-
Posts
59 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Indarello
-
moveTo with PlayIdleWithTarget
Indarello replied to Indarello's topic in Fallout 4's Creation Kit and Modders
Thanks It is possible so when player is translated he will touch and activate some triggers? Maybe I will try first moveto near bed then translate and then run animation -
Player.moveTo(Bed, 0, 0, 0, True) Player.PlayIdleWithTarget(Sleep_anim, Bed) Bed is static and placed in the same cell as Player, cell in not small so it have loadscreen when it move player to bedThe problem is that Player.PlayIdleWithTarget(Sleep_anim, Bed)is not workingif i set Player.moveTo(Bed, 0, 0, 0, True) Utility.Wait(10.0) Player.PlayIdleWithTarget(Sleep_anim, Bed) This working but I need to applay animation immidiatly on load How I can make this? I also tried DisableNoWait()
-
What is the most easy way to disable ai packages for npc? Because now I make it rather complicated way: -Created custom fraction -add/remove npc to fraction and evalutepackages() with script when I want use him packages -add conditions to pack if reference actor is in fraction (even "target" don't work, only reference)
-
Is it possible to remove unused dialog options
Indarello replied to Indarello's topic in Fallout 4's Creation Kit and Modders
Thank you very much -
I need to send image on screen for 3 sec, is this possible or mod example? I probably can make everything myself if I got example If nothing impossible besides .swf on the top right, where I can learn guide to make it?
-
I cant skip silent dialogues, is there is a way to fix that? Mod or setting? Or I can only manualy edit esp by adding blank sound in dialogue?