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AlmostBoring

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Everything posted by AlmostBoring

  1. So, I've made a mod that uses static objects at the Coastal Cottage settlement, but they can't be scrapped through the workshop interface, and I needed help on attaching scrap recipes, if that's what's actually required. Sorry if this is a noobish question.
  2. OK, this has probably been talked about before, but 3DS Max is expensive for a nobody with no prior knowledge of 3D animation/modelling to pay for, especially because I have no intention to make a living off of those two things. I decided to try modding my own armour for Fallout 4, but the tutorials I've found seem to require 3DS and me being a casual, I don't particularly want to shell out that amount of cash when the trial expires, so I was wondering if there was a long time viable solution as a replacement for 3DS Max. Thanks
  3. Thanks for the replies all, greatly appreciate it. :)
  4. I'm new to modding, like, really new, but I want to get into making my own mods to shape the way the game world feels. I've had fun building settlements but wanted to create a mod for a kitchen setup using the Pre War Sanctuary player houses prefabs. I tried some mods. like Modular Kitchen and other mods that increase the amount of craft-able objects, but most have too many items in them for my liking, and the Modular Kitchen mod makes all components containers which isn't something I particularly like. All mods are great and well made, but they just aren't what I'm looking for. I'd just like to know how I can turn a static item in the GECK into a place-able item at a workshop, if anyone could help I'd be greatly appreciative.
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