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sojourner22

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  1. Followers don't chat while sneaking. Actually act like someone trying not to be detected.This part isn't really feasible I'm guessing but imagine how cool it would be if their pain sounds were different when they were trying to sneak, too? this sorta exists: http://www.nexusmods.com/skyrim/mods/16531/?
  2. In response to post #24566989. #24567159 is also a reply to the same post. Wet and Cold is set default at $5, but if you select the drop down arrow it allows you to pay as little as $1 for it.... a lot of these mods are listed as pay what you want. It just requires a little bit of extra searching. That said, the Midas Magic gold minimum price is $3 for like... 10 extra spells. No.
  3. I would like to draw attention to what I believe is the best possible solution. I would love to see more modders getting behind a system like this. http://steamcommunity.com/sharedfiles/filedetails/?id=430718983&searchtext= Use steam workshop as a donation page, but otherwise continue offering the mod on a free basis through the nexus. I believe that this author should be commended and this seems to offer the best of both worlds.
  4. I'm trying to combine what two different mods do into one, but I'm having difficulty determining what all I need to move and how to merge the two mods with the creation kit. I'm trying to add the unarmed damage from Invested magic: http://skyrim.nexusmods.com/mods/14361 to the mage armor spells from: http://skyrim.nexusmods.com/mods/11397 When I tried to do this before by transferring the UnarmedFFSelf0 to Invested Magic and adding that Magic Effect with its maginitudes to the armor spells in Invested, it instead was simply applying double mage armor in game, rather than adding the unarmed damage. Trying to see if I'm missing something.
  5. My dream mod is ALMOST right where I want it to be. It is, essentially, the Invested Magic mod here http://skyrim.nexusmods.com/mods/11397, but with a minor change. I would love to see Invested magic with an edit that adds physical damage to unarmed attacks when using the "Flesh" spells, and elemental damage to unarmed attacks for the "Cloak" spells. I was thinking 10 damage each for the cloaks, and 10/15/20/25/35 for the Oak, Stone, Iron, Ebony and Dragonhide respectively.
  6. THis is the closest I could find http://skyrim.nexusmods.com/mods/9247
  7. Thanks, I'll try to change the duration then. This is also about half of what you want: Invested Magic, and it also works for mage armor spells and some other things that should probably be toggles instead of durations.
  8. Someone IS working on something like this in Project Legacy. I'd love to see how it turns out as it would seriously impact the way you play the game, especially for true immersion players.
  9. I'm actually looking for someone to create a mod that does two things. The first is a minor perk tweak, giving the Backstab perk in the sneak tree a bonus to unarmed attack Backstabs. I'm not necessarily looking for a full x6, but a x4 would be awesome. Number two is also something that would enhance game play for unarmed characters (something that many people have worked towards to varying degrees of success, but that I feel no one has really done in a way that works for my personal game play style), but also for Archers and other weapon users. My thought was a toggle-able spell (Similar to the mage armor spells in Invested Magic running at 10% of your total magicka plus a small investment that gets halved with the appropriate level perk, or perhaps an initial investment and a magicka cost per hit that disables the enchantments entirely when your magicka hits 0) that acts as a weapon enchantment for non-enchanted base weapons or unarmed attacks (similar to Elemental Fury, but it would work for unarmed and bows). In Destruction I would have ones that do Fire, Frost, Lightning and Health Drain in low amounts (maybe 15 damage). In Restoration I would have one that does Sun Damage in low amounts (Maybe 20 damage) and one that turns undead (15 points). In Alteration I would have one that works JUST like Elemental Fury, increasing attack speed or bow draw speed. I would also have one that does flat armor ignoring damage (Very low, like +10). I don't think any of these would be terribly overpowered or Lore Breaking, and they would (at least for me) enhance the total combat experience, especially where unarmed is concerned. Thank you in advance if anyone is interested in doing one or both of these things. If nothing else, then I would at least greatly appreciate the one editing the Backstab perk. I understand that the other would require a lot of work to accomplish.
  10. This... actually turned out pretty well! I still had to do a bit of work to make an elf that didn't look too thin in the face, but it's a big improvement over vanilla, thanks! It's nice in the sense that it remains lore friendly (the elves still maintain the basic facial shape they have been established with in previous titles) but they don't necessarily look ugly as sin.
  11. Unofficial Skyrim Patch adds the voice actor to Mirmulnir, and while it's somewhat appreciated it could definitely take some toning down in terms of it's volume, and probably some sharpening up to sound so that it fits a little better with the game. Unfortunately I don't actually know where the voice files are in order to edit them myself, so I would appreciate anyone who wants to point me in the correct direction.
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