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Posts posted by superfranky
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It would be nice to hear some cool music every time you defeat a group of enemies, you know? I wonder if such a mod is possible for the game. If anyone can do it, that'll be awesome.
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All you have to do is change the model and texture
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Neat idea! I'd love to see something like this, it'd be a great immersion mod.
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Hi. I'm decent 3d modeller and i want to mod Skyrim meshes. So i tried to use new Nifscope, opened existed .nif from game, exported it as .obj, edited in blender. But when i export it in obj, nifscope not displaying it (only black or without materials. If i export existed materials with it, it just gives me warning "material """ not found in matlib". So i tried to save it as nif and go play, and it gave me large red triangle of error instead of model. So what am i doing wrong and shall i wait for Tes kit? Thanks.
Doing something after all the events have fired
in Creation Kit and Modders
Posted
So I'm trying my hand at this scripting thing, and I've got a question I can't seem to find an answer anywhere.
As it is right now, this script fires several events because of one PlayerRef.UnequipAll().
Is there any way to call a function or do whatever only after all the Events have fired so I can do something with everything the Events collect?