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BetteCorvega's Achievements
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Eeep, I think you meant to thank Sigrid for the page not me, but I agree, it looks great! That is frustrating that each of the sites handles their version numbering differently. If we can't change the Bethesda.net one I guess we could go up a whole number every time we update on Nexus to match... but that doesn't address whatever is going on with Xbox's version numbering. Super weird. I love the idea of adding something like that! Spoiler-y followup question:
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I think it turned out great! The changes to the description looked good to me, and the final version of the logo artwork is awesome (love the old grainy black and white film look!). Very nice screenshots too! Almost done with the long version of the infatuation repeater scene! I will try to have something up later today for everyone to listen to and see what they think. Also, I tested out the 1.1 version of the mod and I had the same issue with the voice and lip files not working that people on the Nexus page described. I'm not sure if the problem is universal, but it seems like the .BA2 archive in version 1.1 may not be working - the plugin isn't looking for the audio/lip/script files there. People who were having this issue on the Nexus page were manually extracting the files from that archive and placing them in their sound and scripts folders to fix the issue (instead I just re-loaded the 1.0 version of the mod since the files were still loose then, and then replaced the old .esp with the new one in my data folder, but in effect that's doing the same thing). So I think for version 2.0 (or.. should we call it 3.0 so the Nexus and Bethesda.net versions can match?) we may need to either find out why the plugin isn't looking for the files in the archive, or just keep all the files loose since we know that works. I did not notice the eyes being stuck down bug myself, though. Is it during all of our new lines or just some of them? Anyone know? As a side note, I've now got game saves for testing each conversation and for taking screenshots/video of them if we still need any of that! I've been wondering about that too! (I actually haven't gotten there in the game but I kinda already spoiled it for myself by poking around the internet too much. Whoops :confused:) Shadow and Sigrid, since you guys have gotten past that point in the questline, what sort of thing did you have in mind (if there is a way you can describe it without getting spoiler-y for anyone seeing this)?
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Thanks for making a list of all the issues that need fixing for the next version of the mod Sigrid! Everyone ready to jump in for round two? Regarding the Infatuation Repeater Scene: There is an infatuation repeater scene currently present in the mod, although it is not showing up in the game. Shadow, I took a look at what you had for this scene in the CK and I do think the audio is smooth and sounds good, and I am impressed that you put it together so quickly! However, it is much shorter than the repeater scenes for the other companions, so I wonder if we might consider updating it in the next version to make it more like the vanilla romances. If everyone is open to it, I'd still like to share the longer version of this scene that I was working on with you guys and see what you think about using it, at least in part, to make the scene match the vanilla game more. If we like it I would be happy to either implement it myself or to send it to Shadow to edit first with Audition (I'm just using Audacity myself) or to combine in some way with her version. Of course, the most important thing would just be to get the scene to show up in the game at all! While I'm at it, I'll compare it to the repeater scenes for the other companions and see if I can figure out why it isn't showing up, but that may be another bug that Shadow needs to take a look at since it's a CK issue. Regarding the Miscellaneous Bugs: From the feedback it sounds like it might just be the answers to the "Relationship?" question specifically that aren't cycling.
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Well, you (or Bette or Sigrid) can write up a file description for me and get some images of the mod in action... BECAUSE IT'S FINALLY DONE!!! :dance: http://www.nexusmods.com/fallout4/mods/13717/? https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/965539 Holy Macaroni. I can't believe it! That's so awesome, Shadow! I'm working on a description and getting some images/design up atm and I'll share them with you guys on dropbox before we decide on anything. I can't even believe it - this is so great :D Well done Bette, Shadow and Kiddo - if I do say so myself, I think we made a fine team :wink: Are we all still on board to keep on with version 1.1, etc.? Because I know I am :smile: Wow!!! Yes Shadow, that's fantastic! You rock! I can't believe how quickly this all came together! Looking forward to seeing what you come up with for the description, Sigrid! Great job Shadow, Sigrid, and Kiddo, and thanks for all the hard work! This is so exciting!! And I'm totally on board to keep working on the next version too! I agree, I think we make a great team and I hope we can all continue working together on this mod going forward! You know, I think it's kind of fun that we were able to put the mod out the same day Far Harbor arrived! As far as I know Bethesda didn't add him as a romance option in the DLC like some were hoping... but by golly we still found a way to make it happen!
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So I did go ahead and try generating lip files and fuz files if anyone wants to use them, just in case it makes a difference! This is using the longer versions of the audio files (the ones the mod currently calls for), not the new shorter ones, and it should include all of them. I packaged the lip files with the same versions of the wav files that I used to generate them (to be safe and make sure everything matches). So if the only issue is the lip files being buggy, or the lip files and the wav files not matching, using these should work. Here is the folder with the fuz files, and here is a folder with the lip files and wav files. I'm adding a "BC 01" suffix to the folders to try to keep the versions straight, but I'm not sure if that's the best way to handle that! I also noticed while I was generating the lip files that it looked like some of the dialogue did not have facial expressions assigned to it yet in the plugin. For my own purposes for when I test the mod, I added expressions to anything that looked like it was missing one (using the 64 bit version of the CK, not the 32 bit one used to generate the lip files!) and resaved the plugin. Shadow/Kiddo/Sigrid, if it would be useful to any of you guys, or save you some work, I would be happy to send that version of the plugin to you. However, I don't know if you've already made other changes to your master version since then, Shadow, or if it will just make things more confusing to have a second version of that floating around too. Here's a text file that shows all the files that seemed like they did not have facial expressions assigned to them yet, with the expressions I used highlighted in blue, in case that is more helpful!
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Ahh! Shadow, what I did to make the audio files Sigrid was talking about was go back to my original files instead, but I replicated the two changes I caught that you had made to the admiration to infatuation scene (having Nick's charisma check fail response end at "I'm sorry" and cutting out "far from it" from Nick's top arrow response), both of which I thought were good ideas! Was there anything else you changed in your versions that I missed? (I went back to my originals because I was concerned about the audio possibly getting compressed more than once).
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Has anyone had a chance to try out either the fuz files without the xwm files, or the fuz files for the new shorter versions of the audio files? I'm still working on that infatuation repeater scene, but I can take a break and start focusing on troubleshooting too. I can also try generating lip files, just to eliminate that as a possible source of the issue. Sigrid, I actually didn't edit those audio files! I wonder why they sounded smoother?
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So I've split up all the audio files that were longer than about 5 seconds into smaller pieces, in case we want to give that a try to fix the lip syncing problem. Here's a folder containing all the audio files for the mod. They should now be using the same folder and file name structure that is in the mod, and I kept any changes that were made to the lines in the mod, as far as I can tell! Here's the doc that lists all the file names, what dialogue is in them, and indicates which files have been split into smaller pieces and no longer match the versions in the mod. I figure we'd have to update the mod to use the new files, though; if we just generate new lip/fuz files from these and pop them in as is I think a lot of audio will suddenly be missing! But maybe we could still do that to check whether the shorter files improve the lip syncing at all before we fully update the mod to use all of them?
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I don't mind doing that at all if it might help! I'll go ahead and split the audio files up as much as I can and reupload them. I'll also update the doc in my drop box to match the new splits.
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Sorry you had to do that!! I wish I'd known about the character limit back when I originally made those files :confused: Hmm... so the new lip files match the versions of the wav files that are in the mod, but the lip syncing still doesn't match the audio? There's a tutorial I found about making custom companions for Skyrim that mentioned longer audio files are more likely to get out of sync with the lip syncing (even if they're under the character limit, I think). I don't think it suggested an optimal length, though. Still, let me know if you guys would like me to split any audio files up further to see if that helps, I'm more than happy to do it!
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I'm so glad you're up for continuing to add or make changes to this mod after we publish it! As far as expanding the romance further goes, I'd be interested in helping with that if you do decide to go that route and would like the assistance! I think we should also keep a version of the mod available that only contains content on the level of the vanilla romances, though, for people who just want that. Regarding the audio files you split, did the facial expressions I listed still work with the way you broke some of those longer lines down? Or did you need someone to work out different expressions if you split them differently than I did? That's fine by me! I was thinking about that too. I'd be up for helping out with a Deacon romance mod if you guys are interested in working on one! I think I might wait to join in on that until we have this mod at full parity with the vanilla romances, though, since there's still a bit of additional dialogue we technically need before that's the case (even after that repeater scene is done). I'm cool with that as well! Wouldn't want to leave console users out on this!
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That's amazing!! Wow! I can't believe we're so close! I'm working on that Infatuation Repeater Scene right now; as soon as I'm a bit further along I will share what I've got! Those last two lines of dialogue for the male player are now in my dropbox - here's links to the two individual files: MalePC 01 MalePC 02 I've also added a list of the facial expressions I'm suggesting we use for each line of dialogue to two text files in my dropbox: conversation dialogue additional dialogue I added those to the text files in my google docs too. Let me know if you guys want to change any of those, though! I also looked a bit more into how much non-romance specific additional dialogue the romanced characters in the vanilla game use, and I think some of my guesses about that were probably wrong. I was wondering if the additional dialogue I had listed is still okay though, at least for now, because we'll be a bit short in some categories if we change it (I figured we were still planning to add some more romance lines later anyway though, so this might not be an issue in the future). It seems like romanced characters might use romance specific dialogue only for the "relationship" question, both romance and infatuation dialogue for the greetings, and romance dialogue plus some dialogue from every other approval level (plus all the location specific idles they use at every approval level) for the idles. However, I had infatuation level and admiration level dialogue listed as stuff to keep using (in addition to the new romance dialogue) for all of those things. What do you guys think?
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Well, I'm not sure how everyone else feels about this, but my thinking was, (at least for the first iteration of this mod, not to get ahead of ourselves!), that we should stick as close to the feeling of a vanilla romance as possible. It would be cool if our add-on felt seamless to the player, as if Nick was able to be romanced from the start. So I'd say go with whatever most closely matches the other romances. I don't know how BettyCorvega and Kiddo95 feel about that though :tongue: Yes, I'm also hoping for this mod to seem like it was part of the original game, as much as possible at least! Speaking of which, at the time I made that “max approval dialogue to keep” list, I was only trying to look at which infatuation lines we could keep active (I didn’t actually realize I included admiration lines in that list too, oops). However, I’m pretty sure the vanilla romances continue to use some lines from all the previous levels of approval as well. I’m not sure just how many though - it doesn’t seem like the game keeps using every single one - so I was wondering if we need to make a list of which lines to keep active from all the other approval levels too? Regarding that icicle line, there are actually a few other lines I made for the romance that are also just small tweaks of infatuation friendship lines (that’s probably the most obvious one though, since the only change I made was adding the “well, well” to try to make it sound more flirty. It's not a huge difference if you want to use the vanilla one instead). I figured we’d just keep the friendship versions of those lines active for an infatuation level friendship, and disable them in the romance (so you won’t get what are essentially two versions of the same line popping up in the romance). Do you guys think that’s too weird? If you’d rather just delete the friendship versions of those lines in the mod and make them romance specific lines, I think that’s fine, but we might want to do it on all of those lines if that's the case. I think many of the vanilla romances do have two flirts, and when they do, I think it's always one in the friendship to admiration scene, and one in the admiration to confidant scene (that was why I did it that way). I just double checked Piper’s, and she has flirts in both scenes. How does the vanilla game implement the charisma check difficulty in her case? My suspicion would be that you really are allowed to fail one and get the same difficulty charisma check later on, like you suggested (in which case flirting both times is just for fun, I guess?). About the Infatuation Repeater Scene though... eek!! Yes, that's a problem. I’ll get started on making some new dialogue for that, but if anyone has any ideas let me know! Thanks for including MacCready’s flow chart as a reference! That synth at the end that looks suspiciously like a patched up version of Nick has me very concerned! I'm really excited to see Nick featured in more content though, and it would be nice to see them do something with that dropped plot thread with Kellogg! shadowslasher410, I just saw your post about the missing audio, and yes, I’ve added most of the missing lines for that last approval talk to my dropbox, and I also chopped three of the longer lines into smaller pieces (based on where I thought different facial expression animations might need to go since it looks like you can only have one per line). I am still making final corrections to two lines for the male player character, but will have them up shortly!
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Wow, there's been so much progress on this mod so quickly, this is fantastic!! I've got limited computer access for a couple days but I will try my best to help out until I get back! kiddo95, if you don't mind sharing the notes you have been taking while working on the mod I think that would be great (unless we're already getting past that point, wow!). shadowslasher410, here is a link to the current version of the approval talk conversation diagram: https://docs.google.com/drawings/d/1cRRFNIdttUhAHtvF1O97YFmD1fCzNLh4gEL2QaG4luU/edit?usp=drive_web I think it might say it is old but that is actually the current version. I do have a dialogue option for your character declining the relationship as part of that fourth approval talk (the right arrow option, which I think is the same way it works on the current in game romances). I also did come up with a version of the conversation that Nick can bring up later if you failed the charisma check on the flirt or if you declined the relationship the first time. In the conversation diagram I think I called it the alternate start or repeatable version. There's one new line for him to say to start the conversation, and then it would bring up the flirt option plus the other dialogue options from the end of his fourth approval talk (it looked like this is how it works on the other companions so I tried to mimic that). I'd be more than happy to copy everything out of that diagram into a text doc if that's easier for you to work with but I won't be able to until I am back at my computer. Regarding the idle/relationship lines, it looked to me like romanced companions only had somewhere around 6 or so romance specific lines for each catagory and the rest of the lines that show up when they are romanced were lines that also show up when you're friends, but I could be wrong. Right now I think I have 4 or 5 romance specific lines for each category, and the audio files for them should all be in dropbox in the separate wav files folder. We could totally still have more though (there's no reason we can't have extra anyway if we want to!).
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Thanks for the update! It's too bad making a character romanceable can't be done just within the creation kit. Any luck finding a script where they determine who is romanceable yet? I'm super impressed with how far you've already gotten though, and that you're down for learning papyrus - I do hope someone with experience dealing with scripts can pipe in. If no one does I can look into it too and try to help you out.