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Yan42

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  1. As far as I know, weapon damage also does not scale with skill level.
  2. You should use the Search Forum-function: Marriage Mod (Request) A Marry Anyone Mod Married - want to adventure with my spouse! Remarry after spouse died can we have children in skyrim? (last link not visible caused by the 5 links per post - limit)
  3. Are you sure you skilled the first perk 5 times? You know, increase the % chance by 20, 40, 60, 80 and finally 100%? If not, I have no idea why I was able to pickpocket that much more than you. But at that specific point where I had a 0% chance to steal the gold, this chance was not increased while the target was sleeping. The amount of gold before (maybe 100 or 200 gold less) was 10+% while not asleep. Does anyone know if that's a bug?
  4. You can train 5 skill points per level. If you do it like I did you should train pickpocket to ~50. Then go to a trainer (like speech in bard college) and train 1 then pickpocket. If you do that 5 times, you sometimes get a level up and can do it right again. If not, simply do some smithing/enchanting/alchemy to level up and visit the trainer again. This works VERY fast as long as you have a skill < 100 that can level up fast (like pickpocket, smithing etc.). Anyway, I wouldn't advise this "trick" if you want to play on expert or master difficulty, because you'd get 5, 10 or even 15 level-ups without increasing any combat-skill. That causes a lot of problems with the levelscaling.
  5. At the speech trainer in bard college, I could train up to 75, which was 2000+gold per skillpoint, and also was able to pickpocket the money back. Maybe you forgot a perk?
  6. The 1d-cooldown won't be a problem if the hardcore mod(s) is/are available, unless they also decrease the passing of time. Hope it will look like that I can no longer do more than 1 or 2 dungeons per (in-game) day.
  7. The only part where I was a bit scared was that thing in the wood for the tree-quest in whiterun, because it one-hitted (with AE only too, no direct hit) with it's fast flying fireballs. I guess I had to reload like 20 times for this one, till I used anti-fire potions and the battlecry of my nord. Should be so with most enemies.
  8. Additionally, it would be kinda "realistic" of someone could increase the "weight" of all items. Don't know how often I walk over something (bones, plates, whatever) and they fly to the other side of the room. Also the dragon skelets can "fly" around only by windpower. Very strange physics.
  9. Yeah of course, but I simply don't like it to be "showered" with super-strong items in RPGs. Sucked in Oblivion and sucks in Skyrim (currently don't even play it because of this and some other "problems").
  10. The magic effects like slow with frost spells are already in the game (though you have to spend perks to paralyze targets with shock spells). Add more of these effects or making them stronger shouldn't be that hard as a mod. But I'm pretty sure that it's nearly impossible to get a body-part hit-collision. Right now, the game checks your overall armor value, also the NPC's only try to hit you, they don't (yet) aim for head or feet. To the first part I completely agree. It's stupid that most hard enemies on master simply have 1k+ health points to make them stronger. In some fights I could compare this to a Baal-run in Diablo: hack, hack, hack, potion, hack, hack.... win. It shouldn't take too much hits for "normal" enemies if you're trained in your combat style like 2-handed.
  11. Yeah, but the real problem is that you don't need smithing, because later nearly every enemy wears the craziest sh*t. So sooner or later you'll find the "epic" armors and weapons every 2 minutes, and that's what keeps me away from smithing (+ that the enemies get way too strong if you skill smithing to ~100 without having a combat skill above 50).
  12. I don't get it. What is the point in playing a dragon? How far would you play the "game"? I mean, you can't talk to anyone, and what else would you do except flying around and killing everything? Maybe funny for an hour, but nothing of value. And that this is the longest thread here (I think) is really sad.
  13. Yan42

    SEXRIM

    Second result from google videos for sexlivion. WTF?
  14. That would be a disadvantage for all playing with a controller, because we only have 2 / modded 3 hotkeys while keyboard+mouse players have 8 (?) .
  15. The 2-Rings-System has been explained in Morrowind. You could only wear 1 ring per hand, otherwise they would disturb the magic power of each other. Also your character shouldn't be able to "hold" so much power. But I agree that the cut-down to 1 ring only is stupid. Want a 2nd ring too.
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