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aoxer

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  1. Removing mods in the middle of a save can cause a lot of problems and you should avoid it if you can. If you want to try a new mod, create a new save and keep your old save backed up so you can reload it if you choose to remove the mod you just added. This will make sure you always have a stable game. Not sure if this will work, but try resetting the NPCs by killing them with the console. Open the console, click on the npc and type kill then click on their dead body and type resurrect 0 See if that restores their clothing.
  2. If you want bloom, you probably would like K-ENB. It's the bloomiest bloom around. However, like most ENBs I don't think you can use it with Climates of Tamriel.
  3. Command Dragon is the closest available right now: http://skyrim.nexusmods.com/mods/31697
  4. Quest: Sea of Ghosts on the Steam Workshop lets you buy a ship and take it to a bunch of islands, including some with pirates. It's a very well-made mod, too. Transportato: Real Time Ships also on the Steam Workshop adds scheduled ships that sail to different locations. You can raid them, but not travel on them. I haven't seen any mods on the nexus that do the same sort of stuff.
  5. Keep an eye out for Last Seed form the guy who made Frostfall. He will be updating animal behavior to make it much more difficult to hunt, including making the animals stay away from you (and run much faster if you do sneak up on one). The mod is in progress, but there's a thread about it on the bethsoft forums.
  6. The reason why this was done in Morrowind and not Skyrim is voice acting. To add it now would either require NPCs having silent dialog (subtitles only) or to have someone revoice all the NPCs that you want this to function with. It would be a huge project.
  7. If you think the mod linked is impressive, you're going to go nuts about this: http://forums.bethsoft.com/topic/1313928-wip-helgen-rebuilt-project/ Watch these videos: This is currently in-progress, but it looks absolutely incredible.
  8. SKYUI - Should be at the top of everyone's list. iHUD - Getting rid of the HUD makes the game look so much better. Unofficial Patches - All of 'em. All day, every day. Racemenu - More control, more stability, and easier to use. Better in every way than vanilla. Quality World Map - Having roads on the map helps with getting around. Realistic Needs and Diseases - By far the best needs mod, imo. Food spoilage, drinking directly from streams — does everything you could want. Frostfall - Skyrim is cold and with this mod it feels like it. Wet and Cold - I think this is the best immersion mod available. The shaders are worth the price of admission, but seeing all the NPCs in the game wearing correct weather gear is amazing. No more farmers wearing summer dresses outside Windhelm! I also really like the fur cloaks this mod adds. Footprints - Great for immersion. Enhanced Blood Textures - So satisfying. The Dance of Death - Gives a great amount of control on the type and frequency of kill moves. Deadly Dragons - Expert or above makes dragon fights an incredible challenge. Towns and Cities Enhanced - I use all of these except Riverwood. Unlike most other town enhancement projects, these mods don't just make the villages look better, they actually function better. There's new traders and NPCs and unique shops (a bakery, for instance). Amazing level of detail and makes it so you don't have to visit any major cities to sell off your hunting pelts. Skyrim Flora Overhaul - Everytime Vurt makes an update, I run around in the wilderness of Skyrim and say 'Wow' repeatedly. Plus the grass he added in the Punish edition is amazing. Static Mesh Improvement Mod - Just say no to rope that looks like an elongated smear. Climates of Tamriel - I play with ENB, so sometimes I turn this off to try new presets. I always come back to it, though. It's that good. Skyrim HD 2K - Great textures. Windhelm is no longer so ugly it cannot be abided. WATER - Makes the water beautiful. I like the new plants it adds, too. Better Dynamic Snow - Because no one likes to confuse snow with white paint. Guard Dialog Overhaul - Makes the guards in the game react appropriately to your accomplishments. Lock Overhaul - I never have to play that stupid lock-picking mini-game again! Northman Armors - My very favorite armor mod, by a long shot. Very realistic stuff with authentic spectacle helms. Roman Armor and Weapons Replacement - Makes the imperials look like romans. Again, very authentic and the modder has added a ton of variety. Plus, these pieces all look like real metal, something that few armors are able to achieve in this game. Book of Silence - Makes the low level armor and weapons look better than dragonplate! Beautiful textures. Heavy Armory - Adds spears and halberds and more! Great set. Nordic Spears - More spears with amazing models and textures. Very authentic looking. I converted them to 1-handed and play shield and spear almost exclusively now. Animation Improvements for Weapons - If you play with spears, you need this plus the optional power jab file. Makes 1-handed spears use a thrusting animation. The Chronicles of Steel Real Swords - Adds authentic-looking swords and axes. Can you tell I like authentic looking stuff? Matherian Viking Shield Set - My favorite shields. I love killing bandits and getting excited when they have a cool shield design I haven't seen. Insanity's Shields - More great round shields. Jehennian Leather Cuirass - Replaces the game's leather armor with something that doesn't look like a latex mini-dress! Chesko's Wearable Lantern - Lets you have light without dropping your shield. Travel by Boat - A new mod in the beginning stages, but now I can't play without it. Lets you enjoy a boat ride (as in, you are actually riding the boat and seeing it move) and helps you travel the map to non-city locations if you're playing without fast travel. Interesting NPCs - How did these people manage to find so many professional sounding voice actors? Besides the astonishing voice quality (not just on par with Bethesda, but actually better in some cases), the writing is great. I like that they added a lot of NPCs that are normal people living average lives instead of non-stop assassins, elf-fairies, and half-god mages. Duke Patrick's Archery and Heavy Weapons Combat - Absolutely incredible combat overhaul. Feels nothing like vanilla skyrim. Realistic Ragdolls and Force - Arrows no longer send people flying 40 feet into the air. How did I live without this? No Spinning Death Animation - You won't realize how much you needed this until you play with it. YY Animation Replacer Natural Jump - All of Yuki's animations are incredible, but no matter what sort of character I play with, I always use this one. Realistic Wolf Howls - A small mod that really helps immersion. Ultra Realistic Bow Shoot Sounds - Low-key and realistic. Tales of Lycanthropy - Can't play a werewolf without it. Ice Floes - No more having to swim through frigid water to reach places in Skyrim. A must for Frostfall users. Pit Fighter - Not available on Nexus, but worth heading over to Steam Workshop to pick up. A very well-done quest mod and it's particularly great if you crank your combat difficulty up. Sea of Ghosts by the same author is just as good.
  9. I have tied pretty much all the combat overhauls on Nexus. Duel works great and for a vanilla game and makes a huge difference. The changes to AI are noticeable and the stagger changes are blocking changes are the most obvious. If you run a character with a shield, Duel is right up your alley. Deadly Combat can actually be used with most of the other overhauls if you're careful with your load order. You can use it to make combat a little faster mostly by increasing weapon damage. On its own, it doesn't feel like so much of an overhaul as an upgrade, though. ASIS will really add a challenge if you're just looking to make things harder for yourself. It allows enemies to gain access to perks and spells that are otherwise off limits to them, lets them use potions and heal each other, and can also increase spawn rate. It seems to play nicely with most other combat mods, but the increased spawns can sometimes cause some issues. SkyRE has its own combat module and it's actually very similar to Duel. If you are running SkyRE already, I would just use the SkyRE combat module since it has great synergy with the perk overhauls (perhaps with Deadly Combat or ASIS for even more challenge). If you go into your reproccer stats.xml and halve the base armor values, you will have a very fast paced and challenging combat experience with SkyREs native combat. However, the most realistic combat overhaul by far is Duke Patrick's Heavy Weapon Combat. But it may actually be too realistic for most people. All the other combat mods are great fun, but they still 'feel' like Skyrim combat. Skyrim combat is fast and flashy with lots of power attacks, etc. Duke Patrick's is neither and it feels like an entirely new game when fighting someone. Against a similarly powerful opponent, you could literally be circling each other for a couple minutes, trading blows against your shields and retreating to get your stamina back, before someone feints and gets their enemy's shield to lower and then changes direction and lands a head shot. It reminds me of Mount and Blade if you ever played that. There's no video I can find of Duke Patrick's mod, so it's hard to understand what it changes unless you actually play it. Basically, it adds locational damage and huge stamina costs to every action so you absolutely cannot spam anything, from attacks to holding your shield up endlessly. It also adds feints that let you aim an attack at someone's feet, for example, and then change direction and hit their head for a bonus once they've lowered their guard. It also adds momentum bonuses and takes the physical size of everything into account. A dragon will knock you off your feet if you don't block it, or block it poorly. A small wood elf with a dagger trying to block a 2-handed hammer attack from an orc is going to have problems. Actual weapon length (meaning the length of the 3d model itself) is what determines weapon size, instead of a number in the Creation Kit. A dagger is extremely short and you have to be right up next to someone to hit with it. If you play with a mod that adds spears, a spear can hit someone much further away than a sword even if it uses sword animations. And you can't carry 400 arrows around anymore (it's 20 standard in your quiver, although you recover every arrow you fire unless it breaks), and if you are weak, you can't even draw the string back on a heavy longbow. It is extremely, extremely frustrating when you first start out because your habits playing Skyrim are so ingrained — run in and spam a power attack! Except now your one power attack bounced off a shield and drained you completely of stamina. So now you're stumbling backwards out of breath, unable to even swing your weapon or raise your shield, and then you trip over the body of the bandit you just killed. You opponent head shots you while you're on the ground and then you stare at your computer screen in shock. You feel much weaker than in normal Skyrim and it will irritate you. But if you stick with it, eventually you start to feel much, much more powerful than in regular Skyrim because winning a fight means you played it with skill (feinting, blocking correctly, circling and waiting for the moment to strike, taking someone's legs out from underneath them by getting beneath their shield, etc). There is nothing cheap about the mod. Everything in the game has had its health capped, so challenge is added by actual fight difficulty and not arbitrarily adding 1000 HP to bandits. If you get a clean headshot on someone with a 2handed axe, you will kill them. If they get a clean headshot on you, you die. Put an arrow through the back of someone's neck from 100 yards away, they are on their way to Sovngarde, not running towards you yelling insults with a sliver of their health gone. Enemies are treated the same as you are — their stamina will drain the same as yours does, and they will back up and circle you warily to wait for an opening instead of mindlessly swinging at you while you helplessly wait for your green bar to refill. When you come to understand that they have the same handicaps and challenges that you do, you start to trust that the mod is not trying to add challenge by making you fight by rules that no one else has to bother with. Fights will be slow and tactical and if you don't adjust to that, you will spend every fight out of stamina or on the ground. It's absolutely not for everyone and I hated it when I first played with it, but now I feel like it is the deepest, most fun combat mod available by leaps and bounds. Playing this with the Pit Fighter mod on Steam is just about the most fun I've ever had with Skyrim — it's long, five-minute duels against other champions, both of you warily facing each other waiting for that opening. It's so different from what I was used to playing Skyrim, even with other combat mods. Word of warning, though. Duke Patrick's mod uses scripts for just about everything, so it doesn't always play nice with SkyRE and can require some setup to get it to work without any issues. I recommending playing it with some of the ACE modules instead (not combat, melee, or archery). If you like the combat in Skyrim and are using SkyRE, I'd go with with the native combat module. Change your values in your reproccer for base armor, though (I generally halved them). It makes a big difference. If you find that you still need more challenge, add Deadly Combat or ASIS. If you want something entirely different from vanilla combat, go with Duke's. Give it time before judging it. It may or may not be the type of thing you find fun, but give yourself a chance to adjust to it before deciding. This was a huge novel and I apologize for that! I see a lot of people asking advice about combat mods and no one every seems to mention Duke's, likely because there's no video of it and the mod author only discusses it on the Bethesda forums.
  10. Your mods look fine. Have you installed a lot of graphic mods that don't show up in your load order? Texture packs, mesh improvements, etc? Also, have you made any adjustments to your SkyrimPrefs.ini or Skyrim.ini files? Try to keep your textures at 2048px or less, even when running a monster computer. And don't increase your uGrids setting in your ini files unless you are okay with some instability.
  11. Do you normally have good FPS around Solitude (when you are not on this quest?)? Can you both post your load orders, please. This is my load order: ... When i was not in this mission Solitude worked fine, by the way, in the Battle for Whiterun mission i had exactly the same problem, when I exited whiterun to go to the battle the game's fps dropped down to 1 making skyrim unplayable, I had to skip the mission with the console commands. Once i skipped the mission, the whiterun outskirts where the battle takes place became a 60fps area once again. SoS Civilizations does cause a lot of problems, but since your issue only occurs during the battle, I doubt SoS has anything to do with it. I was curious if you had a mod that edited the landscape outside Solitude, which may be having issues when the catapults for the battle load in. I know it's rough because you are getting 1 fps, but could you test if you just wait out Ulfric's speech and then go inside Solitude if your FPS returns to normal? If that's the case, complete the mission, then fast travel from within Solitude to somewhere outside of the Solitude cell (Whiterun, maybe?) and wait there for 3 days, then travel back to the outskirts of Solitude and see if your FPS is normal (by then, the battle landscape changes should revert to normal). If that works, you have some issue either with the landscape or with the major effects happening (fire, explosions, etc) that is causing the FPS issues. Helping you narrow down what mod is causing this might help the original poster, too. Good luck.
  12. ThirteenOranges stuff on Steam is all really great. Sea of Ghosts is my favorite because I love the locations in it (and it's very un-questlike, if that makes sense — you do things without almost no handholding or quest markers), but Pit Fighter is quite fun, and I've heard good things about Sorcery.
  13. When you load Skyrim, the ENB version will appear in the top left corner. Plus, K-ENB is very bloom intensive — it would be easy to tell if it's on compared to vanilla skyrim when you load up one of your saves.
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