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SassyTheSasquatch1

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  1. My game was fine until a few weeks ago when it came to the point where when I look straight ahead at anything that is across a room or further away, the FPS will drop to 1. The only way to fix this is by walking around looking at my feet or entering smaller rooms such as houses. If I go outside (into the Tamriel worldspace) then my game completely freezes. My NMM load order: I'm using the Seasons of Skyrim ENB preset (True HDR, Option A) without SweetFX. My PC specifications are as follows: OS: Windows 10 Pro Processor: Intel Core i5-4690 CPU @ 3.50 GHz RAM: 8.00 GB (7.87 GB usable) System Type: 64-bit OS, x64 based processor Graphics Card: NVIDIA GeForce GTX 750 Ti
  2. The problem seems to be coming from the Weaponsmith Workbench from AWCKR. Every other mesh in the category loads and when that one is loading the game crashes. Any idea what I can do?
  3. I'm fairly certain this is an issue with loading meshes. I can go into it and scroll through but after a few seconds it crashes. I have no idea what mod could be causing this. I've tried uninstalling Crafting Workbenches and CROSS Cybernetics, mods that add custom workbenches, but that didn't work. They were working fine in 1.4, it seems that 1.5 messed stuff up. The only other mod I can think of is Armorsmith, since it adds in 2 new workbenches. My load order from NMM:
  4. Bethesda now officially supports mods. Great, now I can play on my save without crashes (My main save has mods installed and it kept crashing when I reverted back to 1.4 from the beta.) I go to load up my save, but it tells me that the save depends on all of these mods that I activated minutes ago via NMM. It appears that the game doesn't load the .esp and .esm files. DLC works fine, just not mods. Does anyone know about this?
  5. So, I've had this problem for ages now. Whenever I try to modify my char's facial hair (beard or eyebrows), his skin tone just gets completely fkd up and nothing about his facial hair changes. This is a Nord btw, not some modded race or anything. EDIT: I'm fairly sure this has something to do with a mod I've installed but I'm sorry in case it's not and I posted in the wrong forum.
  6. ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
  7. CK decided to crash on me just as I was finishing up. Won't be long now that I know exactly what needs to be done.
  8. This seems like an easy task to tackle. Give me an hour at the most and I can probably make this for you. :smile:
  9. So basically I've tried (and failed) many times to create weapons to import into Skyrim and FO4. It never turns out the way I want it. Just recently I thought I would be able to take parts from melee weapons in Fallout 4 and create an entirely new one. Well... I ended up with a purple pipe. Anyway, I was just wondering where I could find some really detailed tutorials made with Max in mind. I'm talking from creating the mesh, unwrapping UVs, all the work in NifSkope, and finally the CK. Thanks for your help.
  10. Thanks, now all I need to do is fix up some texture issues and upload to the Nexus! :smile:
  11. I've made a katana I'm really happy with but ingame it is invisible. I used meshes from Fallout 4 so I'm not sure what's going on. Could someone link me to a detailed tutorial of getting meshes (preferably weapons) into the game please? It would be much appreciated.
  12. Wait what? Yup, it's CBBE compatible. You should see what you can do with 8 teats. I must see this, but at the same time I don't know if I'll be the same person afterwards.
  13. Trying to make a wasteland-style katana, I've basically taken a lead pipe and then attached the blade from the Shishkebab (removing the valves and pipes was painful). I used a gear for the tsuba. Only problem is, it's invisible ingame. :confused: Think I might start a thread and ask for help. Looks pretty bardarse in Max though. I know that there is a lot more to a katana than "curved blade" but it's not like anyone's going to give a s#*! in the wastelands. If it can slice heads off then use it amirite?
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