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superfranky

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  1. ScriptName MyFirstScript extends Quest Actor Property PlayerRef Auto FormList Property ArmorList Auto int ArmorCount Form[] ArmorForms Event OnInit() ArmorForms = New Form[20] ArmorCount = 0 RegisterForRemoteEvent(PlayerRef, "OnItemUnequipped") PlayerRef.UnequipAll() UnregisterForRemoteEvent(PlayerRef, "OnItemUnequipped") EndEvent Event Actor.OnItemUnequipped(Actor akSender, Form akBaseObject, ObjectReference akReference) if akBaseObject as Armor ArmorForms[ArmorCount] = akBaseObject ArmorCount += 1 Else RETURN endif EndEvent So I'm trying my hand at this scripting thing, and I've got a question I can't seem to find an answer anywhere. As it is right now, this script fires several events because of one PlayerRef.UnequipAll(). Is there any way to call a function or do whatever only after all the Events have fired so I can do something with everything the Events collect?
  2. It would be nice to hear some cool music every time you defeat a group of enemies, you know? I wonder if such a mod is possible for the game. If anyone can do it, that'll be awesome.
  3. Neat idea! I'd love to see something like this, it'd be a great immersion mod.
  4. Hi. I'm decent 3d modeller and i want to mod Skyrim meshes. So i tried to use new Nifscope, opened existed .nif from game, exported it as .obj, edited in blender. But when i export it in obj, nifscope not displaying it (only black or without materials. If i export existed materials with it, it just gives me warning "material """ not found in matlib". So i tried to save it as nif and go play, and it gave me large red triangle of error instead of model. So what am i doing wrong and shall i wait for Tes kit? Thanks.
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