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baneburst

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  1. In response to post #37090155. #37090490, #37091030, #37091305, #37092990 are all replies on the same post. I agree with that f4 f*#@ up the lore pretty bad but you cant pretend like interplay didnt f*#@ the lore just as bad after f2. fallout tactics had deathclaws with fur, BoS with enclave power armor and cars... Freakin cars, it was at least believable in f2 with fusion cell conversion thing but tactics literally threw working cars without any logic behind it. Tbh bethesda did alot less worse than i thought they would by not introducing anything too radical, they didnt mention or deny any of the previous games, and in general they played it safe concerning the core themes of the series. I even like how they made the game look more 50's ish retro future than f3 or NV did. With all that said the flaws story/lore can forgiven and salvaged the true sin of bethesda is the striping of the RPG elements of the game, the forced narrative, lame radiant quest, dull characters, handicapped ai, and much more all waiting for the modders to pick up slack of the developers yet again. I consider the open beta of the creation kit the true release of fallout 4 and wish the best for the mod community.
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