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aoxer

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  1. Removing mods in the middle of a save can cause a lot of problems and you should avoid it if you can. If you want to try a new mod, create a new save and keep your old save backed up so you can reload it if you choose to remove the mod you just added. This will make sure you always have a stable game.

     

    Not sure if this will work, but try resetting the NPCs by killing them with the console. Open the console, click on the npc and type

     

    kill

     

    then click on their dead body and type

     

    resurrect 0

     

    See if that restores their clothing.

  2. I am simply looking for an enb preset that has the following:

     

    *Great Depth of Field

    *Beautiful Bloom effect(I play as a forest assassin and use SFO Summer Edition, so bloom makes everything look amazing)

    *NO PITCH BLACK NIGHTS! (Forest assassins are useless as butts when they cant see his fist let alone their target)

    *Warm lights (I use Climates of Tamriel as well as ealistic Lighting Overhaul, so the lighting introduced with Climates of Tamriel made me fall in love)

    *Not too Realistic (I am a die hard old school JRPG and RPG fan. I was raised on Final Fantasy and dragon quest. I love saturated and colorful effects. It IS Skyrim after all :wink: )

    *Nice detailed shadows

    *Slightly Brighter Days

     

    I have used many enbs like truevision, realvision, project enb, superb, jasmine, sharpshooters, the wilds, skyrealism, towns and villages enhanced, climates of tamriel official enb, and many others and they are all good, but didnt have quite what I wanted.

    Skyrealism, Towns and Villages, and TrueVision came the closest honestly.

    I have tried making my own enb config, but Everything looked misty and overly blurry and I could never get Depth of Field to work!

    So anyone have any recommendations for the above preferences?

    Thanks in advance! :smile:

     

    If you want bloom, you probably would like K-ENB. It's the bloomiest bloom around. However, like most ENBs I don't think you can use it with Climates of Tamriel.

  3. Hi, before I finished Dragonborn, i thought you can control them, in some way like horse but in the air, so, is there any mod or anyone could make mod that allow you to really control dragon.

    Controls would be like this or similar: press an activation key(custom) to control dragon while mounted,(when pressed again would disable controlling and act like without mod). After you pressed an activation key you could use WASD to control dragon flying direction but also direction should be adjusted to where you are targetting so you can fly up and down.

    Sorry for my english :smile:

    What you think about this idea?

     

    Command Dragon is the closest available right now: http://skyrim.nexusmods.com/mods/31697

  4. Quest: Sea of Ghosts on the Steam Workshop lets you buy a ship and take it to a bunch of islands, including some with pirates. It's a very well-made mod, too.

     

    Transportato: Real Time Ships also on the Steam Workshop adds scheduled ships that sail to different locations. You can raid them, but not travel on them.

     

    I haven't seen any mods on the nexus that do the same sort of stuff.

  5. Realistic wildlife behaviour

     

    The wildlife behaviour of Skyrim has always been somewhat weird to me and always been slithgly immersion-breaking. The reason for this are two-fold: predators are too aggressive and all animals are too visible. In real life scandianavian, canadian or russian wilderness, you'd have to be an expert or very lucky to even see a wolf or a bear. The reason for this? They can smell and hear you long before you perceieve them and generally, they stay the hell away. The frequency and behaviour of bears near Riften is a great example of how wrong Skyrim wildlife can behave. A lone wolf attacking you and you follower by the roadside is another. A one-foot skeever suicidally charging you is yet another. What would I want to change in Skyrim?

     

    - I'd like to see wolves, sabre cats, foxes, rabbits and bears only rarely and when I do, I want them to stay well away from me. In fact, they should stay away from NPCs too! I could bear to see deer and elk a little more often.

    - Exception would be if I got a high sneak skill - that would be the only way to get near a learge predator. If I do and is detected, however, I'd like them to be aggressive. I suppose it should be possible to accidentally surprise and get attacked by a bear too.

    - I want wolves to be moving mostly in packs, preferably with an powerful alfa couple.

    - If I don't have high sneak skill and want to hunt, I'd have to use traps.

    - Wandering the forests of Skyrim without sneaking, I basically only want to see and hear birds and insects.

     

    As far as I know, this general behaviour hasn't been adressed in any mod so far. What have been adressed is wildlife interaction with each other, what hunts what etc. like in http://skyrim.nexusmods.com/mods/9778 This mod introduces cubs, food chain behaviour etc, which could complement a the change of AI I suggest.

     

    Misty Breath

     

    [Removed, because I found it in Wet and cold http://skyrim.nexusmods.com/mods/27563/]

     

    Keep an eye out for Last Seed form the guy who made Frostfall. He will be updating animal behavior to make it much more difficult to hunt, including making the animals stay away from you (and run much faster if you do sneak up on one). The mod is in progress, but there's a thread about it on the bethsoft forums.

  6. 10 months later and this is still on my wanted list. Still a pipe dream?

     

    The reason why this was done in Morrowind and not Skyrim is voice acting. To add it now would either require NPCs having silent dialog (subtitles only) or to have someone revoice all the NPCs that you want this to function with. It would be a huge project.

  7. SKYUI - Should be at the top of everyone's list.

    iHUD - Getting rid of the HUD makes the game look so much better.

    Unofficial Patches - All of 'em. All day, every day.

    Racemenu - More control, more stability, and easier to use. Better in every way than vanilla.

    Quality World Map - Having roads on the map helps with getting around.

    Realistic Needs and Diseases - By far the best needs mod, imo. Food spoilage, drinking directly from streams — does everything you could want.

    Frostfall - Skyrim is cold and with this mod it feels like it.

    Wet and Cold - I think this is the best immersion mod available. The shaders are worth the price of admission, but seeing all the NPCs in the game wearing correct weather gear is amazing. No more farmers wearing summer dresses outside Windhelm! I also really like the fur cloaks this mod adds.

    Footprints - Great for immersion.

    Enhanced Blood Textures - So satisfying.

    The Dance of Death - Gives a great amount of control on the type and frequency of kill moves.

    Deadly Dragons - Expert or above makes dragon fights an incredible challenge.

    Towns and Cities Enhanced - I use all of these except Riverwood. Unlike most other town enhancement projects, these mods don't just make the villages look better, they actually function better. There's new traders and NPCs and unique shops (a bakery, for instance). Amazing level of detail and makes it so you don't have to visit any major cities to sell off your hunting pelts.

    Skyrim Flora Overhaul - Everytime Vurt makes an update, I run around in the wilderness of Skyrim and say 'Wow' repeatedly. Plus the grass he added in the Punish edition is amazing.

    Static Mesh Improvement Mod - Just say no to rope that looks like an elongated smear.

    Climates of Tamriel - I play with ENB, so sometimes I turn this off to try new presets. I always come back to it, though. It's that good.

    Skyrim HD 2K - Great textures. Windhelm is no longer so ugly it cannot be abided.

    WATER - Makes the water beautiful. I like the new plants it adds, too.

    Better Dynamic Snow - Because no one likes to confuse snow with white paint.

    Guard Dialog Overhaul - Makes the guards in the game react appropriately to your accomplishments.

    Lock Overhaul - I never have to play that stupid lock-picking mini-game again!

    Northman Armors - My very favorite armor mod, by a long shot. Very realistic stuff with authentic spectacle helms.

    Roman Armor and Weapons Replacement - Makes the imperials look like romans. Again, very authentic and the modder has added a ton of variety. Plus, these pieces all look like real metal, something that few armors are able to achieve in this game.

    Book of Silence - Makes the low level armor and weapons look better than dragonplate! Beautiful textures.

    Heavy Armory - Adds spears and halberds and more! Great set.

    Nordic Spears - More spears with amazing models and textures. Very authentic looking. I converted them to 1-handed and play shield and spear almost exclusively now.

    Animation Improvements for Weapons - If you play with spears, you need this plus the optional power jab file. Makes 1-handed spears use a thrusting animation.

    The Chronicles of Steel Real Swords - Adds authentic-looking swords and axes. Can you tell I like authentic looking stuff?

    Matherian Viking Shield Set - My favorite shields. I love killing bandits and getting excited when they have a cool shield design I haven't seen.

    Insanity's Shields - More great round shields.

    Jehennian Leather Cuirass - Replaces the game's leather armor with something that doesn't look like a latex mini-dress!

    Chesko's Wearable Lantern - Lets you have light without dropping your shield.

    Travel by Boat - A new mod in the beginning stages, but now I can't play without it. Lets you enjoy a boat ride (as in, you are actually riding the boat and seeing it move) and helps you travel the map to non-city locations if you're playing without fast travel.

    Interesting NPCs - How did these people manage to find so many professional sounding voice actors? Besides the astonishing voice quality (not just on par with Bethesda, but actually better in some cases), the writing is great. I like that they added a lot of NPCs that are normal people living average lives instead of non-stop assassins, elf-fairies, and half-god mages.

    Duke Patrick's Archery and Heavy Weapons Combat - Absolutely incredible combat overhaul. Feels nothing like vanilla skyrim.

    Realistic Ragdolls and Force - Arrows no longer send people flying 40 feet into the air. How did I live without this?

    No Spinning Death Animation - You won't realize how much you needed this until you play with it.

    YY Animation Replacer Natural Jump - All of Yuki's animations are incredible, but no matter what sort of character I play with, I always use this one.

    Realistic Wolf Howls - A small mod that really helps immersion.

    Ultra Realistic Bow Shoot Sounds - Low-key and realistic.

    Tales of Lycanthropy - Can't play a werewolf without it.

    Ice Floes - No more having to swim through frigid water to reach places in Skyrim. A must for Frostfall users.

    Pit Fighter - Not available on Nexus, but worth heading over to Steam Workshop to pick up. A very well-done quest mod and it's particularly great if you crank your combat difficulty up. Sea of Ghosts by the same author is just as good.

  8. Thank's for the info. Anyone else care to share their opinion?

     

    I have tied pretty much all the combat overhauls on Nexus. Duel works great and for a vanilla game and makes a huge difference. The changes to AI are noticeable and the stagger changes are blocking changes are the most obvious. If you run a character with a shield, Duel is right up your alley.

     

    Deadly Combat can actually be used with most of the other overhauls if you're careful with your load order. You can use it to make combat a little faster mostly by increasing weapon damage. On its own, it doesn't feel like so much of an overhaul as an upgrade, though.

     

    ASIS will really add a challenge if you're just looking to make things harder for yourself. It allows enemies to gain access to perks and spells that are otherwise off limits to them, lets them use potions and heal each other, and can also increase spawn rate. It seems to play nicely with most other combat mods, but the increased spawns can sometimes cause some issues.

     

    SkyRE has its own combat module and it's actually very similar to Duel. If you are running SkyRE already, I would just use the SkyRE combat module since it has great synergy with the perk overhauls (perhaps with Deadly Combat or ASIS for even more challenge). If you go into your reproccer stats.xml and halve the base armor values, you will have a very fast paced and challenging combat experience with SkyREs native combat.

     

    However, the most realistic combat overhaul by far is Duke Patrick's Heavy Weapon Combat. But it may actually be too realistic for most people. All the other combat mods are great fun, but they still 'feel' like Skyrim combat. Skyrim combat is fast and flashy with lots of power attacks, etc. Duke Patrick's is neither and it feels like an entirely new game when fighting someone. Against a similarly powerful opponent, you could literally be circling each other for a couple minutes, trading blows against your shields and retreating to get your stamina back, before someone feints and gets their enemy's shield to lower and then changes direction and lands a head shot. It reminds me of Mount and Blade if you ever played that.

     

    There's no video I can find of Duke Patrick's mod, so it's hard to understand what it changes unless you actually play it. Basically, it adds locational damage and huge stamina costs to every action so you absolutely cannot spam anything, from attacks to holding your shield up endlessly. It also adds feints that let you aim an attack at someone's feet, for example, and then change direction and hit their head for a bonus once they've lowered their guard. It also adds momentum bonuses and takes the physical size of everything into account. A dragon will knock you off your feet if you don't block it, or block it poorly. A small wood elf with a dagger trying to block a 2-handed hammer attack from an orc is going to have problems. Actual weapon length (meaning the length of the 3d model itself) is what determines weapon size, instead of a number in the Creation Kit. A dagger is extremely short and you have to be right up next to someone to hit with it. If you play with a mod that adds spears, a spear can hit someone much further away than a sword even if it uses sword animations. And you can't carry 400 arrows around anymore (it's 20 standard in your quiver, although you recover every arrow you fire unless it breaks), and if you are weak, you can't even draw the string back on a heavy longbow.

     

    It is extremely, extremely frustrating when you first start out because your habits playing Skyrim are so ingrained — run in and spam a power attack! Except now your one power attack bounced off a shield and drained you completely of stamina. So now you're stumbling backwards out of breath, unable to even swing your weapon or raise your shield, and then you trip over the body of the bandit you just killed. You opponent head shots you while you're on the ground and then you stare at your computer screen in shock. You feel much weaker than in normal Skyrim and it will irritate you. But if you stick with it, eventually you start to feel much, much more powerful than in regular Skyrim because winning a fight means you played it with skill (feinting, blocking correctly, circling and waiting for the moment to strike, taking someone's legs out from underneath them by getting beneath their shield, etc).

     

    There is nothing cheap about the mod. Everything in the game has had its health capped, so challenge is added by actual fight difficulty and not arbitrarily adding 1000 HP to bandits. If you get a clean headshot on someone with a 2handed axe, you will kill them. If they get a clean headshot on you, you die. Put an arrow through the back of someone's neck from 100 yards away, they are on their way to Sovngarde, not running towards you yelling insults with a sliver of their health gone. Enemies are treated the same as you are — their stamina will drain the same as yours does, and they will back up and circle you warily to wait for an opening instead of mindlessly swinging at you while you helplessly wait for your green bar to refill. When you come to understand that they have the same handicaps and challenges that you do, you start to trust that the mod is not trying to add challenge by making you fight by rules that no one else has to bother with.

     

    Fights will be slow and tactical and if you don't adjust to that, you will spend every fight out of stamina or on the ground. It's absolutely not for everyone and I hated it when I first played with it, but now I feel like it is the deepest, most fun combat mod available by leaps and bounds. Playing this with the Pit Fighter mod on Steam is just about the most fun I've ever had with Skyrim — it's long, five-minute duels against other champions, both of you warily facing each other waiting for that opening. It's so different from what I was used to playing Skyrim, even with other combat mods.

     

    Word of warning, though. Duke Patrick's mod uses scripts for just about everything, so it doesn't always play nice with SkyRE and can require some setup to get it to work without any issues. I recommending playing it with some of the ACE modules instead (not combat, melee, or archery).

     

    If you like the combat in Skyrim and are using SkyRE, I'd go with with the native combat module. Change your values in your reproccer for base armor, though (I generally halved them). It makes a big difference. If you find that you still need more challenge, add Deadly Combat or ASIS.

     

    If you want something entirely different from vanilla combat, go with Duke's. Give it time before judging it. It may or may not be the type of thing you find fun, but give yourself a chance to adjust to it before deciding.

     

    This was a huge novel and I apologize for that! I see a lot of people asking advice about combat mods and no one every seems to mention Duke's, likely because there's no video of it and the mod author only discusses it on the Bethesda forums.

  9. Your mods look fine. Have you installed a lot of graphic mods that don't show up in your load order? Texture packs, mesh improvements, etc? Also, have you made any adjustments to your SkyrimPrefs.ini or Skyrim.ini files?

     

    Try to keep your textures at 2048px or less, even when running a monster computer. And don't increase your uGrids setting in your ini files unless you are okay with some instability.

  10.  

    My mods are as follows. I know it says missing masters but I have all these, theyre just disabled as of now.
    Missing Masters for: Save 36 - Myanmar Solstheim 20.56.37.ess
    xx 3DNPC.esp
    xx argonianraptor.esp
    xx ASIS-Dependency.esp
    xx dD - Enhanced Blood Main.esp
    xx Ekkii Spouse Life.esp
    xx ESPv1_1.esp
    xx HousecarlMarkarth Argis the Bulwark _Girl.esp
    xx HousecarlRiften Sexy Iona v0.2.esp
    xx HousecarlSolitude A Jordis the Sword-Maiden v0.2.esp
    xx HousecarlWhiterun Sexy Lydia v0.3.esp
    xx HousecarlWindhelm Calder_Girl.esp
    xx Populated Cities 2.esp
    xx randomthunder.esp
    xx Realistic Lighting Overhaul - Illuminated Spells.esp
    xx Run For Your Lives.esp
    xx sos - civilization.esp
    xx SoS - The Dungeons.esp
    xx SoS - The Wilds.esp
    xx SpouseStoreMod.esp
    xx TemptressVixen.esp
    xx thieves guild visitors.esp
    xx WATER.esp
    xx zzALittleSexyApparelReplacer_nobra.esp
    Masters for: Save 36 - Myanmar Solstheim 20.56.37.ess
    00 Skyrim.esm
    01 Update.esm
    02 Dawnguard.esm
    03 HearthFires.esm
    04 ApachiiHair.esm
    05 Dragonborn.esm
    06 skyforge.esp
    07 undyingcompanions.esp
    08 HighResTexturePack01.esp
    09 HighResTexturePack02.esp
    0A barenziahquestmarkers.esp
    0B enchantingsupplies.esp
    0C hdplants+herbs.esp
    0D improvedskillbooks.esp
    0E marriagemod - alpha v3.esp
    0F milkywaygalaxy.esp
    10 VariousGuardReplacer.esp
    11 RichMerchants.esp
    12 Chesko_LoreBasedLoadingScreens.esp
    13 Skyrim bigger trees.esp
    14 Riften Bigger Trees.esp
    15 birds.esp
    16 ac3 connor robes.esp
    17 ac3 red+black.esp
    18 Convenient Horses.esp
    19 Auto Unequip Helmet.esp
    1A skyBirds - Airborne Perching Birds.esp
    I'm not trying to fix the save game bloat. I'm just trying to see if there's a way I can carry over my quest progress to a new toon.

     

    You can't really transfer your progress to a new character. You can use console codes to advance quest stages through quests you don't want to repeat, but be aware that may cause some issues later (like doors that are supposed to be open not being open, missing quest items, missing shouts/spells/abilities, further stages in the quest being bugged). You can safely do this on quests that are not particularly important, just know that you might be missing out on stuff or uncover some hiccups later.

     

    A better option might be to scan the save game category here at the Nexus and find a save game fairly close to where you were before (preferably one that never used mods) and then use racemenu once you've loaded that save to get your character back to the correct race/sex/name.

  11.  

     

    I have the same problem.

     

    Do you normally have good FPS around Solitude (when you are not on this quest?)? Can you both post your load orders, please.

    This is my load order:

     

     

    ...

    When i was not in this mission Solitude worked fine, by the way, in the Battle for Whiterun mission i had exactly the same problem, when I exited whiterun to go to the battle the game's fps dropped down to 1 making skyrim unplayable, I had to skip the mission with the console commands. Once i skipped the mission, the whiterun outskirts where the battle takes place became a 60fps area once again.

     

    SoS Civilizations does cause a lot of problems, but since your issue only occurs during the battle, I doubt SoS has anything to do with it. I was curious if you had a mod that edited the landscape outside Solitude, which may be having issues when the catapults for the battle load in. I know it's rough because you are getting 1 fps, but could you test if you just wait out Ulfric's speech and then go inside Solitude if your FPS returns to normal? If that's the case, complete the mission, then fast travel from within Solitude to somewhere outside of the Solitude cell (Whiterun, maybe?) and wait there for 3 days, then travel back to the outskirts of Solitude and see if your FPS is normal (by then, the battle landscape changes should revert to normal).

     

    If that works, you have some issue either with the landscape or with the major effects happening (fire, explosions, etc) that is causing the FPS issues. Helping you narrow down what mod is causing this might help the original poster, too. Good luck.

  12. i'll look into those. thanks.

     

    ThirteenOranges stuff on Steam is all really great. Sea of Ghosts is my favorite because I love the locations in it (and it's very un-questlike, if that makes sense — you do things without almost no handholding or quest markers), but Pit Fighter is quite fun, and I've heard good things about Sorcery.

  13. I installed the k enb mod but i cant tell if its working...i last enb i used was sharpshooter and when i launched skyrim it set that as my graphic adapter but this one it didnt so i am not sure if its working right

    When you load Skyrim, the ENB version will appear in the top left corner. Plus, K-ENB is very bloom intensive — it would be easy to tell if it's on compared to vanilla skyrim when you load up one of your saves.

  14. hello every one !

    I don't know if it's the correct section but I'm asking anyway

    I'm wondering and I don't know if it was already asked (probably) but is there a mod that add spears comat animation ? for now I only found spears models working like two handed swords

     

    Go here and get the animation package AND the optional file Power Jab: http://skyrim.nexusmods.com/mods/15930

     

    Install any 1-HANDED spear mod or convert your 2handed spear to 1hand in the CK/nifskope. Use it with the power-jab animation and it works fantastic!

  15. you can use the mouse wheel to zoom, if that's what you're asking

     

    IS There Any Console Code For 3rd Person View?

    My Characters Like 2 inches Away From Me

     

    You can type fov x (where x is a number — 65 is standard) to change your field of view. There's also an excellent mod called Enhanced 3rd Person camera that lets you adjust your camera position from a menu.

  16. RIght, well I've managed to narrow the cause down to Dance of Death version 4.0 mod. I updated from 3.3(I think) yesterday, and it was working before I updated according to the author's steps in the description.

     

    Edit: Does anyone know about a fix regarding this?

     

    Sounds like a load order problem. Run BOSS and see if that fixes your issue.

  17. So I just installed the Nexus Mod Manager, I watched the excellent videos by Gopher, and I might have missed this point in them, but what about my existing plugin list?

    Do I have to install them all again to be able to make use of all the managers features?

    Thanks for any advise.

     

    On the mod tab, on the very top left there's a button with a plus sign that says 'Add mod from file' if you mouse over it. You can use that to add the packages for your current mods that you've already downloaded.

  18. I installed skyrim a few months ago I noticed that my character (female) was doing the cat walk female animation. Which I thought was weird and I never remember installing it (tbh I don't like it) Anyway a few days ago I was forced to reinstall skyrim, so naturally I did a fresh install no mods, different directory on a different harddrive. Now, when I loaded up vanilla skyrim and created a female character first thing I noticed was the cat walk was still there! So I let it go, but lately its been bothering me. Biggest issue I have is when it comes to holding a torch, my character doesn't hold it probably. You can see it here: http://imgur.com/a/JeoQf#0

     

    Now does anyone by any chance know what's causing it? Or perhaps where I can d/l the female vanilla walking animation?

     

    That's odd that it would happen when you install Skyrim to a different directory. Is this animation part of one of the mods you have reinstalled? Check them over to see if maybe you are overlooking something.

     

    If you want to get rid of it, try going into your Data folder, then going to meshes -> actors -> character -> animations and deleting everything inside.

  19. I have started the quest where you have to enlist Gunmar. I finished the first half of the mission and Gunmar's location doesn't show up on the map. I've checked on line for his locations. Visited every one of them and he still can't be found. So until I complete the mission Dawnguard was a waste of money.... Is the a fix for this or not. I play on XBOX 360.

     

    I have literally spend hours trying to find him and even if I do I'm afraid he won't be able use to finish the mission!! Any suggestions..

     

    I'vw looked in all of these locations and he isn't there.

     

     

    Mike

     

    Do you have Dragonborn installed? It's possible he spawned in a location there, instead, so he wouldn't be on your map unless you are in Solstheim.

  20. Havent used SkyRE or a reproccer...up untill now didnt know about them. I did install and run BOSS however, and that did not fix the issue. The mods Im using:

     

    Adventures of Umbra Nocturnum

    Apocalypse Spell Package

    Battle Claws

    Better Skyrim Intro Music

    Black Overlord Armor

    Deadly Dragons

    Dues Mons

    Dragon Falls Manor

    Dragon Knight Armor

    Dragon Knight Helmet

    Dragon Knowledge

    Dragon Tomb

    Enhanced Companions

    FluxMod Artifact Perk

    Forgotten Mastery

    Gersonia

    Immersive Armors

    Immersive Skyrim

    Immersive Weapons

    Improved Blacksmithing

    Magic Mastery

    Marsh Catacombs

    Millview

    Monster Hunter 3 Mod

    Monster Hunter for Skyrim

    Monster Hunter Series Weapons

    Open Sesame

    SkyTEST

    SkyUI

    Spouses Can Live Everywhere

    Tara Rocks and Mountains

    The Asteria

    The Beast Within

    The Dance of Death

    Thieves Drop Armor

    Thunderbolt Shout Package

    Twenty New Perks

    Unofficial Dawnguard Patch

    Unofficial Dragonborn Patch

    Unofficial Hearthfire Patch

    Unofficial Skyrim Patch

    Warzones Civil Unrest

    Werewolf Lord Armor

    Werewolf Mastery

    Werewolf Reborn

    Winter is Coming- Cloaks

     

    Well, you are running some mods that increase your damage or add new perks. You might want to look over those to see if you find them overpowered. Your damage may be getting multiplied by more than 1 mod, or multiplied by enchantment/smithing bonuses beyond their expected values. You can also check your base weapon damage values and see if they are normal inside the creation kit. It's very easy to do, so don't be intimidated if you are not familiar with the CK. There's many tutorials available and simply looking at a weapon and checking/changing its stats is simple.

  21.  

     

    So I have installed the latest version of SKSE, my skyrim is up to date. The skse mod is activated, but when I try to activate SkyrimUI mod it keeps bringing up an error report saying that I dont have SKSE downloaded when in fact I do. I've been trying to figure this out allll day so what am I doing wrong?

     

    Are you launching Skyrim using the skse_loader.exe instead of the Skyrim.exe file? If you don't, skse won't be recognized.

    yes, i am launching it through the shortcut i have made using the skse loader. and it still doesnt read my skse download.

     

    Then you probably installed SKSE incorrectly. There are files that need to go in your data and scripts folders. Did you add those manually?

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