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Ridonk

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    Starfield
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    The Elder Scrolls III: Morrowind

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  1. All of this nonsense reminds me of a scene from Doctor Who where the characters just can't stop saying Sir. From the Family of Blood. ("Headmaster, sir. Good evening, sir. Come to give me a caning, sir? Would you like that, sir?") Anyway, back to the arrow thing. Did a little testing myself and confirmed deflection on heavy armor from large level disparities (1 to 80, like you recommended) but not with smaller gaps (IE: 1 to 10). Same results with light armor, but wasn't able to confirm/deny on no armor. As near as I can tell there is nothing that governs this in variables. From my limited view of it, I see two solutions. Either reduce/eliminate leveled enemies to match the player and then just adjust the AI's attributes to provide the desired level of difficulty (extensive testing required to achieve any balance) or perhaps try to use scripting as an alternative (detect arrow fired, see if it would hit, apply the damage like it normally would). Downsides to the second option would be potential instability from the scripting engine, possibly high overhead in larger conflicts.
  2. 1. Sorry, not much help here. Wasn't able to find a .swf file covering that in my data files. Might try looking for the mod mentioned by BigBiz and seeing how that does it's thing. Maybe he can find it and provide a link (didn't see anything when I searched). 2. You're wanting to copy the controller/style layout from Fallout 4 where you can go up/down/left/right to select an item (which is also mapped to 1 through 0 on your keyboard). I'd recommend looking at the following mod and seeing how he accomplishes the real-time menu without pausing the game. http://www.nexusmods.com/skyrim/mods/73096/? I do know that the game is paused by menus through an action that shows up in logs as VM Freezing/Thawing, maybe that helps! 3. Again, probably dealing with .swf files. I'd start by looking at integration with something like SkyUI since it will invariably conflict. It can also help to look at other's work to get a starting point for your new work. 4. Sounds like a deflection value of some sort. I wonder if it might be due to a loss of velocity on the arrow in transit from player to target? I'd start by seeing if that value can be modified and then go from there. I do know I wasn't having that issue in my copy of Skyrim (hell, my Rules of Engagement for higher level stuff was at a distance). Sorry it's not more help, just remember we're here to advise, not do your work for you. :) Have a good day.
  3. Hey Christian, the 5770 won't allow you to push too much past Vanilla (at least in my experience back in the day). To start with you definitely want to look at things like http://www.nexusmods.com/skyrim/mods/57353/? That'll increase performance for you without hitting quality at all and may help you with running an ENB if you do want to test it out. It can be very up to taste as far as which preset you use, but RealVIsion is certainly a good one. You'll need to tweak it to work for your system (if it's going to work at all) and that'll be true regardless of which ENB you use. Typically you can open the in game editor with Shift+Enter and then toggle effects and such in there. If you're not really into all that, I'd recommend at least installing http://www.nexusmods.com/skyrim/mods/38649/? to get the extra performance. Note that most ENB's come configured with this already, but this version is without the performance hungry effects tacked on. ENBs are very GPU intensive and might not be an option with the HD5770. If you can't get an ENB preset running, install ENBoost (linked above) and take a look through Skyrim's many lighting overhauls. There's a lot to choose from and many have negligible or no FPS impact. Be sure to read mod page descriptions and know what each one does/is compatible with! Edit: And don't install texture mods if you can help it, not really enough VRAM to work with ;)
  4. I usually start with stickied threads. ;) http://forums.nexusmods.com/index.php?/topic/754151-tutorials-without-youtoob/
  5. You need to have Fryssa the Wide's Nordic Tailoring in your inventory.
  6. I haven't seen anything that goes beyond just replacing textures on the floor pieces so I'm not confident if anything like this is possible prior to GECK, but I'd like to see a floor piece that's the equivalent of multiple individual pieces stuck together (ex: 4 floor structures by 4 floor structures square). Would reduce the number of objects needed to build larger structures (hopefully help performance) and simplify the whole process of actually piecing together structures. Just food for thought.
  7. Might try making it read only until you need to change your mods. No idea if that'll have any negative effects, but worth trying I'd imagine.
  8. Excellent looking worldspace. I'll be intrigued to see how this comes out!
  9. In this case Skyre applies a 15% debuff to the overall speed stat, so you should be okay with modifying that speed stat with other mods. I would test it in a new save to see how it works and to avoid contaminating your primary save. Let us know!
  10. I personally like Grim and Somber ENBS. Check out user images and my own to see if it suits you :smile:
  11. Well, you're probably being banned per DragonDude1029's quote. Regardless, I'll answer your question to help you support Bethesda since that's your clearly stated intention. At this point, legendary edition is your best option value wise. The DLC adds a combined 40-60+ hours of game play to the base game (depending on your play style of course). All versions of Skyrim available on Steam are essentially the same game and only differ in what they include. The original is only the base game while legendary includes the DLC Dawnguard, Hearthfire, and Dragonborn. All in all it's well worth the money if you haven't played the DLC yet and also opens the doors for some additional mods that are dependent upon those DLC to work properly. :)
  12. Looks like the premium subscription app on the forums is broken. I tried to get to it via the "Go Premium" button and it said the page didn't exist.
  13. Well, I'm definitely planning a Microsoft Sam quest now. As for speech, I know a couple voice actors so I was thinking about using new NPCs (with the option to complete them separately somehow if you are already the leader/finished). As for the companions, I haven't quite decided how/if I will include them yet. I plan on starting with the College of Mages and going from there one guild at a time. I might save The Companions for last, due to the slightly different setup.
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