Jump to content

Shawkab

Supporter
  • Posts

    95
  • Joined

  • Last visited

Everything posted by Shawkab

  1. Added those Zagzag, I have pretty much given up on anything that needs activating (mannequins, bookshelves etc..) wasted all night looking in help and TESsnip. One thing I refuse to accept is these "cannot be moved," errors I get when trying to move some objects.. There has to be a command to unlock an object, or even a way to hex edit the locked form of the object..
  2. Starting to think things like candles/carpets/bookshelves are impossible with just console.. can't even move them with setpos. Weapon rack and any weapon holder can be moved with setpos, you can't spawn them, but you can move the ones you currently have... SoulAdmin: Pageup and pagedown on keyboard can view ones ahead of that. Oh and this ones fun player.placeatme 0f 100 :)
  3. Yah pretty much just help X 0 stuff like help bed 0. Trying to figure out the same thing myself except book shelves.. Seems you can add a bookshelf easy, but there is an invisible part to the shelf that makes it a interactive bookshelf that i'm trying to figure out how to display.. help X 1 will display commands to figure it out, all trial and error at this point unfortunately. Trying to find something like TWF that displays the frame of the invisible bookshelf or manniquin.
  4. I wish this was the case.. I think the items ID is different from the inworld ID, once it is placed into the world it seems to be given a completely different ID. Been trying all day to find Bookshelves/Weapon Racks etc but I'm stumped.. Starting to think things like that won't be possible until mod tools are released. I found a wall bookshelf (69E50) but the books do not show when placed on it, I think there are many different elements that are needed in putting a bookshelf in that make placing it with a console command impossible. And from what I can tell a bookshelf cannot even be moved regardless, any attempt at moving one with setpos or setangle just gives you "cannot be moved." I have also found the command "getfurnituremarkerid" but haven't found a single use for it, my guess is it's just for furniture that you sit on, just identifies the animation that it uses when you sit on it.
  5. Oops, just made a post on this.. been a *censored* trying to get all the object ids so i just compiled it all into a thread so people can post more of them.. Weapon Rack and Bookshelf seem to be the hardest to find right now.
  6. Don't like the look of your house? delete everything in it and start from scratch, Delete walls, tables, lights, floors, everything with these commands. (thanks to Sirxazor for letting me know of this feature) **Be Warned before you move on, a lot of the things you do can have permanent effects on your house** - Bookshelves cannot be moved or altered using this method, if you attempt to, you will be left with a void. - This also goes for things like Banners, Lighting, Weapons Racks, Mannequins. - Do not delete the door going to and coming from your house. You will not get it back and you will get stuck in your house. **What you can alter** - Everything structural, (Roof, Wall, Floor.) - Basic furniture that doesn't display an item for you. For example a bookshelf displays books, this cannot be spawned properly. Same goes for Mannequins, Weapons racks etc. - Beds, Cabinets, Chests, Carpets etc etc CAN be spawned. If you are not sure, ask in this thread. Also in video form, here is a video of someone explaining in detail what it is i'm talking about EVERY FORM ID: HERE Basic Commands: MarkForDelete = Delete Object (Open Console, while in console use mouse to click the item you want to delete, leave and return to area or Quicksave/load for the item to actually go away.) Help X 0 = Replace X with query (ex. Help Bed 0.) to find everything named bed and get the objects ID. Placeatme X = Replace X with Object ID (ex. Placeatme AF6AE.) Click a position while in console, will place the object there. (rarely works) Player.placeatme X = Same as above except places object directly below you. Look straight ahead for object to spawn straight. TWF = Wire frame to check clipping of objects. TCL = Fly to allow you to place objects in air or on wall. Getpos x,y,z = Gets the position of an object (ex. getpos z) Setpos x,y,z # = Sets the position of an object. (ex. setpos z 250 ) good used with getpos to take floors z axis, then set your objects z axis to be the same. Getangle x,y,z = Gets the angle of an object (ex. getangle z) Setangle x,y,z # = Sets the angle of an object. (ex. setangle z 245 ) Rotate x,y,z # = Rotates the object manually. (ex. rotate z 245) Setscale # = Sets size of object. Standard Object IDs: D54FF (alchemy table) D5501 (enchanting table no legs) 727A1 (tanning rack) D932F (workbench) 1A2AD (anvil) 6E9C2 (grindstone) 9C6CE (smelting oven) 10FDE6 (chest) 10E884 (barrel) 10ACB6 (safe) C5893 (display case) C5894 (little larger) C5892 (larger) C5891 (largest) AF6AE (apothecary's Satchet) Noble Set pieces: "pretty" dark wood furniture that you see in noble houses. 109D86 Bookcase (Note this is not a bookshelf, but can hold unlimited number of books) C2A04 (Small Wardrobe) C2A05 (Medium Wardrobe) 6B303 (Large Wardrobe) 6B36B (Single Bed) 6B3D3 (Double Bed) C2A06 (End Table) 800E0 (Safe) F5B98 (Marble Table 1) F5B9C (Marble Table 2) C2A00 (Noble Bench Large) C2A03 (Noble Bench Small) 06B30E (noble chest the long narrow one) Mounted Head IDs: B2456 (Dragon Head) DD9E0 (Elk Male) CF264 (Snowy Elk) 3fA65 (Elk Antlers) DD9E1 (Elk Female) D928F, d928d (Sabre Cat) D9289, d9288 (Wolf) D9287 (Skeever) D9285 (Mudcrab) D8282, d9281, d927f (Bear) D927D (Horker) D9276 (Goat) 3858F (Slaughter Fish) My Steam Screenshots. Each Screenshot has the ID in the bottom of the Console. Every Item ID: Click Here. (the best decorating categories are on right.)
  7. Ah cool, that works good. Seems it only works properly on a main floor though, trying to place objects on the top floor of the whiterun house and the objects keep going sideways. Placeatme doesn't seem to recognize the top floor as an actual floor so it places it downstairs. edit: nm player.placeatme works perfect for top floor.. placeatme doesn't at all.
  8. Lol seems like it.. I'm trying to search the commands for something that might make this easier lol.. hate how spawning any furniture puts it way off angle. and trying to find an object id is hell lol
  9. Click the object in console mode "rotate x 180" "rotate y value" "rotate z value" quicksave, quickload works for me although a bit cumbersome. Thanks, you can delete multiple objects before you do the quickload thing.. I just deleted every object in my house, then quicksaved/loaded. Is there a maybe a way to make a piece of furniture interactive? so you can move it like any other object? would be nice =p
  10. How do you use rotate command? And is there a better way to see all the objects in the game? then see there id.. the help command is so tedious
  11. try markfordelete, quicksave, quickload. make sure to actually click the object when your in console mode, will show the ID at top of console. seems only objects that you personally place that want to delete without a quickload. How exactly do you use the rotate command? seems I can't get that the work =p.. Rotate (x,y,z) like rotate (180,0,0) does nothing..
  12. Thanks sirxazor, the console way is about 20 times easier, had no idea, thank you! :)
  13. Allow dropping of gold pieces from inventory.. if possible.
  14. Was wondering if anyone knew if there was any information out about how much we will be able to do in the creation kit? We looking at something like the GECK?
×
×
  • Create New...