Great mod idea! I for one, didn't like the start of the guild quests.. You're in the thieves guild 5 minutes after reaching Riften and a quick lockpicking tutorial, and to enter the Mages College you' either need a certain spell, or pay her 30 gold... The first thing that came to mind for this mod is: Start them somewhat in the style of Oblvion: For the thieves guild, you'll have to do some serious stealing, in multpile cities, and fence that stuff, before anyone will even talk to you.. For the Mages Guild; A bigger test, one that you can actually fail, just to set foot in the door. After that the player can be selected for the Juniot class, the advanced class, or get kicked out of the college... I'm not done playing through both these questlines, but I don't feel I do / did any work to join their factions.. I think that should be the overall theme of the mod; an initial amount of Work -> doing the stuff the guild does, but on your own, at your own chocie. After this the player could get more "linear" quests, and so on..