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mwhenry16

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Posts posted by mwhenry16

  1. I last played skyrim few days ago. And when I loaded the game today, it just crashes to desktop. Also, saves I created inside buildings loads just fine. But when I try to exit the building, result is the same. Also, everything was fine the last time played. I didn't install any mods or do anything to the game files. I tried disabling my newest mods. Didn't work. Any guesses? or tips to fix this?

    DON'T uninstall mods as a general rule, disable them. I also use ReSaver to clean saves as part of my repertoire that includes Loot, SeEdit, and Wyre.

  2. No. In very rare instances I recall a mod or two at the most that mentioned Edit giving a false report. But the benefits of cleaning "dirty" mods far, far outweighs any dangers. As for areas, that sounds more like a conflict of mods. For example I once had a crash that happened as I approached, beneficial as I recall, an isolated cabin area outside Riverwood. Through research and trial I finally disabled the mod causing the crash. As far as I'm concerned SSEdit is as basic as a a hammer in a tool set.

  3. "If you find the book before activating the quest, you will be stuck with it. The quest will point to the chest, and the book won't be there, and can't be returned. Once this has happened, you will be stuck with any additional copies you pick up as well, even if you activate the quest before getting a second copy."

     

    http://en.uesp.net/wiki/Skyrim:Fetch_me_that_Book!

     

    It sounds like you may have the book already. If, as you say, since you have done 12 or so and there are only 20 total, maybe you have the books already.

  4. If your doing Helgen totally vanilla I'd be perplexed at a CTD at that point. You should, IMNSHO, play vanilla until the quest is "completed" on the other side of Helgen. If you are starting with mods, LOOT and SSEdit are a must, and Wyre for that matter. If you start out with too many mods and are inexperienced, it may be difficult, to say the least to track down the conflict causing your issue. I started once with STEP mods from the beginning. Bad idea. For me anyway. Once I had a clean save then I started the painstaking process of adding mods, looting mods and ssediting mods. I also recommend Bethini and ReSaver.

     

    Don't give up friend, just start small. After 2 years of Oldrim and SSE (everything I ever learned about modding I learned right here on Nexus), I'm now up to 160 mods, crashes are rare, and lately only one conflict I didn't catch before I installed it. I have learned to almost enjoy the challenge of piling on the mods without a crash, but it's a careful piling. Learn the dance of modding and crashes are just a blip. Good luck!

  5. When I run WB, it lists a bunch of mods it says "need" to be disabled before rebuilding. If I don't it always appears in the next go around. In my case I'm not seeing it disabling anything on it's own. I'm glad this post question was asked. I learned to run Loot before, not after, like I thought.

  6. I think the author understands perfectly what he/she/it/they/them/us is doing, and if aforementioned wasn't getting donations, then taking them down wouldn't hurt would it? And so continues the slow inexorable death of modding for Skyrim in all it's flavors. Personally, I have gigs and gigs of mods redundantly backed up, knowing they weren't going to be up forever (remember modern firearms F$?). Was it a "dick move"? Please, how juvenile. If mods are free and modding is free then anything goes. I have a small mod base for SE, only 120 or so mods, if I gave a dollar to every one multiplied by F4, F3, FNV, OB, MO, etc, I'd be broke and the authors wouldn't feel like they were getting their due. Coming to modding near you: advertising like the sickening spend-half-your-time-closing-pop-ups in YOUTUBE.

  7. When doing lots of Alchemy at one time, for example, when one is "discovering" effects, the screen process "xyz learned from abc", or "potion of ZZZ created". This create kind of a long rolling text, which can be, is, annoying, especially where it is located, over menu bar. How does one change it so it's much shorter, and/or in a different area?

     

    I can do some things with SSEEdit, and I'm vaguely familiar with creation kits, so if someone could point me in the direction...

     

    Thank you.

  8. I want to use this mod for SE, and I'm assuming I can since it doesn't say it requires SKSE. Or, if it requires SKSE, does it partially work (if that's possible in this case) as SkyUi? Also, if I use TES5Edit to change the days to longer, under "climate", do I need to change all six categories, or can I just change "default" or any other?

    Finally, what is "BloatedMansClimate" (one of the climate zones) anyway? I recognize the others.

  9. i'm just pretending that skyrim se didn't come out yet.

    i cant play it anyway without skse, skyui, expanded towns and cities, and dyndolod.

    so i guess i wait until summer. hopefully by then all these mods will be out .

    anyway thanks for the amazing job!

    I have been playing SE as of late, and use SkyUI, with it's attended limitations. Even with the limitations and the warning window, it's still really, really good.

  10. I'm using "add from file" in NMM to install mods for SSE. In a first of using NMM for years, when I "add file". NMM generates 2 unassigned categories, places one inactivated mod in the categories, and when I activate either, they both are activated. Similarly, when I deactivate, they both deactivate. The plugin tab only shows one plugin. And yes, I am wearing my glasses. Any ideas?

     

  11. I do remember such problems occurring for people , but the only thing I recall causing them was if you've installed Skyrim in the wrong folder

    make sure that your Skyrim's installation path is C:\Program Files (x86)\Steam\steamapps\common\Skyrim

    otherwise , it won't work , or at least that's what I recall

    if not , make sure that Skyrim was installed properly

     

    please do tell if you've managed to solve this problem as I mentioned , or if it's still happening

    Actually, I never install Skyrim or Fallout 4 to the C drive. I have a separate drive for each game. Since I do have backups of my games and Skyrim isn't too long to install, I suppose I could do a C install, and then revert back to the Skyrim drive of my choice. Or I could have 2 installs? But I've never done that, if it's possible.

     

    Well, after trying the alphabet soup of what to do, I had to have it on the C drive. Just when I got used to not doing so.

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