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sogeking99

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  1. Major and Minor skills help you level. Misc skills don't help you level but raising them does benefit your Ability bonuses when you level up. Personally, I'd move Acrobatics and Athletics into the Misc Skills category, I think that's what you meant. Acrobatics because I found it raised so slowly it hindered my leveling, and Athletics to avoid leveling too fast on a non-combat skill. Fatigue is only an issue in the early game. I walked when my fatigue hit 50% and I'd let it regen then run again for awhile. After a few levels when you have had a chance to raise your endurance, and your athletics has raised on its own, you'll be surprised how quickly the situation with fatigue drain and runspeed improves for you. To round out your Minor skills I'd recommend skills that you think you will use throughout the game so they'll rise steadily but won't severely outstrip your combat skills. I mentioned that restoration and alteration are incredibly helpful in small doses all throught he game. So is conjuration for warriors because summoning daedric weapons is easy in Morrowind. Speechcraft and mercantiile are always helpful. In a nutshell, whatever skills interest you that you think you'll use regularly can fill out your Major/Minor "leveling" skills. Ok thanks, I will start a new character, it will be much better this time :)
  2. Thanks for all that. So I should start again really shouldn't I? And like you said have acrobatics and athletics in minor. EDIT: also to get athletics up I need to run all the time, which emans I never have fatigue, which is bad for unexpected fights.
  3. I'm newer as well, but not quite as new so I guess I'll try giving advice. There is a dice roll type thing, btw. For one thing, you could try to download an 'always hit' mod that makes every hit have a 100% chance for you and for enemies. If you play with vanilla combat (like I do), focus on agility. Higher agility equals a lesser chance of being hit and a greater chance to hit. Also, try to find a weapon that fortifies either agility or the skill of the weapon type you're using. You may also be able to custom enchant an item to fortify your agility. Spells almost always hit if your intelligence is decent, so that's something else to think about. If you already have a character you don't want to get rid of, if you list me your stats I might be able to tell you why rats are able to kill you. On an unrelated note, you may want to look up 'First Person Enhanced'. It's really a cool mod and it's a lot easier to install than I thought. I'm not certain it's compatible with the Overhaul though. Thanks for the reply, I am starting to get the hang of it I think. I got myself a longsword at last and managed to kill the rats :) I am enjoying myself on the game also. There is a lot more interesting diologe than in oblivion it seems. How cool would it be if the Slit Striders worked like World of Warcraft taxis? Is hand to hand a viable option though? Since you need to completly drain the fatigue before you damage them? Here is my character, I realise it was probably a mistake to major in blade and blunt now though. :P Race: Nord Level:1 Srength: 60 Int: 30 Will: 40 Agility: 30 Speed: 40 Endurance: 60 Personality: 30 Luck: 40 Major: Block: 35 Heavy Armour: 40 Long Blade: 42 Athletics: 36 Blunt Weapon: 45 Minor: Axe: 30 Medium Armour: 30 Spear: 25 Armororer: 20 Acrobatics: 16
  4. Hey guys, I have played Oblivion before, but never Morrowind. I have setup Morrowind Overhaul and that works. Can anyone give me advice on how to fight? I am getting my ass] kicked by the rats in the first fighters guild job :) I see combat isn't like Oblivion, seems there's like a dice roll whenever I attack to determine hits? Also, I hear it's easy to mess up by selling/dropping quest items. Are there any mods to prevent this mistake? Thanks.
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