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SpiritWarden

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Everything posted by SpiritWarden

  1. I saw someone made it so Sentinels and Infiltrators could do the Engineer Paragon Interrupt on Omega. So I was wondering if someone could change the Interrupts in the Citadel DLC so that the Sentinel would use Biotics in their interrupts like the Adept/Vanguard do? Off the top of my head these include a Renegade Interrupt with Jack in her scene in the Armax Area. Another Renegade Interrupt when confronting Clone Shepard in the Normandy (Adept/Vanguard do a biotic clash with the clone) and lastly after beating the Clone, Adept/Vanguard clones' use Biotics to throw Shepard's weapon out of their hands. I'm not sure if there are more but It'd be great is someone could create this mod so Sentinels will use their biotics too for these scenes! it'd be much appreciated :D
  2. I was wondering if someone could create a mod which would give the Sentinel Profile the Biotic evades and hover that the Adept/Vanguard Profiles have, as well as making the visual for Tech Armor last longer (about 30 seconds), it'd be appreciated.
  3. I'm having a problem and it appears to be limited to just these two spells. With Rock Armor the visual effect disappears after a second or two, the tiny bits of rock falling off the character remain but the whole body rock effect fades away. With Shimmering Shield both the visual and sound effect for it have gone, it still works mechanically but that's it. It could be a mod problem but I removed every file from my Override folder AND disabled any non-Bioware files in the Downloadable Content menu and it occurs even after I made a new character. I may be the only person who does, but I like a lot of these visual effects and it's bothering me that these two aren't working correctly.
  4. As the title says I'd like to change the model of the Unfettered Claw into Death's Scythe but I'm new to modding Capcom game, and modding in general. So basically...how would I do this?
  5. If anyone has the time, can someone kindly create this model swap? Thank you :)
  6. So what I want to do is change the Garden in Lakeview Manor into a Bedroom, I don't have a save before I made that choice and I tried disabling Hearthfire but the game won't even start without it. At least according to a post found hear http://gaming.stackexchange.com/questions/103728/how-do-i-reset-my-manor-so-i-can-rebuild-it-with-different-options it should be possible to change the Garden wing of Lakeview into the Bedroom wing, problem is I have no idea what i'm doing since there are so many values with no meaning to me that pop up, I was hoping someone who better knowledge would know how exactly to use the console to make this change? Thanks
  7. So correct me if i'm wrong but every character should be the same height based on race and gender, so every High Elf male should be the same height while also being taller than High Elf females. Nord men should be shoter than High Elf men but taller than the men of the other races etc. And all character should be set to Scale 1. The problem is that I noitced my character was taller than other Nord men for no reason, I set my scale to 1 and that fixed that, but as I travelled more I found Nords men who are still shorter than mine, I found Ancano from Winterhold was shoter than me and Faralda. I went around checking their scales and some NPCs were set to 1 but I found Ancano at 0.93, Faralda at 0.97, Enthir at 1.07 etc. First of all I don't know what's causing this and I don't have any mods which should affect scales. 2 there are pleanty of NPCs who's scales are off, such as the Nords in Windhelm and I don't really want to go around each individual character using Prid *#* getscale, setcale 1 etc etc. Is there a way to setscale en masse? Thanks. Just in case, I use Mod Organizer this is my Loadorder Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm [JmV]LTTF.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp ApachiiHair.esm ApachiiHairMales.esm WM Flora Fixes.esp RaceCompatibility.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp Cutting Room Floor.esp WM Trap Fixes.esp IShdr1bloom0_All.esp SkyUI.esp MarcurioGB.esp No Dragon LODs v2 full.esp dD-No Spinning Death Animation Merged.esp Beards.esp Onmund.esp Onmund by CrimsonFairy.esp Undeath.esp PowerfulDeadThrall.esp RaceMenu.esp RaceMenuPlugin.esp BlueSkys.esp SkyFalls + SkyMills + DG + DB.esp Run For Your Lives.esp Slightly Reduced Distance NPC Greetings.esp Brows.esp nocommentdangermagic.esp Better Dynamic Snow.esp Tribunal Maskes by Zairaam.esp Tribunal Robes by Zairaam.esp When Vampires Attack.esp posesivecorpses.esp CrownoftheWitchKing.esp FS_UltimateAssortment.esp milklegendary.esp konahrik_accoutrements.esp konahrik_accoutrements_db.esp Gildergreen Regrown.esp Invisibility Eyes Fix.esp Undeath Immersive Lichdom V2.1.esp Miraak's Mask Fix.esp RaceCompatibilityUSKPOverride.esp TwinSouls3.esp Bashed Patch, 0.esp And this is my Modlist +Twin Souls Max is 3 +Better Dialogue Controls +Miraaks Mask Fix +Cell Stabilizer +No smoke +Landscape +Snowfall FX +Rainfall FX +Pine Needles FX +Underwear - Default -Revenant Necromancer Robes - Crafting version +Possessive Corpses +When Vampires Attack +Skyrim - Undeath 1 +Wiseman303's Trap Fixes +Cutting Room Floor - Legendary Edition +RaceCompatibility with fixes +Undeath Immersive Lichdom UPDATE +Undeath Invisible Scrye Fix +Invisibility Eyes Fix +Bashed Patch - Profile 1 +Milk Drinker - LEGENDARY EDITION +Wiseman303's Critter Fixes +Wiseman303's Flora Fixes +BetterTurnAnimationOnlyOnePose1 +Ultimate Assortment - Core Files -Nazgul -LOTR Weapons by Isilmeriel +Lotr - Crown of the King Elessar +Crown of the Witch-King +SkyFalls + SkyMills +BBlodd Half res +No heavy muscular idle +XCEWD +Unofficial High Resolution Patch +Unofficial Skyrim Legendary Edition Patch +Tribunal Robes Version +Tribunal Masks Version +The Ruffled Feather +Stop Comments on Dangerous Magic +Standard Resolution +Slightly Reduced Distance NPC Greetings +SkyUI +ShowRaceMenu PreCacheKiller +Run For Your Lives +RaceMenu v3-2 +Powerful Dead Thrall +Onmund non-warpaint version +Onmund by CrimsonFairy +Normal Resolution +No Spinning Death Animation v1 3 MERGED +No Dragon LODs - full +MarcurioGB3 +Konahrik's Accoutrements - Dragon Priest Armory +IShdr1bloom0 All +High Quality Eyes +HD Miraak Remake +Hair-Specular Fix - Loose Files +Glowing Ore Veins 300 Less Glow +Glowing Ore Veins 300 +Gildergreen Regrown +Faces - GeonoxFaces +Enhanced Night Skyrim v04 High Stars +Enhanced Night Skyrim v04 Color Galaxy +DragonbornMagesRobesRetexturePack +BlueSky +ApachiiSkyHairMale +ApachiiSkyHair v 1 6 Full *Unmanaged: Dragonborn *Unmanaged: HearthFires *Unmanaged: Dawnguard *Unmanaged: HighResTexturePack01 *Unmanaged: HighResTexturePack02 *Unmanaged: HighResTexturePack03 +skse 1 07 03 Scripts *Unmanaged: Bashed Patch, 0 http://i.imgur.com/i8VXlae.jpghttp://i.imgur.com/gc6z4HS.jpg
  8. I was wondering if it would be possible for a modder to create some Invisible Templar shields, either brand new ones or duplicates of the originals. I would love to have the ability to block and use Secondary skills without visually having a shield, that and the stats. I simply prefer the look of the character using a sword, someone did make a mod which makes them smaller but it's not what i'm looking for. Thanks in advance in case someone decides to take this up.
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