteration ---Minor - Sneak, Alchemy, Lock-pick Classes - Stealth Acrobat - (Those who are hardest to see, because they are always moving, and always in the shadow.) -Primary - Sneak --Major - Archery, One-Handed ---Minor - Lock-pick, Speech, Block Agent - (Also known as a Spy, Agents can talk their into and out of any situation without a blink of an eye.) -Primary - Speech --Major - Sneak, Light Armor ---Minor - One-Handed, Alchemy, Lock-pick Assassin - (Never taking sides, the assassin is the one called in when someone needs to be taken out.) -Primary - Alchemy --Major - Sneak, Archery ---Minor - Lock-pick, Pickpocket, One-Handed Bard - (The storytellers, and soothsayers of the world. Bards try to avoid combat at all cost, so that the story can be passed on.) Spell - Courage -Primary - Speech --Major - Sneak, Light Armor ---Minor - Illusion, Block, One-Handed Monk - (Bringers of faith, truth, and peace, while they attempt to avoid a fight, the monk is no small kitten on the field of battle.) -Primary - Sneak --Major - Archery, Alteration ---Minor - Speech, Lock-picking, One-Handed Pilgrim - (Travelers by nature, Pilgrims are always looking for a new place to explore, be it a holy temple, a falmer infested cave, or a cursed crypt.) -Primary - One-Handed --Major - Light Armor, Sneak ---Minor - Smithing, Enchanting, Speech Thief - (Keep a good grip on your purse, because if you don't, it will be gone if a thief decides that it's now belongs to them.) -Primary - Pickpocket --Major - Lock-picking, Sneak ---Minor - Alchemy, Speech, One-Handed ---------------------------------------------------------------------------------------------------------------------------------- These may not be perfect, but it is just an outline at the moment... Now, why don't I make this? Two reasons. One, I have no skill to mod. I've never tried to build a mod before, and I don't really plan on it. Two: Even if I did plan on it, I have no time. I'm in school right now, and even though it is summer, I still have classes due to the speed of my degree. So, I'd love it if someone could, say help make this. Someone who has the skill and ability to craft a mod of this nature. If there are any questions, I'll answer them to the best of my ability.
  22. I'm not sure why, but when I turn off all of the packs from Courier's Stash, except for the one I want, I still get all of the packs. Why is that? Am I doing something wrong, or is there just no way around it without turning them all off.
  23. Found my issue. I hit my Plugin Limit, which was/is 155. After looking around for solutions on ways to fix this, I found that If I go into my .ini file and add iNumHWThread=1 (or =2), then I can load my 157 plugins with good/great stability. So, there we are. Fixed, for now. We'll see how it lasts.
  24. Okay, I'm going through each plugin, one by one, to see which one might be causing the issue, so I can narrow down the field.
×
×
  • Create New...