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Spryngo

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  1. Yeah, at this rate maybe we'll have a game with decent textures, story and no bugs at launch in 2026.
  2. The mod author is very active on Facebook. The mod is currently in beta I believe so it's coming soon.
  3. The title pretty much sums it up. I'm getting a CTD instantly after the Bethesda splash screen. I'm running quite a few mods, however I think it must be something wrong with SKSE? Anyone else getting this? EDIT: When I take off all my mods it works fine. Any of you guys know some mods that may interfere with the new update?
  4. Hardly. It won't run well with ENB + SkyrimHD. It'll peak the low 30's in open areas, specially if you consider your processor really needs an overclock to at least 4 GHz. To crank it up with ENB and texture packs and keep steady > 40 fps all the time you would need a 7950 at least. You're kidding. I'm running a laptop with 6990M overclocked to nearly 6870 clocks (which is a way worse card then the 7950) and I'm getting a stable 50-60 FPS outdoors and 60+ indoors with 7 and a half gigs of texture mods, .ini tweaks of igridstoload=7 and grass draw distance doubled, a increase grass density mod, as well as RCRN and the offical HD texture pack AND a FOV of 75. This game is awesome performance wise.
  5. There should be another scabbard on your other side or on your back. I have no idea how this could be made, or of course, I'd make it myself. It would make a lot of people's experiences better.
  6. So I've recently started replaying the game using dual wield and I'm really bothered that you seem to take out the second sword out of your ass, while the first one is hanging by your waist. Are there any mods around that fix this? It would seem a priority with the CK out, surely.
  7. Right, I'll take it there then. Sorry about the topic.
  8. So I've recently started replaying the game using dual wield and I'm really bothered that you seem to take out the second sword out of your ass, while the first one is hanging by your waist. Are there any mods around that fix this? It would seem a priority with the CK out, surely.
  9. It still doasen't work for me. When I move my Texture file from data and leave the .esp's unchecked it loads the DLC fine, however when I move my Texture folder back in data it doasen't work again.
  10. It's still not working for me! I have about 6 gigs of texture mods installed and when I enable the .esp's, they load fine. My Skyrim.ini shows this: [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa Why isn't it working?
  11. So apparantly the esp's replace any texture you already have installed. This is before, modded with Chris2012 HD Whiterun pack http://tinypic.com/view.php?pic=10hlg07&s=5 And this is after, with the esp's enabled: http://tinypic.com/view.php?pic=28wp4s7&s=5 All the HD pack did was slightly improve armors and weapons. While I have the esp's on, the ground textures outside are exacly the same and that shows that they didn't even try to change them whatsoever. I am major dissapoint.
  12. I currently see no difference between Vanilla and DLC textures and yes, both .eps's are enabled.
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