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dkirshy

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Everything posted by dkirshy

  1. I was playing through the college of winterhold quest, and I thought that it would be pretty cool to somehow be able to side with Ancano here. So I scour the internets looking for cool Ancano mods and things like that, and I find nothing. NOTHING!!! Well, there was one mod that duplicated him into a follower, and another that made him a summonable ghost. But in all the years if Skyrim, no one wanted to help him gain control of the College!?! Archmage Ancano. You can bring in all new Thalmor mages, have quests to hunt down and destroy the other mages there. Take over the entire town of Winterhold. So many cool possibilities. Surely this is something that can be done. Yes, it will require a good amount of tweaks, as you are basically ending the college questline and creating a second one. But am I the only one who feels that he could have had a much bigger role?
  2. Interesting ideas, thank you. I have already created the furniture as you mentioned (with a lot of help from examining the Frostfall mod). I will think about that whetstone idea. Very interesting. Right now it is a power you learn from a book, my thought being you learned some tips through that. I have it where you can create a basic shiv using silverware and cloth strips which can be made from clothing. I like it where you really don't need anything else to make it so it can be crafted while sitting in your jail cell. But for slightly more advanced items you may need something like a whetstone. That could also be used to make slightly better shivs. They still won't be as powerful as daggers, so it is more for roleplaying, but some very interesting possibilities. Thank you again!
  3. Hello all. I am thinking up some mod ideas for a starting thief character, and wanted to be able to craft basic low-level thieving items. I wanted to make it where I can make some lockpicks (unfortunately there are really no levels to them, a lockpick is a lockpick). There are mods where you can transform iron ingots into lockpicks, but I am going for more "prison type" recipes that can be made anywhere using basic items you may have on hand without a forge or proper equipment. What I am not sure of though, is what items would realistically (or semi-realistically) be able to be made into a lockpick. I am thinking maybe a basic knife or fork. Things like that. Just wondering if anyone had any ideas. Thanks.
  4. Thank you. I saw that one, but it is handling it slightly differently than I would like. In their case, they are attaching the Alias to a specific reference. My intention would be to be able to build this out where you can choose the follower you want and the script will work for that person. Then if you dismiss them and hire someone else they will have the Alias attached to them. I appreciate the link though, as I will ready this a little more carefully to see if there is anything else I can pick up. Thanks again.
  5. I am working on creating a follower, and decided I didn't want to have it dependant on the default Skyrim follower factions/quests, so I am working on huilding my own. I have figured out a good deal of it from side by side comparisons with the CK, as well as some online research, but there is one thing which I can't figure out. I created custom factions (Potential, Current, Dismissed), and set them up similarly to the default. But when I ask them to follow me, they respond correctly but never actually follow. There is clearly a step between the FavorGeneric dialogue to follow and the DialogueFollower quest that I am missing. I have the Alias to Follower and a new AI package to follow set-up on there, but I think I am not assigning the follower to the alias, and I can't see where that is happening. Has anyone exlerienced this before or may have an idea where I can look? Thank you.
  6. It is the same texture of the regular woodaxe, so it shouldn't appear different anyway. It was just tells me "You need a Woodcutter Axe to use this" error when I try to chop wood. I did remove all my mods and tested it on a new game, and it does work now, so I think it was conflicting with another mod I was working on. Now I just need to figure out how to make it Frostfall compatible. Thanks.
  7. I created a unique woodchopping axe in the CS, but I am unsure how to add it to the script to make this usable on chopping blocks and such. I thought that adding it to the Formlist woodChoppingAxes would have done it, but there is apparently more. Is anyone familiar on how to change this? Thanks.
  8. I must say, I feel like a complete idiot at the moment. :) It is sad to say, but I have been working on this for about a week, and for whatever reason my mind was not straightening out the follower faction and the player relationship. I did it all correctly on my test NPC, but it was just not sinking in for Noster. I would even swear and was about to respond that this faction was not on any of the others, but of course it was the relationship that wasn't there. My mind was just not getting them separated for some reason. And I had no idea why all of my searches were not finding anyone else with this same issue. Thank you for helping to knock sense into me. I should be able to finish this up now. Thank you!
  9. I am sure this is an easy answer, but after searching for help and reviewing existing quests which do this same exact thing, I am still unable to see how this is done. What I want to do is set up Noster Eagle-Eye as a follower after you complete his quest. I expected the hard part would be taking his voice, Male Coward, and enabling it to be used as a follower, but I was able to get this done without issue. I even created a new follower using the same voice set and was able to get him set up as well. The problem I am having is to add Noster to the correct follower faction after his quest is completed. I see a number of quests which do this, but all I see happening is that their Relationship rank increases, which is good, but they still won't follow until they are in that faction. How do I do this? Every quest I looked into (Annekke, The Unfettered chick, Jazago or however you spell it, Mjoll) and I can not only not see how this is done, I have no idea when or where it is done. I am expecting to see a script which runs similar to the way the relationship rank increases, but I am just not seeing this. Can someone take pity on an old war veteran, and help him get out there again? Thank you.
  10. I have recently created a number of interactive bookshelves, and they are working properly which I am happy about. However, they look rather empty by default and i would like to fill them up initially with the creation kit, I was wondering how can I add books to these shelves in the creation kit while still retaining the functionality. When I access the shelf, I should be able to add more books or remove the ones there. However, with everything I try they do not appear on the shelves when I add them in the kit. Any thoughts on how i can link these properly?
  11. Thanks. I will try that out. Appreciate the help!
  12. Hey everyone, I am hoping I can get a nudge in the right direction on this. I believe it is a simple issue, but I can't get it to work. I have a quest, and I want it to advance to the next stage when three different NPCs die. It doesn't matter the order, but if they are all dead, the quest should advance to the next stage. I can do this with one NPC, and I can do it in a specific order with different quest stages, but I do not know how to do this all in one shot. Basically, you approach an area which triggers a battle between a Redguard NPC and three bandits. When the bandits are dead, I want the next stage of the quest to trigger. Any help on this?
  13. I am working on making a mod, and so far most things seem to be doing what they are supposed to. However, the part that I am not able to get working is the Quest to be added to the Journal, and update at each objective. The objectives are changing, but nothing is appearing on screen. Is there a tutorial out there that might show me what I am missing? I think I have everything (Objectives set, log entered for each one, setObjectiveDisplayed thing added), but there must be something else. Any help is appreciated. Thanks.
  14. I have done things like murder, steal, vampire and such, and those are all good reasons for people to hate me. But I want them to hate me for no good reason. I am not a bad person, just different. Aren't those nords supposed to be bigots! :)
  15. Yeah, I was looking at that one. That is what I am using right now, but it isn't quite as crappy and beat up and abused as I would like. So far it is the best option though. Thanks.
  16. I haven't had a lot of luck searching, so I thought I would ask for some assistance again. There are some beautiful armor mods out there, but they are all so shiny and new looking. Is there a mod that gives you some tattered leather armor or rusted iron armor? Something pretty crappy looking and beat up that would be used by someone just starting out, like they would get in a Skyrim Pawn shop or something. I found a rusty imperial armor, but that was just a complete recolor, and not a regular iron armor with rusted places and maybe a nice dent or two. Any help is appreciated. Thanks.
  17. Well I am glad I am not the only one who thinks this way. If you are able to make this happen, that would be great.
  18. That looks like a good mod, but not exactly what I am looking for. I don't want a bounty, just not be liked by people. Have them speak ill of me and not be so willing to give me quests. It is possible that such a thing isn't possible without a bounty, I don't know. I appreciate the reply, though. Thank you.
  19. As I wander around Skyrim, I am amazed at how nice everyone is. Strangers just walk up and they are pleasantly greeted. This is usually fine, but at times it doesn't fit with what I am looking for. One of my character builds is supposed to be an outcast, who is disfigured and should be shunned by most people. Is there a mod that does this? I know I can get people to not like me by killing everyone, but that isn't the type of character I want to play. Just a misunderstood, horrifically disfigured loner. I tried doing some searching, but I haven't seen anything that does this. So I figured people here seem to know about everything that has been released, so why not ask for help. Thanks.
  20. I followed a tutorial for creating a custom follower, and everything is working correctly. However, there is one part that I would like to improve on and I am not sure how to do it. I have the relationship of the Companion set to Ally with the player, and he helps friends and allies. Unfortunately, this means that he will fight for me even if I have never asked him to follow me. Ideally, I would like him to either: A. If I hire him once, the relationship can then be Ally and he fights for me even after dismissed. or even better: B. We are allies only if he is currently following me. If not, he couldn't care less about me. How can I achieve either of these solutions? Any help is appreciated. Thank you.
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