Hi all, brand new to the forums so hopefully I'm posting this question in the right place =) I'll apologize in advance on the length of my request. Can someone advise me on what type of filtering/mutlisampling I should be using for Skyrim? I've seen some really great screenshots in some of the mods I've downloaded from Nexus and I'm trying to make my Skyrim experience as photorealistic as possible without dragging my framerate down so the game is unplayable. I've done some initial research but I'm not sure which technologies such as MSAA, Nvidia Sparse Grid Supersampling, CSAA, SMAA. Is MSAA what Skyrim uses by default (2x, 4x, 8x) in the launcher? I'm not sure which if these technologies work together(if at all) and how I can implement them and stay within my goal of still making the game playable. SGSSAA looks like it might be implemented via Nvidia Inspector and changing bits, looks somewhat confusing. Here's my current setup: Core I7 2600K, mild overclock to 4.2ghz 16GB of RAM(overkill I know) x2 GTX 680 2 way SLI 2TB Hard drive(Have not purchased SSD yet) I run ENB series .113 and Sharpshooters but I'm torn also between running SkyRealism and Climates of Tamriel if I can figure out how to make my characters more glossy with the Sporty Map I downloaded(It seems ENB below .113 seem to have more gloss or something?) Anyone have suggestions to the questions above? Thank you in advance.