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Pyrsof

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  1. Since i started playing fallout 4 i always thought of red rocket as my personal home/base/workshop, so i would build a second floor on the roof. i wanted to make roof access from inside the red rocket building and while at it decided to make an underground basement that doesn't require loading (not an interior cell) using 3ds max 2016 i grabbed the "RedRExt_Workshop02.nif" and made holes in the ceiling and the floor for staircase. http://s33.postimg.org/tx8iwc8vj/image.jpg the problem is 3ds max doesn't export collisions. i read a tutorial about copying the collision of a vanilla object and tweaking it so it can fit the mesh but it seems to work only on small objects (for me at least) i tried it with the vanilla red rocket mesh, copied the "NiNode" and tried moving the highlighted floor on the y axis but it affect the collision, it just vanilla collision http://s33.postimg.org/gzr6ct71r/image.jpg i tried copying the collision of small vanilla workshop floor and repeating the process but i still can't make it work. I'm stuck at making proper collision for the building. i just need help or advice on how to do proper collision. and sorry for bad English.
  2. I used 3ds max 2016 and 3ds Max Nif Plugin v3.8.0. the plugin works with 3ds max 2015 too. i don't know if the plugin works with 3ds max 2014 or not but older versions are not maintained anymore.
  3. i use 3ds max 2016 and nif tools plugin 2.8.0.0 in Skyrim i remember creating objects and exporting them as .nif and there was an option to include collision like this in Fallout 4 this option is grayed out why is that happening and how to fix it? is there another way to add collision to objects?
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