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hkboondoggle

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Everything posted by hkboondoggle

  1. Thanks Nexus for continue doing giveaway. Let's see again how sh!tty my luck really is.
  2. Yay! Nexus is being generous again! Especially come in handy for the Steam summer sales!
  3. Thanks for another giveaway!
  4. Hey there, I have been modding my game under the guidelines from "Ten rules to get a mod setup with a lot of workshop & crafting mods to work" and able to achieve a stable gameplay with a ridiculously large amount of mods. My load order is in the spoiler below. Given the disturbing high number of ESP files, I was trying to merge the AWKCR patches of the standalone weapons (and hence the existence of that StandaloneWeaponsAWKCRPatchMerged.esp) with the script "Merge plugins v1.9" via FO4Edit 3.1.3. The merged patch has no issues, but the game would instant CTD while loading a save whenever I disable the pre-existing weapon patches, regardless whether the merged patch has been enable or not. And when the weapon patches are re-enabled, there would be no issues whatsoever. I'd really appreciate it if anyone can explain the situation and show me the solution of this problem. Thanks.
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