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yruapita

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Everything posted by yruapita

  1. No, not with what I'm doing... I'm editing in an exterior area and I nedd to move away from the initial spot the render window starts with, Cambridge Labs, so the geck start filling in the buildings etc... (slowly) as i pan across the ground, then the warning window opens again to display the new warning encountered as the new area is filled....his can't be the way it works at Bethesda, thed still be on fallout 2.... Uhh, that is exactly what is happening, a large(comparitivly) window pops open and shows all the warnings, again taking the mouse focus and preventing me from using the geck untill i take the mouse focus back...
  2. Just getting back into modding after a few years since Skyrim and I could use some help with the Geck Set-up. Anyone KNOW how to fix / turn of the Warnings. I get 472 Total Warnings just loading the Fallout4.esm, then it goes up to 667 when I view Sanctuaryext in the render window. I'm not able nor inclined to fix any of these issues that ethesda has left in,even if it's possible, which if I remember from the previous versions of the GECK it isn't. With the Warnings window continually popping up after each time I close it, it is stealing the mouse focus and making it near impossible to do anything within the render window. There is an elipsis button for a set-up menu but it doesn't make any sense to me nor does it seem to prevent the Warnings window from opening...Any help would be Much appreciated...
  3. Thanks, it figures I have a knack for this kinda crap, finding issues no one else does and then going through a mountain of B.S. trying to get it fixed...
  4. Well I took my lvl 50 non survival player and added the Scrapper perks lvl1 then lvl2. Lvl 1 changed the scrap to rubber and plastic, lvl2 made no difference. I added all 4 Scrounger perks but nothing changed... The description in the perk screen does say armor and weapons but I found it to affect more, but not all, of the scrappable items. NOTE* I am using mods for scrapping so I'm not sure what effect they are having other than allowing more than the default items to be scrapped, but I don't see any change in the recipes for the default items....
  5. Here's what I'm looking at: In the CK under: ITEMS / Constructable Object / workshop_co_ScrapRadio, click on that and open the Contructable Object Window that shows: Editor ID:WorkShopEditorFilterScrap Required Item List: Count: Object Component: 1 Circuitry 1 Copper 1 Crystal 2 Plastic 2 Rubber So if that's not the scrap recipe, where is it? And is there a random component in the game for what you get when you scrap something, as I said there are 4 more components listed and I only get rubber.. Sorry for the Ignorance on my part but it's been years since I did this so I'm worse than a noob, I have memories of what I did and they're probably a bit off :/ Thanks for the help
  6. Hi all When I scrap the radios in the game I get rubber and that's it. I see in the Recipe that there are 4 components, do I need a perk to get the other 3 or is that not the right recipe/ place i'm looking at or? Anyway I want to change the recipe as my first mod since fallout NV was new,:(), and i don't want to screw it up!! Anyone know how to mod the radio (the object) recipe in the Geck, and willing to help me do it?
  7. I found a mod that does this, "Merchants only reply with Take a Look-10905-1-1.7z"... Not sure if you ever found your reason(s) but I put this here for others who find this thread via a search as I did... I'll send a line to the author and see if they'll fix it...In the mean time if you can't get Tonilia to sell to you with a piece of theives armor in your inventory, and you're running a mod that changes the merchants responses, then it might be that mod. I know that this mod is the culprit, I put it last in my load order and it still messed up Tonilia's respons to sell, everything worked perfect when I unchecked it and ran all of my other mods, no matter the placement in the load order, it repeated the problem each time I ran it...
  8. Ok I tried it again with pics, hopefully it will be clearer...See new post under heading UI Display...Thanks
  9. Hello again Me Amigos.... I am trying to see if it is possible to fix the number of digits displayed in the Enchanting/Smithing/Inventory/armor/etc.. window that shows either the number of charges you can get when enchanting or the damage the weapon will do if you sharpen on the wheel etc...(I'll try it with pictures this time:)) As you can see here the good people at Sky UI have it right and the full Damage Value is displayed, however the folks at Bethesda limited the Displayed Value to three digits so the number displayed is obviously incomplete. The same thing happens with the number of charges when enchanting: Unfortunately the Sky UI menu does not show the number for charges so you don't know how many charges you're going to get, just that it's over 999... So I would like to find a way to correct this if it is possible, either through scripting or modding or?.... Anyone know if this has been addressed in any way or if it is in fact possible?
  10. ... just dropped my coffee over my keyboard :wink: Okaaaayyy... if this is sarcasm or your version of humor, I (obviously) dont get it...Just here trying to solve a mod issue, not get a bunch of opinions/jokes/satire/etc...that don't help resolve the issue... have fun cleaning the keyboard...
  11. Hey y'all... Anyone help with Troubleshooting a Enchantment Problem? Using Community Uncapper allows for huge potions values e.g. Enhanced Enchanting 500%...etc.. As the potions get stronger, the Damage Values increase, but at some point(depending on one's Enchanting Skill and other variables) the displayed values start over... So when I use a potion with that large of a boost and have 100 + skill in Enchanting, the Weapons I enchant show a low Damage Value. I suspect the Damage value limit is set for three digits,(999 max), and if the final value is higher it starts the Displayed Value at 0 again... If that's the case, how can I confirm what the actual Damage Value is or how it's being calculated? Is there a way to see how much Damage (in a numeric value) is done? Even better, does anyone know a way to add more digits to the Displayed Value in the items description/stats box? Is there a mod that does this already? Thanks...
  12. Hey All... I want to add some responses to Proventus in Dragonsreach but I can't find out where the original dialogue is in order to add to it. After the Dragonstone quest the Jarl gives you the right to buy property and I'd like to add another response (choice) to that interchange but it's not part of a quest so Does anyone know where it is? Andd then how to integrate new responses into it...
  13. I agree with what you've got here and I would add so much more if I thought it would help, but unfortunately I know it won't and, would probably get me kicked off the forum/site. However I would like to add: I have been playing since pong was new and 5 cents a game on a sit down table style model (pre P.C.), and Zork was new on the P.C., so yeah I've seen just about all that's been put out there in the video game world, ( again just about all not all). For this post I would like to add a bit about the philosophy / logic (or lack of it) in the responses I've read so far... A common logic model that needs to be understood here is the philosophical continuum, simply put when you have two conditions that are being compared, let's say the worst graphics and the best graphics available on any system, then you have a dichotomy ( a choice between 2 distinct and opposing ideas or things or processes or...) here's an example: (Worst Graphics) -10 |------------------------------0------------------------------| +10 (Best graphics) ( Zero equals middle of the road / average graphics). When someone says "the graphics here aren't bad, I've seen much worse in many other places" this statement implies that since there are worse graphics than these, that the graphics here are good by comparison and that's just not true, the continuum shows why that may be false quite clearly. For example: you say that Skyrim's graphics are a -5 (or anywhere to the left of zero) and the other graphics you've seen that are "much worse" say -10 ( or anywhere left of Skyrim's position) then by comparison Skyrim's graphics are much better than the other graphics you've seen. However that's a relative assessment, meaning as long as you ignore the fact that both are on the negative side of average and Skyrim's graphics are closer to the positive or Best side then yes they are better than the others but neither are good because they are both less than middle of the road or average and so both are bad, true one is worse than the other, but both are still bad. In other words, when one thing is said to be better than another, that in no way means that either is good, only that one is not as bad as what it is being compared to. Or maybe another way to put it is this: Just because something doesn't suck as hard as it could, doesn't mean it doesn't suck, for example: You got busted for skipping school to play Skyrim, Your school V.P. wants to suspend you for 3 days and give you 2 weeks detention, but you convince him to go easy on you because it's your first time being in his office, so he says OK, I'll drop the suspension and just give you the detention provided it doesn't happen again. Not getting suspended is good, but that doesn't mean that 2 weeks of detention doesn't suck. Many people want to use this way of comparing things by relativity to help them deal with a given situation, but it's just not good logic or a good way to go through life because it's always possible to look at a given situation and say it's not as bad as it could be so therefore it's not bad, wrong. When something is bad it's bad, period. Yes it may be able to get worse but that doesn't mean it's good. As to the graphics in Skyrim, I too believe they aren't that good compared to the graphics that are in other games produced by the same companies and compared to what is available with this software or the hardware in my 3 year old system, and for that evidence I give you the mods that take the low res / low detail / low 3D graphics that the game shipped with and turn them into hi res/ hi detail / hi 3D using the same or similar software that the Bethesda et.al.. used to make the game(s) in the first place. Much better graphics are possible without changing the hardware or software available, and if they are really trying to reach more people with low end machines, that's what the variable modes that the software checks during install (and that you can adjust manually) are there for, no need to limit the maximum graphics for those who can't use them, they already have modes available for their systems. Companies continue to put out inferior products because we still buy them knowing the products are inferior and because they still make money and they still get people to say nice things about their product that encourages other people to continue to buy more. Just look at the official site for Skyrim and read about all the awards they've received and the positive write-ups put out about this game, in reading their reviews you'd think it was the best game ever produced: game of the year, best R.P.G.,etc... IMO it's an upgrade from Oblivion in many ways but not in others and considering that Oblivion was released in March 2006 and Skyrim was released in November 2011, the 5 years and 8 months wait for a game that isn't much better than it's predecessor just wasn't worth it. By way of comparison think back to 2006 and the video cards that were available, for example one of the top of the line cards that showed up late in 2006 was nVidia's 8800 GTX, compare that to the nvidia GTX 480 of today, the differences in technology has the 9,100, 200, 300 and the lower 400 series cards between them and all of the speed, memory,processing, software and functionality improvements that go with it. Now, considering the differences in just the video cards in the 5 plus years, do you believe that Skyrim is that much farther ahead of Oblivion? I know I don't, not even close. Also considering that Skyrim took over 5 years to get out, I don't think it's fair to defend their effort by saying they were rushed, technology continues to improve at an exponential rate, Bethesda needs to keep up and they haven't, and on top of all that , the Creation Kit is late for its promised release...'cest la vie.. Finally to the person who said they planned on fixing many of the problems once the CK comes out, understand that you shouldn't need to. Yours, mine and anyone else's time with the creation kit should be spent expanding and enhancing a solid product in new and wonderful ways, not fixing it, hence the name "creation kit" or "construction kit", what ever name you choose, neither is the "fix it because we didn't take the time to do it right the first time kit".... :ermm:
  14. Hey all I've added a third mod item to the .45 cal auto pistol from Honest Hearts DLC, but there's a hitch, the mags capacity is 156 rounds! Does anyone KNOW where the mod get its info? I only want it to add 4 rounds not 156. ex: extended mags for varmint rifle +5 I copied the mod from the 10mm extended mags and altered it, but somehow the mags capacity is different. Thanks
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