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SirSquidly

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  1. Recently I have been trying to make a custom hat, using the Fiend hat as a base, yet the hat renders completely sideways. I've tried everything by now with no luck, so if someone could just walk me though it baby steps, I'm hoping I could get it to work
  2. I'm intentionally trying to make two models share a single mesh so they use the exact same set texture. I need it so in the geck, a texture can be changed on one of them, and affect both of them at the same time. Like attacking a spike to a bottle, then changing the bottle texture in the geck to affect both at once.
  3. So, I've been trying to merge two models together in blender, with the intent of them both sharing all their properties and textures and any everything you normally expect with combining. Although, when I export the model to a .nif, I notice that the NiTriStrips are still separate, even though they are definitely combined in Blender. Some much needed help would be amazing, and I will be in your eternal debt to anyone who can help me out here!
  4. So, I've finished a custom 1st person animation, and am wondering how to apply it in the Geck. I have a custom weapon set up, but the animation list for attack seems limited. Are there limited animation slots? Any help would be greatly appreciated!
  5. So, I've finished a custom 1st person animation, and am wondering how to apply it in the Geck. I have a custom weapon set up, but the animation list for attack seems limited. Are there limited animation slots? Any help would be greatly appreciated!
  6. I am trying to export this as a creature part, so I'm not totally sure which parts I need here. I did export it the what it was said at the bottom, minus the creating a collision mesh part, cause this is a creature part, so I figured that isn't needed. Sorry for the long response, I've been working all day on unrelated stuff, and if I could get some help on porting this for creature use, that would be wonderful. Extra information: It's an eye for the robobrain. I might later on need help on getting the eye into an item, but I just need help getting the model ready for New Vegas use. Edit: Also, I think I need the same values the normal mesh has, like the material and texture setting stuff, I'm also completely ignorant on how to get that on the new mesh.
  7. As of recently, I have been having trouble porting a custom mesh to the geck. In nifskope there is a lack of properties on my mesh, so i'm not totally sure what might be the problem, and i'm not sure how to add the missing properties. http://i.imgur.com/RUFjnbQ.png I'm not sure if there is something I was supposed to do in Blender before I moved it into nifskope, as this is all new territory to me. If someone could try explaining this in the way you would explain how to use a computer to your grandmother, I would be grateful!
  8. Hello there, sorry for the long message in your profile feed, but you inbox was full. I'm currently in the process of creating a creature mod for New Vegas, with a possible Fallout 3 port, and noticed you to be the brilliant man to create floaters and other wonderful abominations for Marts! I am wondering if I could use floaters, and possible some of your other creatures, to add more life to the wasteland, as floaters have always been a personal favorite creature of mine! I will...
  9. *FLASHBACK* Oh. I must be going insane or something. I solved this problem in the past, using that exact page. I can't believe I forgot this. Thank you for dealing with my episode of retardation, and I hope you have a wonderful day good sir. I'm bookmarking that page so I never forget this.
  10. I'm afraid that this didn't seem to work for me, thank you for the help though.
  11. Recently (add 50 air quotes), I have been attempting to attach items to armors. While I have been able to get the item to properly rig onto the armor, I have been dealing with the item vanishing at random (from observation, it seems to occur when particularly close, or at some angles) Disgusting Silly Lobotomite: http://i.imgur.com/yZhJBaN.jpg Gets shy and removes nose up close: http://i.imgur.com/LrKb7if.jpg I have been able to attach other pieces of clothing together with success, so it seems to just be items. I have been dealing with this problem for a long time, and am hoping someone knows what's wrong here, and helps me fix it.
  12. Alright, is there an easier way to retexture the Netch's glowing belly? I am looking to re-texture the belly glow from it's normal blue to a pink color, and later do the same but making it green. I was able to easily re-texture the body itself by just changing the color balance. However, when I get to the belly things got complex. The only way I found to change the belly glow is to change all of this: http://i.imgur.com/glTcmLX.png Is there an easier way to achieve this, without spending an hour or so changing every value here?
  13. So, I've been working on a small quest mod that involves this building, but now have noticed the building's collision is a little... wonky. http://i.imgur.com/Xmokule.jpg THIS is how far I had to put the door, just so you can go inside. Horrible, right? I'm wondering if there is any way I could alter the collision of the building itself so I can actually put the door, you know, ON the building. I've done some small work in Blender and Nifskope in the past already, and any help on a good collision tutorial would be amazing, thank you!
  14. Sorry to cast Thread Necro, but I now seem to have come across a new problem. Like an idiot, I only tested the armor on the player, which works fine, but when on other npcs, the pieces disappear when up close. When not near the npc, it seems to work just fine, so i'm not sure what to do now, or if it's some weird setting in nifskope. Disgusting Silly Lobotomite: http://i.imgur.com/yZhJBaN.jpg Gets shy and removes nose up close: http://i.imgur.com/LrKb7if.jpg If you or anyone know some fix for this, probably a radius thing is required, not sure, it would be greatly appreciated! EDIT: If in a week I get no response, I'll create a new thread, sorry!
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