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nolifepothead

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Everything posted by nolifepothead

  1. Well I think yall will be very happy... : ) http://www.nexusmods.com/fallout4/images/63861/? http://www.nexusmods.com/fallout4/Images/61346/?
  2. This is exactly what I was looking for! I definitely don't mind having to do some math, the problem was finding a starting point for it, you are awesome! I was having so much trouble trying to get the Ppsh rof just right. I now will thanks to you!
  3. Hi guys/gals, I was hoping someone could help me figure out how to calculate an exact rate of fire for a weapon in the creation kit. Thanks!! -NLPH
  4. Hey man, the modeling just takes time. I just learned two weeks ago and I was able to make a decent looking ppsh, although not optimized. Just go along with this for a little, its where I learned the techniques, its a very good tutorial:
  5. My first mod : ) http://www.nexusmods.com/fallout4/images/38492 http://www.nexusmods.com/fallout4/images/38489/?
  6. Do you know of any tutorial like this that does it with a gun? The process seems to be a little different when involving a gun instead of a melee weapon. Thanks btw!
  7. Here are some tutorials I used to create my first weapon using 3ds max, it's not too difficult to get the hang of it in a week or two. And for outfits: https://www.youtube.com/watch?v=2a_2cMLDRcI Hope these help! Good luck!
  8. Hey guys/gals, I'm fairly new to creating mods in general, and the lack of WWII weapons really spurred me to create my own. I'm currently working on texturing my ppsh model. My question is what is the next step after texturing the gun? I'm pretty sure I have to use nifskope, but I haven't found any tutorials that go over nifskoping a gun. Also, is there any point to having low and holy poly models of the gun? Links to finished model, no textures yet though (go easy on me, i just learned how!). high poly: https://imgur.com/a/apKHj low poly: https://imgur.com/a/zKPep
  9. Hey guys, I am extremely new to modding and was wanting to create my own custom gun (model) and import it into FO4 as a standalone weapon. I've watched some tutorials on how but none of them were for FO4 specifically and did not go into detail on what parts of the model need to be seperate, or how to map it to vanilla reload and firing animations/import the object into the creation kit. I'm not sure which tutorials to go to in this post that would make a good starting point. Any suggestions/help would be much appreciated! Looking forward to seeing a STG-44 in FO4 :smile:.
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