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Indarello

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Everything posted by Indarello

  1. Thanks It is possible so when player is translated he will touch and activate some triggers? Maybe I will try first moveto near bed then translate and then run animation
  2. Player.moveTo(Bed, 0, 0, 0, True) Player.PlayIdleWithTarget(Sleep_anim, Bed) Bed is static and placed in the same cell as Player, cell in not small so it have loadscreen when it move player to bedThe problem is that Player.PlayIdleWithTarget(Sleep_anim, Bed)is not workingif i set Player.moveTo(Bed, 0, 0, 0, True) Utility.Wait(10.0) Player.PlayIdleWithTarget(Sleep_anim, Bed) This working but I need to applay animation immidiatly on load How I can make this? I also tried DisableNoWait()
  3. What is the most easy way to disable ai packages for npc? Because now I make it rather complicated way: -Created custom fraction -add/remove npc to fraction and evalutepackages() with script when I want use him packages -add conditions to pack if reference actor is in fraction (even "target" don't work, only reference)
  4. Is it possible to remove unused dialog options? For example I use only "Yes" "No" And I don't need options "Question" "Sarcasm" to pop up
  5. I need to send image on screen for 3 sec, is this possible or mod example? I probably can make everything myself if I got example If nothing impossible besides .swf on the top right, where I can learn guide to make it?
  6. I cant skip silent dialogues, is there is a way to fix that? Mod or setting? Or I can only manualy edit esp by adding blank sound in dialogue?
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